13 terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
14 / terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
15 / <a href="https://plomlompom.com/repos/?p=plomrogue2;a=summary">source code</a> (includes proper terminal/ncurses client)
17 <div style="position: relative; display: inline-block;">
18 <pre id="terminal"></pre>
19 <textarea id="input" style="position: absolute; left: 0; height: 100%; width: 100%; opacity: 0; z-index: -1;"></textarea>
21 <h3>button controls for hard-to-remember keybindings</h3>
22 <table id="move_table" style="float: left">
24 <td style="text-align: right"><button id="hex_move_upleft"></button></td>
25 <td style="text-align: center"><button id="square_move_up"></button></td>
26 <td><button id="hex_move_upright"></button></td>
29 <td style="text-align: right;"><button id="square_move_left"></button><button id="hex_move_left">left</button></td>
30 <td stlye="text-align: center;">move</td>
31 <td><button id="square_move_right"></button><button id="hex_move_right"></button></td>
34 <td><button id="hex_move_downleft"></button></td>
35 <td style="text-align: center"><button id="square_move_down"></button></td>
36 <td><button id="hex_move_downright"></button></td>
41 <td><button id="help"></button></td>
44 <td><button id="switch_to_chat"></button><br /></td>
47 <td><button id="switch_to_study"></button></td>
48 <td><button id="toggle_map_mode"></button>
51 <td><button id="switch_to_play"></button></td>
53 <button id="switch_to_take_thing"></button>
54 <button id="switch_to_drop_thing"></button>
55 <button id="door"></button>
56 <button id="consume"></button>
57 <button id="dance"></button>
58 <button id="switch_to_command_thing"></button>
59 <button id="teleport"></button>
60 <button id="wear"></button>
61 <button id="spin"></button>
65 <td><button id="switch_to_edit"></button></td>
67 <button id="switch_to_write"></button>
68 <button id="flatten"></button>
69 <button id="install"></button>
70 <button id="switch_to_annotate"></button>
71 <button id="switch_to_portal"></button>
72 <button id="switch_to_name_thing"></button>
73 <button id="switch_to_password"></button>
74 <button id="switch_to_enter_face"></button>
75 <button id="switch_to_enter_design"></button>
79 <td><button id="switch_to_admin_enter"></button></td>
81 <button id="switch_to_control_pw_type"></button>
82 <button id="switch_to_control_tile_type"></button>
83 <button id="switch_to_admin_thing_protect"></button>
84 <button id="toggle_tile_draw"></button>
89 <h3>edit keybindings</h3> (see <a href="https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values">here</a> for non-obvious available values):<br />
91 <li>move up (square grid): <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)
92 <li>move left (square grid): <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)
93 <li>move down (square grid): <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)
94 <li>move right (square grid): <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)
95 <li>move up-left (hex grid): <input id="key_hex_move_upleft" type="text" value="w" />
96 <li>move up-right (hex grid): <input id="key_hex_move_upright" type="text" value="e" />
97 <li>move right (hex grid): <input id="key_hex_move_right" type="text" value="d" />
98 <li>move down-right (hex grid): <input id="key_hex_move_downright" type="text" value="x" />
99 <li>move down-left (hex grid): <input id="key_hex_move_downleft" type="text" value="y" />
100 <li>move left (hex grid): <input id="key_hex_move_left" type="text" value="a" />
101 <li>help: <input id="key_help" type="text" value="h" />
102 <li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
103 <li>teleport: <input id="key_teleport" type="text" value="p" />
104 <li>spin: <input id="key_spin" type="text" value="S" />
105 <li>dance: <input id="key_dance" type="text" value="T" />
106 <li>open/close: <input id="key_door" type="text" value="D" />
107 <li>consume: <input id="key_consume" type="text" value="C" />
108 <li>install: <input id="key_install" type="text" value="I" />
109 <li>(un-)wear: <input id="key_wear" type="text" value="W" />
110 <li><input id="key_switch_to_drop_thing" type="text" value="u" />
111 <li><input id="key_switch_to_enter_face" type="text" value="f" />
112 <li><input id="key_switch_to_enter_design" type="text" value="D" />
113 <li><input id="key_switch_to_take_thing" type="text" value="z" />
114 <li><input id="key_switch_to_chat" type="text" value="t" />
115 <li><input id="key_switch_to_play" type="text" value="p" />
116 <li><input id="key_switch_to_study" type="text" value="?" />
117 <li><input id="key_switch_to_edit" type="text" value="E" />
118 <li><input id="key_switch_to_write" type="text" value="m" />
119 <li><input id="key_switch_to_name_thing" type="text" value="N" />
120 <li><input id="key_switch_to_command_thing" type="text" value="O" />
121 <li><input id="key_switch_to_password" type="text" value="P" />
122 <li><input id="key_switch_to_admin_enter" type="text" value="A" />
123 <li><input id="key_switch_to_control_pw_type" type="text" value="C" />
124 <li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
125 <li><input id="key_switch_to_admin_thing_protect" type="text" value="T" />
126 <li><input id="key_switch_to_annotate" type="text" value="M" />
127 <li><input id="key_switch_to_portal" type="text" value="T" />
128 <li>toggle map view: <input id="key_toggle_map_mode" type="text" value="L" />
129 <li>toggle protection character drawing: <input id="key_toggle_tile_draw" type="text" value="m" />
134 let websocket_location = "wss://plomlompom.com/rogue_chat/";
135 //let websocket_location = "ws://localhost:8000/";
141 'long': 'This mode allows you to interact with the map in various ways.'
