end = start + self.game.map_geometry.size.x
map_lines_split += [[c + ' ' for c in map_content[start:end]]]
if self.map_mode == 'terrain':
+ for p in self.game.portals.keys():
+ map_lines_split[p.y][p.x] = 'P '
used_positions = []
for t in self.game.things:
symbol = self.game.thing_types[t.type_]