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In web client, don't carry oneself.
author
Christian Heller
<c.heller@plomlompom.de>
Fri, 11 Dec 2020 01:53:02 +0000
(
02:53
+0100)
committer
Christian Heller
<c.heller@plomlompom.de>
Fri, 11 Dec 2020 01:53:02 +0000
(
02:53
+0100)
rogue_chat.html
patch
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diff --git
a/rogue_chat.html
b/rogue_chat.html
index 3a636198a9bd69e888bbcad4607ce26f214f5129..1f690c0d832bd3f27df8661d3f324ad1b5ea27c9 100644
(file)
--- a/
rogue_chat.html
+++ b/
rogue_chat.html
@@
-513,7
+513,7
@@
let server = {
game.thing_types[tokens[1]] = tokens[2]
} else if (tokens[0] === 'THING_CARRYING') {
let t = game.get_thing(tokens[1], false);
game.thing_types[tokens[1]] = tokens[2]
} else if (tokens[0] === 'THING_CARRYING') {
let t = game.get_thing(tokens[1], false);
- t.carrying =
t =
game.get_thing(tokens[2], false);
+ t.carrying = game.get_thing(tokens[2], false);
} else if (tokens[0] === 'THING_INSTALLED') {
let t = game.get_thing(tokens[1], false);
t.installed = true;
} else if (tokens[0] === 'THING_INSTALLED') {
let t = game.get_thing(tokens[1], false);
t.installed = true;