146 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
148 'short': 'world edit',
150 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
153 'short': 'name thing',
155 'long': 'Give name to/change name of carried thing.'
160 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
164 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
165 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
169 'intro': 'Enter number of direction to which you want to drop thing.',
170 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
172 'admin_thing_protect': {
173 'short': 'change thing protection',
174 'intro': '@ enter thing protection character:',
175 'long': 'Change protection character for carried thing.'
178 'short': 'edit face',
179 'intro': '@ enter face line:',
180 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.'
183 'short': 'edit design',
184 'intro': '@ enter design:',
185 'long': 'Enter design for carried thing as ASCII art.'
188 'short': 'edit tile',
190 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
193 'short': 'change protection character password',
194 'intro': '@ enter protection character for which you want to change the password:',
195 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
198 'short': 'change protection character password',
200 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
202 'control_tile_type': {
203 'short': 'change tiles protection',
204 'intro': '@ enter protection character which you want to draw:',
205 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
207 'control_tile_draw': {
208 'short': 'change tiles protection',
210 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
213 'short': 'annotate tile',
215 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
218 'short': 'edit portal',
220 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
225 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
230 'long': 'Enter your player name.'
232 'waiting_for_server': {
233 'short': 'waiting for server response',
234 'intro': '@ waiting for server …',
235 'long': 'Waiting for a server response.'
238 'short': 'waiting for server response',
240 'long': 'Waiting for a server response.'
243 'short': 'set world edit password',
245 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
248 'short': 'become admin',
249 'intro': '@ enter admin password:',
250 'long': 'This mode allows you to become admin if you know an admin password.'
255 'long': 'This mode allows you access to actions limited to administrators.'
258 let key_descriptions = {
260 'flatten': 'flatten surroundings',
261 'teleport': 'teleport',
262 'door': 'open/close',
263 'consume': 'consume',
264 'install': '(un-)install',
268 'toggle_map_mode': 'toggle map view',
269 'toggle_tile_draw': 'toggle protection character drawing',
270 'hex_move_upleft': 'up-left',
271 'hex_move_upright': 'up-right',
272 'hex_move_right': 'right',
273 'hex_move_left': 'left',
274 'hex_move_downleft': 'down-left',
275 'hex_move_downright': 'down-right',
276 'square_move_up': 'up',
277 'square_move_left': 'left',
278 'square_move_down': 'down',
279 'square_move_right': 'right',
281 for (const mode_name of Object.keys(mode_helps)) {
282 key_descriptions['switch_to_' + mode_name] = mode_helps[mode_name].short;
285 let rows_selector = document.getElementById("n_rows");
286 let cols_selector = document.getElementById("n_cols");
287 let key_selectors = document.querySelectorAll('[id^="key_"]');
289 for (const key_switch_selector of document.querySelectorAll('[id^="key_switch_to_"]')) {
290 const action = key_switch_selector.id.slice("key_switch_to_".length);
291 key_switch_selector.parentNode.prepend(mode_helps[action].short + ': ');
294 function restore_selector_value(selector) {
295 let stored_selection = window.localStorage.getItem(selector.id);
296 if (stored_selection) {
297 selector.value = stored_selection;
300 restore_selector_value(rows_selector);
301 restore_selector_value(cols_selector);
302 for (let key_selector of key_selectors) {
303 restore_selector_value(key_selector);
306 function escapeHTML(str) {
308 replace(/&/g, '&').
309 replace(/</g, '<').
310 replace(/>/g, '>').
311 replace(/'/g, ''').
