from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
from plomrogue.things import ThingBase
from plomrogue.misc import quote
-from plomrogue.errors import BrokenSocketConnection
+from plomrogue.errors import BrokenSocketConnection, ArgError
mode_helps = {
'play': {
'short': 'study',
'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
'edit': {
- 'short': 'map edit',
- 'long': 'This mode allows you to change the map in various ways. Individual map tiles are shown together with their "protection characters". You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
+ 'short': 'world edit',
+ 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
+ },
+ 'name_thing': {
+ 'short': 'name thing',
+ 'long': 'Give name to/change name of thing here.'
+ },
+ 'admin_thing_protect': {
+ 'short': 'change thing protection',
+ 'long': 'Change protection character for thing here.'
},
'write': {
'short': 'change terrain',
game.player_id = player_id
cmd_PLAYER_ID.argtypes = 'int:nonneg'
-def cmd_THING(game, yx, thing_type, thing_id):
+def cmd_THING(game, yx, thing_type, protection, thing_id):
t = game.get_thing(thing_id)
if not t:
t = ThingBase(game, thing_id)
game.things += [t]
t.position = yx
t.type_ = thing_type
-cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type int:nonneg'
+ t.protection = protection
+cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg'
def cmd_THING_NAME(game, thing_id, name):
t = game.get_thing(thing_id)
def cmd_ANNOTATION(game, position, msg):
game.info_db[position] = msg
- game.tui.restore_input_values()
if game.tui.mode.shows_info:
game.tui.do_refresh = True
cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
mode_control_pw_pw = Mode('control_pw_pw', has_input_prompt=True)
mode_control_tile_type = Mode('control_tile_type', has_input_prompt=True)
mode_control_tile_draw = Mode('control_tile_draw')
+ mode_admin_thing_protect = Mode('admin_thing_protect', has_input_prompt=True)
mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
mode_chat = Mode('chat', has_input_prompt=True)
mode_login = Mode('login', has_input_prompt=True, is_intro=True)
mode_post_login_wait = Mode('post_login_wait', is_intro=True)
mode_password = Mode('password', has_input_prompt=True)
+ mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
is_admin = False
tile_draw = False
import json
self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
- self.mode_admin.available_modes = ["control_pw_type",
+ self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
"control_tile_type", "chat",
"study", "play", "edit"]
self.mode_control_tile_draw.available_modes = ["admin_enter"]
- self.mode_edit.available_modes = ["write", "annotate", "portal",
+ self.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
"password", "chat", "study", "play",
"admin_enter"]
self.mode = None
'switch_to_study': '?',
'switch_to_edit': 'E',
'switch_to_write': 'm',
+ 'switch_to_name_thing': 'N',
'switch_to_admin_enter': 'A',
'switch_to_control_pw_type': 'C',
'switch_to_control_tile_type': 'Q',
+ 'switch_to_admin_thing_protect': 'T',
'flatten': 'F',
'take_thing': 'z',
'drop_thing': 'u',
'teleport': 'p',
'help': 'h',
- 'toggle_map_mode': 'M',
+ 'toggle_map_mode': 'L',
'toggle_tile_draw': 'm',
'hex_move_upleft': 'w',
'hex_move_upright': 'e',
self.disconnected = False
self.game.thing_types = {}
self.game.terrains = {}
+ time.sleep(0.1) # give potential SSL negotation some time …
self.socket.send('TASKS')
self.socket.send('TERRAINS')
self.socket.send('THING_TYPES')
def reconnect(self):
self.log_msg('@ attempting reconnect')
self.send('QUIT')
- time.sleep(0.1) # FIXME necessitated by some some strange SSL race
- # conditions with ws4py, find out what exactly
+ # necessitated by some strange SSL race conditions with ws4py
+ time.sleep(0.1) # FIXME find out why exactly necessary
self.switch_mode('waiting_for_server')
self.connect()
self.input_ = self.game.portals[self.explorer]
elif self.mode.name == 'password':
self.input_ = self.password
+ elif self.mode.name == 'name_thing':
+ if hasattr(self.thing_selected, 'name'):
+ self.input_ = self.thing_selected.name
+ elif self.mode.name == 'admin_thing_protect':
+ if hasattr(self.thing_selected, 'protection'):
+ self.input_ = self.thing_selected.protection
def send_tile_control_command(self):
self.send('SET_TILE_CONTROL %s %s' %
(self.explorer, quote(self.tile_control_char)))
+ def toggle_map_mode(self):
+ if self.map_mode == 'terrain only':
+ self.map_mode = 'terrain + annotations'
+ elif self.map_mode == 'terrain + annotations':
+ self.map_mode = 'terrain + things'
+ elif self.map_mode == 'terrain + things':
+ self.map_mode = 'protections'
+ elif self.map_mode == 'protections':
+ self.map_mode = 'terrain only'
+
def switch_mode(self, mode_name):
- if self.mode and self.mode.name == 'control_tile_draw':
- self.log_msg('@ finished tile protection drawing.')
