1 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
2 Task_FLATTEN_SURROUNDINGS)
3 from plomrogue.errors import GameError, PlayError
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.mapping import YX, MapGeometrySquare, Map
16 self.map_geometry = MapGeometrySquare(YX(24, 40))
19 def get_thing(self, id_):
20 for thing in self.things:
25 def _register_object(self, obj, obj_type_desc, prefix):
26 if not obj.__name__.startswith(prefix):
27 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
28 obj_name = obj.__name__[len(prefix):]
29 d = getattr(self, obj_type_desc + 's')
32 def register_command(self, command):
33 self._register_object(command, 'command', 'cmd_')
40 def __init__(self, save_file, *args, **kwargs):
41 super().__init__(*args, **kwargs)
43 self.io = GameIO(self, save_file)
48 self.map_controls = {}
49 self.map_control_passwords = {}
52 self.player_chars = string.digits + string.ascii_letters
53 self.player_char_i = -1
65 self.new_world(self.map_geometry)
66 if os.path.exists(self.io.save_file):
67 if not os.path.isfile(self.io.save_file):
68 raise GameError('save file path refers to non-file')
70 def register_thing_type(self, thing_type):
71 self._register_object(thing_type, 'thing_type', 'Thing_')
73 def register_task(self, task):
74 self._register_object(task, 'task', 'Task_')
76 def read_savefile(self):
77 if os.path.exists(self.io.save_file):
78 with open(self.io.save_file, 'r') as f:
80 for i in range(len(lines)):
82 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
83 self.io.handle_input(line, god_mode=True)
85 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
86 map_control = self.get_map(big_yx)
87 tile_class = map_control[little_yx]
88 if tile_class in self.map_control_passwords:
89 tile_pw = self.map_control_passwords[tile_class]
94 def get_string_options(self, string_option_type):
95 if string_option_type == 'direction':
96 return self.map_geometry.get_directions()
97 elif string_option_type == 'char':
99 string.digits + string.ascii_letters + string.punctuation + ' ']
100 elif string_option_type == 'map_geometry':
101 return ['Hex', 'Square']
102 elif string_option_type == 'thing_type':
103 return self.thing_types.keys()
106 def get_map_geometry_shape(self):
107 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
109 def send_gamestate(self, connection_id=None):
110 """Send out game state data relevant to clients."""
112 self.io.send('TURN ' + str(self.turn))
113 for c_id in self.sessions:
114 player = self.get_thing(self.sessions[c_id])
115 visible_terrain = player.fov_stencil_map()
116 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
117 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
118 player.fov_stencil.geometry.size,
119 quote(visible_terrain)), c_id)
120 visible_control = player.fov_stencil_map('control')
121 self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
122 for t in [t for t in self.things if player.fov_test(*t.position)]:
123 target_yx = player.fov_stencil.target_yx(*t.position)
124 self.io.send('THING %s %s %s' % (target_yx, t.type_, t.id_), c_id)
125 if hasattr(t, 'name'):
126 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
127 if hasattr(t, 'player_char'):
128 self.io.send('THING_CHAR %s %s' % (t.id_,
129 quote(t.player_char)), c_id)
130 for big_yx in self.portals:
131 for little_yx in [little_yx for little_yx in self.portals[big_yx]
132 if player.fov_test(big_yx, little_yx)]:
133 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
134 portal = self.portals[big_yx][little_yx]
135 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
136 self.io.send('GAME_STATE_COMPLETE')
140 for connection_id in self.sessions:
141 connection_id_found = False
142 for server in self.io.servers:
143 if connection_id in server.clients:
144 connection_id_found = True
146 if not connection_id_found:
147 t = self.get_thing(self.sessions[connection_id])
148 if hasattr(t, 'name'):
149 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
150 self.things.remove(t)
151 to_delete += [connection_id]
152 for connection_id in to_delete:
153 del self.sessions[connection_id]
155 for t in [t for t in self.things]:
159 except GameError as e:
160 for connection_id in [c_id for c_id in self.sessions
161 if self.sessions[c_id] == t.id_]:
162 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
163 except PlayError as e:
164 for connection_id in [c_id for c_id in self.sessions
165 if self.sessions[c_id] == t.id_]:
166 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
169 self.send_gamestate()
173 def get_command(self, command_name):
175 def partial_with_attrs(f, *args, **kwargs):
176 from functools import partial
177 p = partial(f, *args, **kwargs)
178 p.__dict__.update(f.__dict__)
181 def cmd_TASK_colon(task_name, game, *args, connection_id):
182 if connection_id not in game.sessions:
183 raise GameError('Not registered as player.')
184 t = game.get_thing(game.sessions[connection_id])
185 t.set_next_task(task_name, args)
187 def task_prefixed(command_name, task_prefix, task_command):
188 if command_name.startswith(task_prefix):
189 task_name = command_name[len(task_prefix):]
190 if task_name in self.tasks:
191 f = partial_with_attrs(task_command, task_name, self)
192 task = self.tasks[task_name]
193 f.argtypes = task.argtypes
197 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
200 if command_name in self.commands:
201 f = partial_with_attrs(self.commands[command_name], self)
205 def new_thing_id(self):
206 if len(self.things) == 0:
208 return max([t.id_ for t in self.things]) + 1
210 def get_next_player_char(self):
211 self.player_char_i += 1
212 if self.player_char_i >= len(self.player_chars):
213 self.player_char_i = 0
214 return self.player_chars[self.player_char_i]
221 with open(self.io.save_file, 'w') as f:
223 write(f, 'TURN %s' % self.turn)
224 map_geometry_shape = self.get_map_geometry_shape()
225 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
227 for y, line in self.maps[yx].lines():
228 write(f, 'MAP_LINE %s %5s %s' % (yx, y, quote(line)))
229 for big_yx in self.annotations:
230 for little_yx in self.annotations[big_yx]:
231 write(f, 'GOD_ANNOTATE %s %s %s' %
232 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
233 for big_yx in self.portals:
234 for little_yx in self.portals[big_yx]:
235 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
236 quote(self.portals[big_yx][little_yx])))
237 for yx in self.map_controls:
238 for y, line in self.map_controls[yx].lines():
239 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (yx, y, quote(line)))
240 for tile_class in self.map_control_passwords:
241 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
242 self.map_control_passwords[tile_class]))
243 for t in [t for t in self.things if not t.type_ == 'Player']:
244 write(f, 'THING %s %s %s %s' % (t.position[0],
245 t.position[1], t.type_, t.id_))
246 if hasattr(t, 'name'):
247 write(f, 'THING_NAME %s %s' % (t.id_, quote(t.name)))
249 def get_map(self, big_yx, type_='normal'):
250 if type_ == 'normal':
252 elif type_ == 'control':
253 maps = self.map_controls
254 if not big_yx in maps:
255 maps[big_yx] = Map(self.map_geometry)
258 def new_world(self, map_geometry):
259 self.map_geometry = map_geometry
260 self.maps[YX(0,0)] = Map(self.map_geometry)
261 self.map_controls[YX(0,0)] = Map(self.map_geometry)
262 self.annotations = {}