312 replace(/"/g, '"');
316 initialize: function() {
317 this.rows = rows_selector.value;
318 this.cols = cols_selector.value;
319 this.pre_el = document.getElementById("terminal");
320 this.set_default_colors();
324 for (let y = 0, x = 0; y <= this.rows; x++) {
325 if (x == this.cols) {
328 this.content.push(line);
330 if (y == this.rows) {
337 apply_colors: function() {
338 this.pre_el.style.color = this.foreground;
339 this.pre_el.style.backgroundColor = this.background;
341 set_default_colors: function() {
342 this.foreground = 'white';
343 this.background = 'black';
346 set_random_colors: function() {
347 function rand(offset) {
348 return Math.floor(offset + Math.random() * 96).toString(16).padStart(2, '0');
350 this.foreground = '#' + rand(159) + rand(159) + rand(159);
351 this.background = '#' + rand(0) + rand(0) + rand(0);
354 blink_screen: function() {
355 this.pre_el.style.color = this.background;
356 this.pre_el.style.backgroundColor = this.foreground;
358 this.pre_el.style.color = this.foreground;
359 this.pre_el.style.backgroundColor = this.background;
362 refresh: function() {
363 let pre_content = '';
364 for (let y = 0; y < this.rows; y++) {
365 let line = this.content[y].join('');
367 if (y in tui.links) {
369 for (let span of tui.links[y]) {
370 chunks.push(escapeHTML(line.slice(start_x, span[0])));
371 chunks.push('<a target="_blank" href="');
372 chunks.push(escapeHTML(span[2]));
374 chunks.push(escapeHTML(line.slice(span[0], span[1])));
378 chunks.push(escapeHTML(line.slice(start_x)));
380 chunks = [escapeHTML(line)];
382 for (const chunk of chunks) {
383 pre_content += chunk;
387 this.pre_el.innerHTML = pre_content;
389 write: function(start_y, start_x, msg) {
390 for (let x = start_x, i = 0; x < this.cols && i < msg.length; x++, i++) {
391 this.content[start_y][x] = msg[i];
394 drawBox: function(start_y, start_x, height, width) {
395 let end_y = start_y + height;
396 let end_x = start_x + width;
397 for (let y = start_y, x = start_x; y < this.rows; x++) {
405 this.content[y][x] = ' ';
409 terminal.initialize();
412 tokenize: function(str) {
417 for (let i = 0; i < str.length; i++) {
423 } else if (c == '\\') {
425 } else if (c == '"') {
430 } else if (c == '"') {
432 } else if (c === ' ') {
433 if (token.length > 0) {
441 if (token.length > 0) {
446 parse_yx: function(position_string) {
447 let coordinate_strings = position_string.split(',')
448 let position = [0, 0];
449 position[0] = parseInt(coordinate_strings[0].slice(2));
450 position[1] = parseInt(coordinate_strings[1].slice(2));
462 init: function(url) {
464 this.websocket = new WebSocket(this.url);
465 this.websocket.onopen = function(event) {
466 game.thing_types = {};
468 server.send(['TASKS']);
469 server.send(['TERRAINS']);
470 server.send(['THING_TYPES']);
471 tui.log_msg("@ server connected! :)");
472 tui.switch_mode('login');
474 this.websocket.onclose = function(event) {
475 tui.switch_mode('waiting_for_server');
476 tui.log_msg("@ server disconnected :(");
478 this.websocket.onmessage = this.handle_event;
480 reconnect_to: function(url) {
481 this.websocket.close();
484 send: function(tokens) {
485 this.websocket.send(unparser.untokenize(tokens));
487 handle_event: function(event) {
488 let tokens = parser.tokenize(event.data);
489 if (tokens[0] === 'TURN') {
490 game.turn_complete = false;
491 } else if (tokens[0] === 'OTHER_WIPE') {
492 game.portals_new = {};
493 explorer.annotations_new = {};
494 game.things_new = [];
495 } else if (tokens[0] === 'STATS') {
496 game.bladder_pressure_new = parseInt(tokens[1])
497 game.energy_new = parseInt(tokens[2])
498 } else if (tokens[0] === 'THING') {
499 let t = game.get_thing_temp(tokens[4], true);
500 t.position = parser.parse_yx(tokens[1]);
502 t.protection = tokens[3];
503 t.portable = parseInt(tokens[5]);
504 t.commandable = parseInt(tokens[6]);
505 } else if (tokens[0] === 'THING_NAME') {
506 let t = game.get_thing_temp(tokens[1]);
508 } else if (tokens[0] === 'THING_FACE') {
509 let t = game.get_thing_temp(tokens[1]);
511 } else if (tokens[0] === 'THING_HAT') {
512 let t = game.get_thing_temp(tokens[1]);
514 } else if (tokens[0] === 'THING_DESIGN') {
515 let t = game.get_thing_temp(tokens[1]);
516 t.design = [parser.parse_yx(tokens[2]), tokens[3]];
517 } else if (tokens[0] === 'THING_CHAR') {
518 let t = game.get_thing_temp(tokens[1]);
519 t.thing_char = tokens[2];
520 } else if (tokens[0] === 'TASKS') {
521 game.tasks = tokens[1].split(',');
522 tui.mode_write.legal = game.tasks.includes('WRITE');
