6 from plomrogue.io_tcp import PlomSocket
7 from plomrogue.game import GameBase
8 from plomrogue.parser import Parser
9 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
10 from plomrogue.things import ThingBase
11 from plomrogue.misc import quote
13 def cmd_TURN(game, n):
17 game.turn_complete = False
18 cmd_TURN.argtypes = 'int:nonneg'
20 def cmd_LOGIN_OK(game):
21 game.tui.switch_mode('post_login_wait')
22 game.tui.send('GET_GAMESTATE')
23 game.tui.log_msg('@ welcome')
24 cmd_LOGIN_OK.argtypes = ''
26 def cmd_CHAT(game, msg):
27 game.tui.log_msg('# ' + msg)
28 game.tui.do_refresh = True
29 cmd_CHAT.argtypes = 'string'
31 def cmd_PLAYER_ID(game, player_id):
32 game.player_id = player_id
33 cmd_PLAYER_ID.argtypes = 'int:nonneg'
35 def cmd_THING_POS(game, thing_id, position):
36 t = game.get_thing(thing_id, True)
38 cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
40 def cmd_THING_NAME(game, thing_id, name):
41 t = game.get_thing(thing_id, True)
43 cmd_THING_NAME.argtypes = 'int:nonneg string'
45 def cmd_MAP(game, geometry, size, content):
46 map_geometry_class = globals()['MapGeometry' + geometry]
47 game.map_geometry = map_geometry_class(size)
48 game.map_content = content
49 if type(game.map_geometry) == MapGeometrySquare:
50 game.tui.movement_keys = {
56 elif type(game.map_geometry) == MapGeometryHex:
57 game.tui.movement_keys = {
65 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
67 def cmd_GAME_STATE_COMPLETE(game):
69 if game.tui.mode.name == 'post_login_wait':
70 game.tui.switch_mode('play')
72 if game.tui.mode.shows_info:
74 player = game.get_thing(game.player_id, False)
75 if player.position in game.portals:
76 host, port = game.portals[player.position].split(':')
77 game.tui.teleport_target_host = host
78 game.tui.teleport_target_port = port
79 game.tui.switch_mode('teleport')
80 game.turn_complete = True
81 game.tui.do_refresh = True
82 cmd_GAME_STATE_COMPLETE.argtypes = ''
84 def cmd_PORTAL(game, position, msg):
85 game.portals[position] = msg
86 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
88 def cmd_PLAY_ERROR(game, msg):
90 game.tui.do_refresh = True
91 cmd_PLAY_ERROR.argtypes = 'string'
93 def cmd_GAME_ERROR(game, msg):
94 game.tui.log_msg('? game error: ' + msg)
95 game.tui.do_refresh = True
96 cmd_GAME_ERROR.argtypes = 'string'
98 def cmd_ARGUMENT_ERROR(game, msg):
99 game.tui.log_msg('? syntax error: ' + msg)
100 game.tui.do_refresh = True
101 cmd_ARGUMENT_ERROR.argtypes = 'string'
103 def cmd_ANNOTATION(game, position, msg):
104 game.info_db[position] = msg
105 if game.tui.mode.shows_info:
106 game.tui.do_refresh = True
107 cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
109 class Game(GameBase):
110 commands = {'LOGIN_OK': cmd_LOGIN_OK,
112 'PLAYER_ID': cmd_PLAYER_ID,
114 'THING_POS': cmd_THING_POS,
115 'THING_NAME': cmd_THING_NAME,
117 'PORTAL': cmd_PORTAL,
118 'ANNOTATION': cmd_ANNOTATION,
119 'GAME_STATE_COMPLETE': cmd_GAME_STATE_COMPLETE,
120 'ARGUMENT_ERROR': cmd_ARGUMENT_ERROR,
121 'GAME_ERROR': cmd_GAME_ERROR,
122 'PLAY_ERROR': cmd_PLAY_ERROR}
123 thing_type = ThingBase
124 turn_complete = False
126 def __init__(self, *args, **kwargs):
127 super().__init__(*args, **kwargs)
128 self.map_content = ''