- self.map_mode = 'terrain + things'
self.tile_draw = False
if mode_name == 'admin_enter' and self.is_admin:
mode_name = 'admin'
+ elif mode_name in {'name_thing', 'admin_thing_protect'}:
+ player = self.game.get_thing(self.game.player_id)
+ thing = None
+ for t in [t for t in self.game.things if t.position == player.position
+ and t.id_ != player.id_]:
+ thing = t
+ break
+ if not thing:
+ self.flash = True
+ self.log_msg('? not standing over thing')
+ return
+ else:
+ self.thing_selected = thing
self.mode = getattr(self, 'mode_' + mode_name)
+ if self.mode.name == 'control_tile_draw':
+ self.log_msg('@ finished tile protection drawing.')
+ if self.mode.name in {'control_tile_draw', 'control_tile_type',
+ 'control_pw_type'}:
+ self.map_mode = 'protections'
+ elif self.mode.name != 'edit':
+ self.map_mode = 'terrain + things'
if self.mode.shows_info or self.mode.name == 'control_tile_draw':
player = self.game.get_thing(self.game.player_id)
self.explorer = YX(player.position.y, player.position.x)
self.log_msg('@ enter tile protection character for which you want to change the password:')
elif self.mode.name == 'control_tile_type':
self.log_msg('@ enter tile protection character which you want to draw:')
+ elif self.mode.name == 'admin_thing_protect':
+ self.log_msg('@ enter thing protection character:')
elif self.mode.name == 'control_pw_pw':
self.log_msg('@ enter tile protection password for "%s":' % self.tile_control_char)
elif self.mode.name == 'control_tile_draw':
info += 'PROTECTION: %s\n' % protection
for t in self.game.things:
if t.position == self.explorer:
- info += 'THING: %s / %s' % (t.type_,
- self.game.thing_types[t.type_])
+ protection = t.protection
+ if protection == '.':
+ protection = 'unprotected'
+ info += 'THING: %s / protection: %s / %s' %\
+ (t.type_, protection, self.game.thing_types[t.type_])
if hasattr(t, 'player_char'):
info += t.player_char
if hasattr(t, 'name'):
for y in range(self.game.map_geometry.size.y):
start = self.game.map_geometry.size.x * y
end = start + self.game.map_geometry.size.x
- if self.mode.name in {'edit', 'write', 'control_tile_draw',
- 'control_tile_type'}:
- line = []
- for i in range(start, end):
- line += [self.game.map_content[i]
- + self.game.map_control_content[i]]
- map_lines_split += [line]
+ if self.map_mode == 'protections':
+ map_lines_split += [[c + ' ' for c
+ in self.game.map_control_content[start:end]]]
else:
map_lines_split += [[c + ' ' for c
in self.game.map_content[start:end]]]
meta_char = '+'
map_lines_split[t.position.y][t.position.x] = symbol + meta_char
used_positions += [t.position]
+ player = self.game.get_thing(self.game.player_id)
if self.mode.shows_info or self.mode.name == 'control_tile_draw':
map_lines_split[self.explorer.y][self.explorer.x] = '??'