523 tui.mode_command_thing.legal = game.tasks.includes('WRITE');
524 tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
525 tui.mode_drop_thing.legal = game.tasks.includes('DROP');
526 } else if (tokens[0] === 'THING_TYPE') {
527 game.thing_types[tokens[1]] = tokens[2]
528 } else if (tokens[0] === 'THING_CARRYING') {
529 let t = game.get_thing_temp(tokens[1]);
530 t.carrying = game.get_thing_temp(tokens[2], false);
531 } else if (tokens[0] === 'THING_INSTALLED') {
532 let t = game.get_thing_temp(tokens[1]);
534 } else if (tokens[0] === 'TERRAIN') {
535 game.terrains[tokens[1]] = tokens[2]
536 } else if (tokens[0] === 'MAP') {
537 game.map_geometry_new = tokens[1];
538 game.map_size_new = parser.parse_yx(tokens[2]);
539 game.map_new = tokens[3]
540 } else if (tokens[0] === 'FOV') {
541 game.fov_new = tokens[1]
542 } else if (tokens[0] === 'MAP_CONTROL') {
543 game.map_control_new = tokens[1]
544 } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
545 game.portals = game.portals_new;
546 game.map_geometry = game.map_geometry_new;
547 game.map_size = game.map_size_new;
548 game.map = game.map_new;
549 game.fov = game.fov_new;
551 game.map_control = game.map_control_new;
552 explorer.annotations = explorer.annotations_new;
553 explorer.info_cached = false;
554 game.things = game.things_new;
555 game.player = game.things[game.player_id];
556 game.players_hat_chars = game.players_hat_chars_new;
557 game.bladder_pressure = game.bladder_pressure_new
558 game.energy = game.energy_new
559 game.turn_complete = true;
560 if (tui.mode.name == 'post_login_wait') {
561 tui.switch_mode('play');
565 } else if (tokens[0] === 'CHAT') {
566 tui.log_msg('# ' + tokens[1], 1);
567 } else if (tokens[0] === 'CHATFACE') {
568 tui.draw_face = tokens[1];
570 } else if (tokens[0] === 'REPLY') {
571 tui.log_msg('#MUSICPLAYER: ' + tokens[1], 1);
572 } else if (tokens[0] === 'PLAYER_ID') {
573 game.player_id = parseInt(tokens[1]);
574 } else if (tokens[0] === 'PLAYERS_HAT_CHARS') {
575 game.players_hat_chars_new = tokens[1];
576 } else if (tokens[0] === 'LOGIN_OK') {
577 this.send(['GET_GAMESTATE']);
578 tui.switch_mode('post_login_wait');
579 tui.log_msg('@ welcome!')
580 tui.log_msg('@ hint: see top of terminal for how to get help.')
581 tui.log_msg('@ hint: enter study mode to understand your environment.')
582 } else if (tokens[0] === 'DEFAULT_COLORS') {
583 terminal.set_default_colors();
584 } else if (tokens[0] === 'RANDOM_COLORS') {
585 terminal.set_random_colors();
586 } else if (tokens[0] === 'ADMIN_OK') {
588 tui.log_msg('@ you now have admin rights');
589 tui.switch_mode('admin');
590 } else if (tokens[0] === 'PORTAL') {
591 let position = parser.parse_yx(tokens[1]);
592 game.portals_new[position] = tokens[2];
593 } else if (tokens[0] === 'ANNOTATION') {
594 let position = parser.parse_yx(tokens[1]);
595 explorer.annotations_new[position] = tokens[2];
596 } else if (tokens[0] === 'UNHANDLED_INPUT') {
597 tui.log_msg('? unknown command');
598 } else if (tokens[0] === 'PLAY_ERROR') {
599 tui.log_msg('? ' + tokens[1]);
600 terminal.blink_screen();
601 } else if (tokens[0] === 'ARGUMENT_ERROR') {
602 tui.log_msg('? syntax error: ' + tokens[1]);
603 } else if (tokens[0] === 'GAME_ERROR') {
604 tui.log_msg('? game error: ' + tokens[1]);
605 } else if (tokens[0] === 'PONG') {
608 tui.log_msg('? unhandled input: ' + event.data);
614 quote: function(str) {
616 for (let i = 0; i < str.length; i++) {
618 if (['"', '\\'].includes(c)) {
624 return quoted.join('');
626 to_yx: function(yx_coordinate) {
627 return "Y:" + yx_coordinate[0] + ",X:" + yx_coordinate[1];
629 untokenize: function(tokens) {
630 let quoted_tokens = [];
631 for (let token of tokens) {
632 quoted_tokens.push(this.quote(token));
634 return quoted_tokens.join(" ");
639 constructor(name, has_input_prompt=false, shows_info=false,
640 is_intro=false, is_single_char_entry=false) {
642 this.short_desc = mode_helps[name].short;
643 this.available_modes = [];
644 this.available_actions = [];
645 this.has_input_prompt = has_input_prompt;
646 this.shows_info= shows_info;
647 this.is_intro = is_intro;
648 this.help_intro = mode_helps[name].long;
649 this.intro_msg = mode_helps[name].intro;
650 this.is_single_char_entry = is_single_char_entry;
653 *iter_available_modes() {
654 for (let mode_name of this.available_modes) {
655 let mode = tui['mode_' + mode_name];
659 let key = tui.keys['switch_to_' + mode.name];
663 list_available_modes() {
665 if (this.available_modes.length > 0) {