133 def get_string_options(self, string_option_type):
134 if string_option_type == 'map_geometry':
135 return ['Hex', 'Square']
138 def get_command(self, command_name):
139 from functools import partial
140 f = partial(self.commands[command_name], self)
141 f.argtypes = self.commands[command_name].argtypes
148 def __init__(self, name, has_input_prompt=False, shows_info=False,
151 self.has_input_prompt = has_input_prompt
152 self.shows_info = shows_info
153 self.is_intro = is_intro
155 def __init__(self, host, port):
158 self.mode_play = self.Mode('play')
159 self.mode_study = self.Mode('study', shows_info=True)
160 self.mode_edit = self.Mode('edit')
161 self.mode_annotate = self.Mode('annotate', has_input_prompt=True, shows_info=True)
162 self.mode_portal = self.Mode('portal', has_input_prompt=True, shows_info=True)
163 self.mode_chat = self.Mode('chat', has_input_prompt=True)
164 self.mode_waiting_for_server = self.Mode('waiting_for_server', is_intro=True)
165 self.mode_login = self.Mode('login', has_input_prompt=True, is_intro=True)
166 self.mode_post_login_wait = self.Mode('post_login_wait', is_intro=True)
167 self.mode_teleport = self.Mode('teleport', has_input_prompt=True)
170 self.parser = Parser(self.game)
172 self.do_refresh = True
173 self.queue = queue.Queue()
174 self.switch_mode('waiting_for_server')
175 curses.wrapper(self.loop)
182 self.socket.send(msg)
183 except BrokenPipeError:
184 self.log_msg('@ server disconnected :(')
185 self.do_refresh = True
187 def log_msg(self, msg):
189 if len(self.log) > 100:
190 self.log = self.log[-100:]
192 def query_info(self):
193 self.send('GET_ANNOTATION ' + str(self.explorer))
195 def switch_mode(self, mode_name, keep_position = False):
196 self.mode = getattr(self, 'mode_' + mode_name)
197 if self.mode.shows_info and not keep_position:
198 player = self.game.get_thing(self.game.player_id, False)
199 self.explorer = YX(player.position.y, player.position.x)
200 if self.mode.name == 'waiting_for_server':
201 self.log_msg('@ waiting for server …')
202 elif self.mode.name == 'login':
203 self.log_msg('@ enter username')
204 elif self.mode.name == 'teleport':
205 self.log_msg("@ May teleport to %s:%s" % (self.teleport_target_host,
206 self.teleport_target_port));
207 self.log_msg("@ Enter 'YES!' to enthusiastically affirm.");
208 elif self.mode.name == 'annotate' and self.explorer in self.game.info_db:
209 info = self.game.info_db[self.explorer]
212 elif self.mode.name == 'portal' and self.explorer in self.game.portals:
213 self.input_ = self.game.portals[self.explorer]
216 self.log_msg("HELP:");
217 self.log_msg("chat mode commands:");
218 self.log_msg(" :nick NAME - re-name yourself to NAME");
219 self.log_msg(" :msg USER TEXT - send TEXT to USER");
220 self.log_msg(" :help - show this help");
221 self.log_msg(" :p or :play - switch to play mode");
222 self.log_msg(" :? or :study - switch to study mode");
223 self.log_msg("commands common to study and play mode:");
224 self.log_msg(" w,a,s,d - move");
225 self.log_msg(" c - switch to chat mode");
226 self.log_msg("commands specific to play mode:");
227 self.log_msg(" e - write following ASCII character");
228 self.log_msg(" f - flatten surroundings");
