pos_yx[1] -= 1
+class World:
+
+ def __init__(self):
+ self.turn = 0
+ self.map_size = (0, 0)
+ self.map_ = ''
+ self.things = []
+# Thing(self, 'human', [3, 3]),
+# Thing(self, 'monster', [1, 1])
+# ]
+ self.player_id = 0
+# self.player = self.things[self.player_i]
+
+ def proceed_to_next_player_turn(self):
+ """Run game world turns until player can decide their next step.
+
+ Iterates through all non-player things, on each step
+ furthering them in their tasks (and letting them decide new
+ ones if they finish). The iteration order is: first all things
+ that come after the player in the world things list, then
+ (after incrementing the world turn) all that come before the
+ player; then the player's .proceed() is run, and if it does
+ not finish his task, the loop starts at the beginning. Once
+ the player's task is finished, the loop breaks.
+ """
+ while True:
+ for thing in self.things[self.player_id+1:]:
+ thing.proceed()
+ self.turn += 1
+ for thing in self.things[:self.player_id]:
+ thing.proceed()
+ player = self.get_thing(self.player_id)
+ player.proceed(is_AI=False)
+ if player.task is None:
+ break
+
+ def set_map_size(self, yx):
+ y, x = yx
+ self.map_size = (y, x)
+ self.map_ = ''
+ for y in range(self.map_size[0]):
+ self.map_ += '?' * self.map_size[1]
+
+ def set_map_line(self, y, line):
+ width_map = self.map_size[1]
+ if y >= self.map_size[0]:
+ raise ArgError('too large row number %s' % y)
+ width_line = len(line)
+ if width_line > width_map:
+ raise ArgError('too large map line width %s' % width_line)
+ self.map_ = self.map_[:y * width_map] + line + \
+ self.map_[(y + 1) * width_map:]
+
+ def get_thing(self, i):
+ for thing in self.things:
+ if i == thing.id_:
+ return thing
+ t = Thing(self, i, '?', [0,0])
+ self.things += [t]
+ return t
+
+
class Task:
def __init__(self, thing, name, args=(), kwargs={}):
class Thing:
- def __init__(self, world, type_, position):
+ def __init__(self, world, id_, type_, position):
self.world = world
+ self.id_ = id_
self.type_ = type_
self.position = position
self.task = Task(self, 'wait')
else:
self.set_task('wait')
- def set_task(self, task, *args, **kwargs):
- self.task = Task(self, task, args, kwargs)
+ def set_task(self, task_name, *args, **kwargs):
+ self.task = Task(self, task_name, args, kwargs)
self.task.check()
def proceed(self, is_AI=True):
self.task = None
if is_AI and self.task is None:
self.decide_task()
-
-
-class World:
-
- def __init__(self):
- self.turn = 0
- self.map_size = (5, 5)
- self.map_ = 'xxxxx' +\
- 'x...x' +\
- 'x.X.x' +\
- 'x...x' +\
- 'xxxxx'
- self.things = [
- Thing(self, 'human', [3, 3]),
- Thing(self, 'monster', [1, 1])
- ]
- self.player_i = 0
- self.player = self.things[self.player_i]