666 msg += 'Other modes available from here:\n';
667 for (let [mode, key] of this.iter_available_modes()) {
668 msg += '[' + key + '] – ' + mode.short_desc + '\n';
673 mode_switch_on_key(key_event) {
674 for (let [mode, key] of this.iter_available_modes()) {
675 if (key_event.key == key) {
676 event.preventDefault();
677 tui.switch_mode(mode.name);
689 window_width: terminal.cols / 2,
697 mode_waiting_for_server: new Mode('waiting_for_server',
699 mode_login: new Mode('login', true, false, true),
700 mode_post_login_wait: new Mode('post_login_wait'),
701 mode_chat: new Mode('chat', true),
702 mode_annotate: new Mode('annotate', true, true),
703 mode_play: new Mode('play'),
704 mode_study: new Mode('study', false, true),
705 mode_write: new Mode('write', false, false, false, true),
706 mode_edit: new Mode('edit'),
707 mode_control_pw_type: new Mode('control_pw_type', true),
708 mode_admin_thing_protect: new Mode('admin_thing_protect', true),
709 mode_portal: new Mode('portal', true, true),
710 mode_password: new Mode('password', true),
711 mode_name_thing: new Mode('name_thing', true, true),
712 mode_command_thing: new Mode('command_thing', true),
713 mode_take_thing: new Mode('take_thing', true),
714 mode_drop_thing: new Mode('drop_thing', true),
715 mode_enter_face: new Mode('enter_face', true),
716 mode_enter_design: new Mode('enter_design', true),
717 mode_admin_enter: new Mode('admin_enter', true),
718 mode_admin: new Mode('admin'),
719 mode_control_pw_pw: new Mode('control_pw_pw', true),
720 mode_control_tile_type: new Mode('control_tile_type', true),
721 mode_control_tile_draw: new Mode('control_tile_draw'),
723 'flatten': 'FLATTEN_SURROUNDINGS',
724 'take_thing': 'PICK_UP',
725 'drop_thing': 'DROP',
728 'install': 'INSTALL',
730 'command': 'COMMAND',
731 'consume': 'INTOXICATE',
742 this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
743 "command_thing", "take_thing", "drop_thing"]
744 this.mode_play.available_actions = ["move", "teleport", "door", "consume",
745 "wear", "spin", "dance"];
746 this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
747 this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
748 this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
749 "control_tile_type", "chat",
750 "study", "play", "edit"]
751 this.mode_admin.available_actions = ["move", "toggle_map_mode"];
752 this.mode_control_tile_draw.available_modes = ["admin_enter"]
753 this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
754 this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
755 "enter_design", "password", "chat", "study",
756 "play", "admin_enter", "enter_face"]
757 this.mode_edit.available_actions = ["move", "flatten", "install",
759 this.inputEl = document.getElementById("input");
760 this.switch_mode('waiting_for_server');
761 this.recalc_input_lines();
762 this.height_header = this.height_turn_line + this.height_mode_line;
765 init_keys: function() {
766 document.getElementById("move_table").hidden = true;
768 for (let key_selector of key_selectors) {
769 this.keys[key_selector.id.slice(4)] = key_selector.value;
771 this.movement_keys = {};
772 let geometry_prefix = 'undefinedMapGeometry_';
773 if (game.map_geometry) {
774 geometry_prefix = game.map_geometry.toLowerCase() + '_';
776 for (const key_name of Object.keys(key_descriptions)) {
777 if (key_name.startsWith(geometry_prefix)) {
778 let direction = key_name.split('_')[2].toUpperCase();
779 let key = this.keys[key_name];
780 this.movement_keys[key] = direction;
783 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
784 if (move_button.id.startsWith('key_')) {
787 move_button.hidden = true;
789 for (const move_button of document.querySelectorAll('[id^="' + geometry_prefix + 'move_"]')) {
790 document.getElementById("move_table").hidden = false;
791 move_button.hidden = false;
793 for (let el of document.getElementsByTagName("button")) {
794 let action_desc = key_descriptions[el.id];
795 let action_key = '[' + this.keys[el.id] + ']';
796 el.innerHTML = escapeHTML(action_desc) + '<br /><span class="keyboard_controlled">' + escapeHTML(action_key) + '</span>';
799 task_action_on: function(action) {
800 return game.tasks.includes(this.action_tasks[action]);
802 switch_mode: function(mode_name) {
804 function fail(msg, return_mode='play') {
805 tui.log_msg('? ' + msg);
806 terminal.blink_screen();
807 tui.switch_mode(return_mode);
810 if (this.mode && this.mode.name == 'control_tile_draw') {
811 tui.log_msg('@ finished tile protection drawing.')