+ elif self.map_mode != 'terrain + things':
+ map_lines_split[player.position.y][player.position.x] = '??'
map_lines = []
if type(self.game.map_geometry) == MapGeometryHex:
indent = 0
for line in map_lines_split:
- map_lines += [indent*' ' + ''.join(line)]
+ map_lines += [indent * ' ' + ''.join(line)]
indent = 0 if indent else 1
else:
for line in map_lines_split:
map_lines += [''.join(line)]
window_center = YX(int(self.size.y / 2),
int(self.window_width / 2))
- player = self.game.get_thing(self.game.player_id)
center = player.position
- if self.mode.shows_info:
+ if self.mode.shows_info or self.mode.name == 'control_tile_draw':
center = self.explorer
center = YX(center.y, center.x * 2)
offset = center - window_center
content += "[%s] – move player\n" % ','.join(self.movement_keys)
if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
content += "[%s] – flatten surroundings\n" % self.keys['flatten']
+ content += '[%s] – toggle map view\n' % self.keys['toggle_map_mode']
content += '\n'
elif self.mode.name == 'control_tile_draw':
content += "Available actions:\n"
for i in range(self.size.y):
safe_addstr(i,
self.window_width * (not self.mode.has_input_prompt),
- ' '*self.window_width)
+ ' ' * self.window_width)
lines = []
for line in content.split('\n'):
lines += msg_into_lines_of_width(line, self.window_width)
def draw_screen():
stdscr.clear()
+ recalc_input_lines()
if self.mode.has_input_prompt:
- recalc_input_lines()
draw_input()
if self.mode.shows_info:
draw_info()
draw_help()
curses.curs_set(False) # hide cursor
- curses.use_default_colors();
+ curses.use_default_colors()
stdscr.timeout(10)
reset_screen_size()
self.explorer = YX(0, 0)
else:
self.tile_control_char = self.input_
self.switch_mode('control_pw_pw')
+ elif self.mode.name == 'admin_thing_protect' and key == '\n':
+ if len(self.input_) != 1:
+ self.log_msg('@ entered non-single-char, therefore aborted')
+ else:
+ self.send('THING_PROTECTION %s %s' % (self.thing_selected.id_,
+ quote(self.input_)))
+ self.log_msg('@ sent new protection character for thing')
+ self.switch_mode('admin')
elif self.mode.name == 'control_tile_type' and key == '\n':
if len(self.input_) != 1:
self.log_msg('@ entered non-single-char, therefore aborted')
else:
self.send('ALL ' + quote(self.input_))
self.input_ = ""
+ elif self.mode.name == 'name_thing' and key == '\n':
+ if self.input_ == '':
+ self.input_ = ' '
+ self.send('THING_NAME %s %s %s' % (self.thing_selected.id_,
+ quote(self.input_),
+ quote(self.password)))
+ self.switch_mode('edit')
elif self.mode.name == 'annotate' and key == '\n':
if self.input_ == '':
self.input_ = ' '
if self.mode.mode_switch_on_key(self, key):
continue
elif key == self.keys['toggle_map_mode']:
- if self.map_mode == 'terrain only':
- self.map_mode = 'terrain + annotations'
- elif self.map_mode == 'terrain + annotations':
- self.map_mode = 'terrain + things'
- else:
- self.map_mode = 'terrain only'
+ self.toggle_map_mode()
elif key in self.movement_keys:
move_explorer(self.movement_keys[key])
elif self.mode.name == 'play':
elif self.mode.name == 'edit':
if self.mode.mode_switch_on_key(self, key):
continue
- if key == self.keys['flatten'] and\
- 'FLATTEN_SURROUNDINGS' in self.game.tasks:
+ elif key == self.keys['flatten'] and\
+ 'FLATTEN_SURROUNDINGS' in self.game.tasks:
self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
+ elif key == self.keys['toggle_map_mode']:
+ self.toggle_map_mode()
elif key in self.movement_keys and 'MOVE' in self.game.tasks:
self.send('TASK:MOVE ' + self.movement_keys[key])