name = world_db["ThingTypes"][type_id]["TT_NAME"]
                 inventory = inventory + name + "\n"
         ## 7DRL additions:  GOD_MOOD, GOD_FAVOR
-        string = str(world_db["GOD_MOOD"]) + "\n" + \
+        string = str(world_db["TURN"]) + "\n" + \
+                 str(world_db["GOD_MOOD"]) + "\n" + \
                  str(world_db["GOD_FAVOR"]) + "\n" + \
-                 str(world_db["TURN"]) + "\n" + \
                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
                  inventory + "%\n" + \
 
     }
     uint32_t linemax = textfile_width(file);
     char * read_buf = try_malloc(linemax + 1, __func__);
+    world.turn = (uint16_t) read_value_from_line(read_buf, linemax, file);
     world.godsmood = (int16_t) read_value_from_line(read_buf, linemax, file); //
     world.godsfavor = (int16_t) read_value_from_line(read_buf, linemax, file); //
-    world.turn = (uint16_t) read_value_from_line(read_buf, linemax, file);
     world.player_lifepoints = (uint16_t) read_value_from_line(read_buf, linemax,
                                                               file);
     world.player_satiation = (int16_t) read_value_from_line(read_buf, linemax,