813 this.draw_face = false;
814 this.tile_draw = false;
815 if (mode_name == 'command_thing' && (!game.player.carrying
816 || !game.player.carrying.commandable)) {
817 return fail('not carrying anything commandable');
818 } else if (mode_name == 'name_thing' && !game.player.carrying) {
819 return fail('not carrying anything to re-name', 'edit');
820 } else if (mode_name == 'admin_thing_protect' && !game.player.carrying) {
821 return fail('not carrying anything to protect')
822 } else if (mode_name == 'take_thing' && game.player.carrying) {
823 return fail('already carrying something');
824 } else if (mode_name == 'drop_thing' && !game.player.carrying) {
825 return fail('not carrying anything droppable');
826 } else if (mode_name == 'enter_design' && (!game.player.carrying
827 || !game.player.carrying.design)) {
828 return fail('not carrying designable to edit', 'edit');
830 if (mode_name == 'admin_enter' && this.is_admin) {
833 this.mode = this['mode_' + mode_name];
834 if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
835 this.map_mode = 'protections';
836 } else if (this.mode.name != "edit") {
837 this.map_mode = 'terrain + things';
839 if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
840 explorer.position = game.player.position;
842 this.inputEl.value = "";
843 this.restore_input_values();
844 for (let el of document.getElementsByTagName("button")) {
847 document.getElementById("help").disabled = false;
848 for (const action of this.mode.available_actions) {
849 if (["move", "move_explorer"].includes(action)) {
850 for (const move_key of document.querySelectorAll('[id*="_move_"]')) {
851 move_key.disabled = false;
853 } else if (Object.keys(this.action_tasks).includes(action)) {
854 if (this.task_action_on(action)) {
855 document.getElementById(action).disabled = false;
858 document.getElementById(action).disabled = false;
861 for (const mode_name of this.mode.available_modes) {
862 document.getElementById('switch_to_' + mode_name).disabled = false;
864 if (this.mode.intro_msg.length > 0) {
865 this.log_msg(this.mode.intro_msg);
867 if (this.mode.name == 'login') {
868 if (this.login_name) {
869 server.send(['LOGIN', this.login_name]);
871 this.log_msg("? need login name");
873 } else if (this.mode.is_single_char_entry) {
874 this.show_help = true;
875 } else if (this.mode.name == 'take_thing') {
876 this.log_msg("Portable things in reach for pick-up:");
877 const y = game.player.position[0]
878 const x = game.player.position[1]
879 let directed_moves = {
880 'HERE': [0, 0], 'LEFT': [0, -1], 'RIGHT': [0, 1]
882 if (game.map_geometry == 'Square') {
883 directed_moves['UP'] = [-1, 0];
884 directed_moves['DOWN'] = [1, 0];
885 } else if (game.map_geometry == 'Hex') {
887 directed_moves['UPLEFT'] = [-1, 0];
888 directed_moves['UPRIGHT'] = [-1, 1];
889 directed_moves['DOWNLEFT'] = [1, 0];
890 directed_moves['DOWNRIGHT'] = [1, 1];
892 directed_moves['UPLEFT'] = [-1, -1];
893 directed_moves['UPRIGHT'] = [-1, 0];
894 directed_moves['DOWNLEFT'] = [1, -1];
895 directed_moves['DOWNRIGHT'] = [1, 0];
898 let select_range = {};
899 for (const direction in directed_moves) {
900 const move = directed_moves[direction];
901 select_range[direction] = [y + move[0], x + move[1]];
903 this.selectables = [];
905 for (const direction in select_range) {
906 for (const t_id in game.things) {
907 const t = game.things[t_id];
908 const position = select_range[direction];
910 && t.position[0] == position[0]
911 && t.position[1] == position[1]) {
912 this.selectables.push(t_id);
913 directions.push(direction);
917 if (this.selectables.length == 0) {
918 this.log_msg('none');
919 terminal.blink_screen();
920 this.switch_mode('play');
923 for (let [i, t_id] of this.selectables.entries()) {
924 const t = game.things[t_id];
925 const direction = directions[i];
926 this.log_msg(i + ' ' + direction + ': ' + explorer.get_thing_info(t));
929 } else if (this.mode.name == 'drop_thing') {
930 this.log_msg('Direction to drop thing to:');
931 this.selectables = ['HERE'].concat(Object.values(this.movement_keys));
932 for (let [i, direction] of this.selectables.entries()) {
933 this.log_msg(i + ': ' + direction);
935 } else if (this.mode.name == 'enter_design') {
936 if (game.player.carrying.type_ == 'Hat') {
937 this.log_msg('@ The design you enter must be '
938 + game.player.carrying.design[0][0] + ' lines of max '
939 + game.player.carrying.design[0][1] + ' characters width each');
940 this.log_msg('@ Legal characters: ' + game.players_hat_chars);