229 self.log_msg(" ? - switch to study mode");
230 self.log_msg("commands specific to study mode:");
231 self.log_msg(" e - annotate terrain");
232 self.log_msg(" p - switch to play mode");
234 def loop(self, stdscr):
236 def safe_addstr(y, x, line):
237 if y < self.size.y - 1 or x + len(line) < self.size.x:
238 stdscr.addstr(y, x, line)
239 else: # workaround to <https://stackoverflow.com/q/7063128>
240 cut_i = self.size.x - x - 1
242 last_char = line[cut_i]
243 stdscr.addstr(y, self.size.x - 2, last_char)
244 stdscr.insstr(y, self.size.x - 2, ' ')
245 stdscr.addstr(y, x, cut)
251 for msg in self.socket.recv():
258 s = socket.create_connection((self.host, self.port))
259 self.socket = PlomSocket(s)
260 self.socket_thread = threading.Thread(target=recv_loop)
261 self.socket_thread.start()
262 self.switch_mode('login')
264 except ConnectionRefusedError:
265 self.log_msg('@ server connect failure, trying again …')
272 self.switch_mode('waiting_for_server')
275 def handle_input(msg):
276 command, args = self.parser.parse(msg)
279 def msg_into_lines_of_width(msg, width):
283 for i in range(len(msg)):
284 if x >= width or msg[i] == "\n":
294 def reset_screen_size():
295 self.size = YX(*stdscr.getmaxyx())
296 self.size = self.size - YX(self.size.y % 2, 0)
297 self.size = self.size - YX(0, self.size.x % 4)
298 self.window_width = int(self.size.x / 2)
300 def recalc_input_lines():
301 if not self.mode.has_input_prompt:
302 self.input_lines = []
304 self.input_lines = msg_into_lines_of_width(input_prompt + self.input_,
307 def move_explorer(direction):
308 target = self.game.map_geometry.move(self.explorer, direction)
310 self.explorer = target
317 for line in self.log:
318 lines += msg_into_lines_of_width(line, self.window_width)
321 max_y = self.size.y - len(self.input_lines)
322 for i in range(len(lines)):
323 if (i >= max_y - height_header):
325 safe_addstr(max_y - i - 1, self.window_width, lines[i])
328 if not self.game.turn_complete:
330 if self.explorer in self.game.portals:
331 info = 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
333 info = 'PORTAL: (none)\n'
334 if self.explorer in self.game.info_db:
335 info += 'ANNOTATION: ' + self.game.info_db[self.explorer]
337 info += 'ANNOTATION: waiting …'
338 lines = msg_into_lines_of_width(info, self.window_width)
340 for i in range(len(lines)):
341 y = height_header + i
342 if y >= self.size.y - len(self.input_lines):
344 safe_addstr(y, self.window_width, lines[i])
347 y = self.size.y - len(self.input_lines)
348 for i in range(len(self.input_lines)):
349 safe_addstr(y, self.window_width, self.input_lines[i])
353 if not self.game.turn_complete:
355 safe_addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
358 safe_addstr(1, self.window_width, 'MODE: ' + self.mode.name)
361 if not self.game.turn_complete:
364 for y in range(self.game.map_geometry.size.y):
365 start = self.game.map_geometry.size.x * y
366 end = start + self.game.map_geometry.size.x
367 map_lines_split += [list(self.game.map_content[start:end])]
368 for t in self.game.things:
369 map_lines_split[t.position.y][t.position.x] = '@'
370 if self.mode.shows_info:
371 map_lines_split[self.explorer.y][self.explorer.x] = '?'
