from plomrogue.errors import PlayError, GameError
-from plomrogue.mapping import YX
class Task:
argtypes = ''
- todo = 3
+ todo = 1
def __init__(self, thing, args=()):
self.thing = thing
class Task_WAIT(Task):
- todo = 1
def do(self):
- return 'success'
+ pass
class Task_MOVE(Task):
- todo = 1
argtypes = 'string:direction'
def get_move_target(self):
- return self.thing.game.map_geometry.move(self.thing.position,
- self.args[0])
+ return self.thing.game.map_geometry.move_yxyx(self.thing.position,
+ self.args[0])
def check(self):
- test_pos = self.get_move_target()
- if test_pos is None:
- raise PlayError('would move out of map')
- elif test_pos in [t.position for t in self.thing.game.things]:
- raise PlayError('would collide with other things')
- elif self.thing.game.map[test_pos] != '.':
- raise PlayError('would move into illegal territory')
+ test_yxyx = self.get_move_target()
+ if test_yxyx in [t.position for t in self.thing.game.things
+ if t.blocking]:
+ raise PlayError('blocked by other thing')
+ elif self.thing.game.maps[test_yxyx[0]][test_yxyx[1]] != '.':
+ raise PlayError('blocked by impassable tile')
def do(self):
self.thing.position = self.get_move_target()
+ if self.thing.carrying:
+ self.thing.carrying.position = self.thing.position
class Task_WRITE(Task):
- todo = 1
argtypes = 'string:char string'
def check(self):
- tile_class = self.thing.game.map_control[self.thing.position]
- if tile_class in self.thing.game.map_control_passwords:
- tile_pw = self.thing.game.map_control_passwords[tile_class]
- if self.args[1] != tile_pw:
- raise GameError('wrong password for tile')
+ if not self.thing.game.can_do_tile_with_pw(*self.thing.position,
+ self.args[1]):
+ raise GameError('wrong password for tile')
def do(self):
- self.thing.game.map[self.thing.position] = self.args[0]
+ big_yx = self.thing.position[0]
+ little_yx = self.thing.position[1]
+ self.thing.game.maps[big_yx][little_yx] = self.args[0]
class Task_FLATTEN_SURROUNDINGS(Task):
- todo = 10
+ argtypes = 'string'
def check(self):
pass
def do(self):
- self.thing.game.map[self.thing.position] = '.'
- for yx in self.thing.game.map_geometry.get_neighbors(self.thing.position).values():
- if yx is not None:
- self.thing.game.map[yx] = '.'
+ for yxyx in [self.thing.position] + \
+ list(self.thing.game.map_geometry.get_neighbors_yxyx(
+ self.thing.position).values()):
+ if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
+ continue
+ self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
+
+
+
+class Task_PICK_UP(Task):
+ argtypes = 'int:pos'
+
+ def check(self):
+ if self.thing.carrying:
+ raise PlayError('already carrying something')
+ to_pick_up = self.thing.game.get_thing(self.args[0])
+ neighbors = self.thing.game.map_geometry.\
+ get_neighbors_yxyx(self.thing.position).values()
+ reach = [self.thing.position] + list(neighbors)
+ if to_pick_up is None:
+ raise PlayError('no thing of ID %s exists %s' % self.args[0])
+ elif to_pick_up == self.thing:
+ raise PlayError('cannot pick up oneself')
+ elif to_pick_up.type_ == 'Player':
+ raise PlayError('cannot pick up player')
+ elif to_pick_up.position not in reach:
+ raise PlayError('thing of ID %s not in reach' % self.args[0])
+ elif not to_pick_up.portable:
+ raise PlayError('thing of ID %s not portable' % self.args[0])
+
+ def do(self):
+ to_pick_up = self.thing.game.get_thing(self.args[0])
+ to_pick_up.position = self.thing.position[:]
+ self.thing.carrying = to_pick_up
+
+
+
+class Task_DROP(Task):
+
+ def check(self):
+ if not self.thing.carrying:
+ raise PlayError('nothing to drop')
+ if self.thing.carrying.type_ == 'Bottle' and self.thing.carrying.full:
+ for t in [t for t in self.thing.game.things
+ if t.type_ == 'BottleDeposit'
+ and t.position == self.thing.position]:
+ raise PlayError('cannot drop full bottle into bottle deposit')
+
+ def do(self):
+ if self.thing.carrying.type_ == 'Bottle' and not self.thing.carrying.full:
+ for t in [t for t in self.thing.game.things
+ if t.type_ == 'BottleDeposit'
+ and t.position == self.thing.position]:
+ t.accept()
+ self.thing.game.things.remove(self.thing.carrying)
+ break
+ self.thing.carrying = None
+
+
+
+class Task_DOOR(Task):
+
+ def do(self):
+ self.thing.carrying = None
+ action_radius = list(self.thing.game.map_geometry.
+ get_neighbors_yxyx(self.thing.position).values())
+ for t in [t for t in self.thing.game.things if
+ t.type_ == 'Door' and t.position in action_radius]:
+ if t.blocking:
+ t.open()
+ else:
+ t.close()
+
+
+
+class Task_INTOXICATE(Task):
+
+ def check(self):
+ if self.thing.carrying is None:
+ raise PlayError('carrying nothing to drink from')
+ if self.thing.carrying.type_ != 'Bottle':
+ raise PlayError('cannot drink from non-bottle')
+ if not self.thing.carrying.full:
+ raise PlayError('bottle is empty')
+
+ def do(self):
+ self.thing.carrying.full = False
+ self.thing.carrying.empty()
+ for c_id in self.thing.game.sessions:
+ if self.thing.game.sessions[c_id]['thing_id'] == self.thing.id_:
+ self.thing.game.io.send('RANDOM_COLORS', c_id)
+ self.thing.game.io.send('CHAT "You are drunk now."', c_id)
+ break
+ self.thing.drunk = 10000
+
+
+
+class Task_COMMAND(Task):
+ argtypes = 'string'
+
+ def check(self):
+ if self.thing.carrying is None:
+ raise PlayError('nothing to command')
+ if not self.thing.carrying.commandable:
+ raise PlayError('cannot command this item type')
+
+ def do(self):
+ from plomrogue.misc import quote
+ reply = self.thing.carrying.interpret(self.args[0])
+ for c_id in self.thing.game.sessions:
+ if self.thing.game.sessions[c_id]['thing_id'] == self.thing.id_:
+ self.thing.game.io.send('REPLY ' + quote(reply), c_id)
+
+
+
+class Task_INSTALL(Task):
+
+ def _get_uninstallables(self):
+ return [t for t in self.thing.game.things
+ if t != self.thing
+ and hasattr(t, 'installable') and t.installable
+ and (not t.portable)
+ and t.position == self.thing.position]
+
+ def check(self):
+ if self.thing.carrying:
+ if not hasattr(self.thing.carrying, 'installable')\
+ or not self.thing.carrying.installable:
+ raise PlayError('carried thing not installable')
+ elif len(self._get_uninstallables()) == 0:
+ raise PlayError('nothing to uninstall here')
+
+ def do(self):
+ if self.thing.carrying:
+ self.thing.carrying.install()
+ self.thing.carrying = None
+ else:
+ self._get_uninstallables()[0].uninstall()