941 this.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)');
943 this.log_msg('@ Width of first line determines maximum width for remaining design')
944 this.log_msg('@ Finish design by entering an empty line (multiple space characters do not count as empty)')
946 } else if (this.mode.name == 'command_thing') {
947 server.send(['TASK:COMMAND', 'HELP']);
948 } else if (this.mode.name == 'control_pw_pw') {
949 this.log_msg('@ enter protection password for "' + this.tile_control_char + '":');
950 } else if (this.mode.name == 'control_tile_draw') {
951 this.log_msg('@ can draw protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
955 offset_links: function(offset, links) {
956 for (let y in links) {
957 let real_y = offset[0] + parseInt(y);
958 if (!this.links[real_y]) {
959 this.links[real_y] = [];
961 for (let link of links[y]) {
962 const offset_link = [link[0] + offset[1], link[1] + offset[1], link[2]];
963 this.links[real_y].push(offset_link);
967 restore_input_values: function() {
968 if (this.mode.name == 'annotate' && explorer.position in explorer.annotations) {
969 let info = explorer.annotations[explorer.position];
970 if (info != "(none)") {
971 this.inputEl.value = info;
973 } else if (this.mode.name == 'portal' && explorer.position in game.portals) {
974 let portal = game.portals[explorer.position]
975 this.inputEl.value = portal;
976 } else if (this.mode.name == 'password') {
977 this.inputEl.value = this.password;
978 } else if (this.mode.name == 'name_thing') {
979 if (game.player.carrying && game.player.carrying.name_) {
980 this.inputEl.value = game.player.carrying.name_;
982 } else if (this.mode.name == 'admin_thing_protect') {
983 if (game.player.carrying && game.player.carrying.protection) {
984 this.inputEl.value = game.player.carrying.protection;
986 } else if (this.mode.name == 'enter_face') {
987 const start = this.ascii_draw_stage * 6;
988 const end = (this.ascii_draw_stage + 1) * 6;
989 this.inputEl.value = game.player.face.slice(start, end);
990 } else if (this.mode.name == 'enter_design') {
991 const width = game.player.carrying.design[0][1];
992 const start = this.ascii_draw_stage * width;
993 const end = (this.ascii_draw_stage + 1) * width;
994 this.inputEl.value = game.player.carrying.design[1].slice(start, end);
997 recalc_input_lines: function() {
998 if (this.mode.has_input_prompt) {
1000 [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value + '█', this.window_width);
1002 this.input_lines = [];
1004 this.height_input = this.input_lines.length;
1006 msg_into_lines_of_width: function(msg, width) {
1007 function push_inner_link(y, end_x) {
1008 if (!inner_links[y]) {
1009 inner_links[y] = [];
1011 inner_links[y].push([url_start_x, end_x, url]);
1015 const regexp = RegExp('https?://[^\\s]+', 'g');
1017 while ((match = regexp.exec(msg)) !== null) {
1018 const url = match[0];
1019 const url_start = match.index;
1020 const url_end = match.index + match[0].length;
1021 link_data[url_start] = url;
1022 url_ends.push(url_end);
1024 let url_start_x = 0;
1026 let inner_links = {};
1027 let in_link = false;
1030 for (let i = 0, x = 0, y = 0; i < msg.length; i++, x++) {
1031 if (x >= width || msg[i] == "\n") {
1033 push_inner_link(y, chunk.length);
1035 if (url_ends[0] == i) {
1043 if (msg[i] == "\n") {
1048 if (msg[i] != "\n") {
1051 if (i in link_data) {
1055 } else if (url_ends[0] == i) {
1057 push_inner_link(y, x);
1063 push_inner_link(lines.length - 1, chunk.length);
1065 return [lines, inner_links];
1067 log_msg: function(msg) {
1069 while (this.log.length > 100) {
1072 this.full_refresh();
1074 pick_selectable: function(task_name) {
1075 const i = parseInt(this.inputEl.value);
1076 if (isNaN(this.inputEl.value) || i < 0 || i >= this.selectables.length) {
1077 tui.log_msg('? invalid index, aborted');
1079 server.send(['TASK:' + task_name, tui.selectables[i]]);
1081 this.inputEl.value = "";
1082 this.switch_mode('play');
1084 enter_ascii_art: function(command, height, width, with_pw=false, with_size=false) {
1085 if (with_size && this.ascii_draw_stage == 0) {
1086 width = this.inputEl.value.length;
1088 this.log_msg('? wrong input length, must be max 36; try again');
1091 if (width != game.player.carrying.design[0][1]) {
1092 game.player.carrying.design[1] = '';
1093 game.player.carrying.design[0][1] = width;
1095 } else if (this.inputEl.value.length > width) {
1096 this.log_msg('? wrong input length, must be max ' + width + '; try again');
1099 this.log_msg(' ' + this.inputEl.value);
1100 if (with_size && ['', ' '].includes(this.inputEl.value) && this.ascii_draw_stage > 0) {
