player.prepare_multiprocessible_fov_stencil()
player_fovs += [player._fov]
player_ids_send_fov += [player.id_]
- if not (player._seen_things
- and player._seen_annotation_positions
- and player._seen_portal_positions):
+ if None in (player._seen_things,
+ player._seen_annotation_positions,
+ player._seen_portal_positions):
player_ids_send_other += [player.id_]
new_fovs = []
single_core_until = 16 # since multiprocess has its own overhead
int(terrain.blocks_light),
int(terrain.blocks_sound),
int(terrain.blocks_movement)))
+ if len(terrain.tags) > 0:
+ for tag in terrain.tags:
+ write(f, 'TERRAIN_TAG %s %s' % (quote(terrain.character),
+ quote(tag)))
for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
for y, line in self.maps[big_yx].lines():
write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))