}
send_to_outfile("THINGS_HERE START\n", 1);
struct Thing * player = get_player();
- if ('v' == player->fov_map[atoi(tok1)*world.map.length+atoi(tok2)])
+ if (player->fov_map &&
+ 'v' == player->fov_map[atoi(tok1)*world.map.length+atoi(tok2)])
{
struct Thing * t;
for (t = world.things; t; t = t->next)