};
map_lines_split.push(line);
if (this.map_mode == 'terrain') {
+ for (const p in game.portals) {
+ let coordinate = p.split(',')
+ map_lines_split[coordinate[0]][coordinate[1]] = 'P ';
+ }
let used_positions = [];
for (const thing_id in game.things) {
let t = game.things[thing_id];