373 if type(self.game.map_geometry) == MapGeometryHex:
375 for line in map_lines_split:
376 map_lines += [indent*' ' + ' '.join(line)]
377 indent = 0 if indent else 1
379 for line in map_lines_split:
380 map_lines += [''.join(line)]
381 window_center = YX(int(self.size.y / 2),
382 int(self.window_width / 2))
383 player = self.game.get_thing(self.game.player_id, False)
384 center = player.position
385 if self.mode.shows_info:
386 center = self.explorer
387 if type(self.game.map_geometry) == MapGeometryHex:
388 center = YX(center.y, center.x * 2)
389 offset = center - window_center
390 if type(self.game.map_geometry) == MapGeometryHex and offset.y % 2:
392 term_y = max(0, -offset.y)
393 term_x = max(0, -offset.x)
394 map_y = max(0, offset.y)
395 map_x = max(0, offset.x)
396 while (term_y < self.size.y and map_y < self.game.map_geometry.size.y):
397 to_draw = map_lines[map_y][map_x:self.window_width + offset.x]
398 safe_addstr(term_y, term_x, to_draw)
405 if self.mode.has_input_prompt:
407 if self.mode.shows_info:
412 if not self.mode.is_intro:
416 curses.curs_set(False) # hide cursor
419 self.explorer = YX(0, 0)
426 self.do_refresh = False
429 msg = self.queue.get(block=False)
434 key = stdscr.getkey()
435 self.do_refresh = True
438 if key == 'KEY_RESIZE':
440 elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
441 self.input_ = self.input_[:-1]
442 elif self.mode.has_input_prompt and key != '\n': # Return key
444 max_length = self.window_width * self.size.y - len(input_prompt) - 1
445 if len(self.input_) > max_length:
446 self.input_ = self.input_[:max_length]
447 elif self.mode == self.mode_login and key == '\n':
448 self.send('LOGIN ' + quote(self.input_))
450 elif self.mode == self.mode_chat and key == '\n':
451 if self.input_[0] == ':':
452 if self.input_ in {':p', ':play'}:
453 self.switch_mode('play')
454 elif self.input_ in {':?', ':study'}:
455 self.switch_mode('study')
456 if self.input_ == ':help':
458 if self.input_ == ':reconnect':
460 elif self.input_.startswith(':nick'):
461 tokens = self.input_.split(maxsplit=1)
463 self.send('LOGIN ' + quote(tokens[1]))
465 self.log_msg('? need login name')
466 elif self.input_.startswith(':msg'):
467 tokens = self.input_.split(maxsplit=2)
469 self.send('QUERY %s %s' % (quote(tokens[1]),
472 self.log_msg('? need message target and message')
474 self.log_msg('? unknown command')
476 self.send('ALL ' + quote(self.input_))
478 elif self.mode == self.mode_annotate and key == '\n':
479 if self.input_ == '':
481 self.send('ANNOTATE %s %s' % (self.explorer, quote(self.input_)))
483 self.switch_mode('study', keep_position=True)
484 elif self.mode == self.mode_portal and key == '\n':
485 if self.input_ == '':
487 self.send('PORTAL %s %s' % (self.explorer, quote(self.input_)))
489 self.switch_mode('study', keep_position=True)
490 elif self.mode == self.mode_teleport and key == '\n':
491 if self.input_ == 'YES!':
492 self.host = self.teleport_target_host
493 self.port = self.teleport_target_port
496 self.log_msg('@ teleport aborted')
497 self.switch_mode('play')
499 elif self.mode == self.mode_study:
501 self.switch_mode('chat')
503 self.switch_mode('play')
505 self.switch_mode('annotate', keep_position=True)
507 self.switch_mode('portal', keep_position=True)
508 elif key in self.movement_keys:
509 move_explorer(self.movement_keys[key])
510 elif self.mode == self.mode_play:
512 self.switch_mode('chat')
514 self.switch_mode('study')
516 self.switch_mode('edit')
518 self.send('TASK:FLATTEN_SURROUNDINGS')
519 elif key in self.movement_keys:
520 self.send('TASK:MOVE ' + self.movement_keys[key])
521 elif self.mode == self.mode_edit:
522 self.send('TASK:WRITE ' + key)
523 self.switch_mode('play')
525 TUI('127.0.0.1', 5000)