1101 height = this.ascii_draw_stage;
1104 height = this.ascii_draw_stage + 2;
1106 while (this.inputEl.value.length < width) {
1107 this.inputEl.value += ' ';
1109 this.full_ascii_draw += this.inputEl.value;
1112 game.player.carrying.design[0][0] = height;
1114 this.ascii_draw_stage += 1;
1115 if (this.ascii_draw_stage < height) {
1116 this.restore_input_values();
1118 if (with_pw && with_size) {
1119 server.send([command + '_SIZE',
1120 unparser.to_yx(game.player.carrying.design[0]),
1124 server.send([command, this.full_ascii_draw, this.password]);
1126 server.send([command, this.full_ascii_draw]);
1128 this.full_ascii_draw = '';
1129 this.ascii_draw_stage = 0;
1130 this.inputEl.value = '';
1131 this.switch_mode('edit');
1134 draw_map: function() {
1135 if (!game.turn_complete && this.map_lines.length == 0) {
1138 if (game.turn_complete) {
1139 let map_lines_split = [];
1141 for (let i = 0, j = 0; i < game.map.length; i++, j++) {
1142 if (j == game.map_size[1]) {
1143 map_lines_split.push(line);
1147 if (this.map_mode == 'protections') {
1148 line.push(game.map_control[i] + ' ');
1150 line.push(game.map[i] + ' ');
1153 map_lines_split.push(line);
1154 if (this.map_mode == 'terrain + annotations') {
1155 for (const [coordinate, _] of Object.entries(explorer.annotations)) {
1156 const yx = coordinate.split(',')
1157 map_lines_split[yx[0]][yx[1]] = 'A ';
1159 } else if (this.map_mode == 'terrain + things') {
1160 for (const p in game.portals) {
1161 let coordinate = p.split(',')
1162 let original = map_lines_split[coordinate[0]][coordinate[1]];
1163 map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
1165 let used_positions = [];
1166 function draw_thing(t, used_positions) {
1167 let symbol = game.thing_types[t.type_];
1168 let meta_char = ' ';
1170 meta_char = t.thing_char;
1172 if (used_positions.includes(t.position.toString())) {
1178 map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
1179 used_positions.push(t.position.toString());
1181 for (const thing_id in game.things) {
1182 let t = game.things[thing_id];
1183 if (t.type_ != 'Player') {
1184 draw_thing(t, used_positions);
1187 for (const thing_id in game.things) {
1188 let t = game.things[thing_id];
1189 if (t.type_ == 'Player') {
1190 draw_thing(t, used_positions);
1194 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1195 map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
1196 } else if (tui.map_mode != 'terrain + things') {
1197 map_lines_split[game.player.position[0]][game.player.position[1]] = '??';
1200 if (game.map_geometry == 'Square') {
1201 for (let line_split of map_lines_split) {
1202 this.map_lines.push(line_split.join(''));
1204 } else if (game.map_geometry == 'Hex') {
1206 for (let line_split of map_lines_split) {
1207 this.map_lines.push(' '.repeat(indent) + line_split.join(''));
1215 let window_center = [terminal.rows / 2, this.window_width / 2];
1216 let center_position = [game.player.position[0], game.player.position[1]];
1217 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1218 center_position = [explorer.position[0], explorer.position[1]];
1220 center_position[1] = center_position[1] * 2;
1221 this.offset = [center_position[0] - window_center[0],
1222 center_position[1] - window_center[1]]
1223 if (game.map_geometry == 'Hex' && this.offset[0] % 2) {
1224 this.offset[1] += 1;
1227 let term_y = Math.max(0, -this.offset[0]);
1228 let term_x = Math.max(0, -this.offset[1]);
1229 let map_y = Math.max(0, this.offset[0]);
1230 let map_x = Math.max(0, this.offset[1]);
1231 for (; term_y < terminal.rows && map_y < this.map_lines.length; term_y++, map_y++) {
1232 let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
1233 terminal.write(term_y, term_x, to_draw);
1236 draw_face_popup: function() {
1237 const t = game.things[this.draw_face];
1238 if (!t || !t.face) {
1239 this.draw_face = false;
1242 const start_x = tui.window_width - 10;
1243 function draw_body_part(body_part, end_y) {
1244 terminal.write(end_y - 3, start_x, '----------');
1245 terminal.write(end_y - 2, start_x, '| ' + body_part.slice(0, 6) + ' |');
1246 terminal.write(end_y - 1, start_x, '| ' + body_part.slice(6, 12) + ' |');
1247 terminal.write(end_y, start_x, '| ' + body_part.slice(12, 18) + ' |');
1250 draw_body_part(t.face, terminal.rows - 3);
1253 draw_body_part(t.hat, terminal.rows - 6);
1255 terminal.write(terminal.rows - 2, start_x, '----------');
1257 if (name.length > 6) {
1258 name = name.slice(0, 6) + '…';
1260 terminal.write(terminal.rows - 1, start_x, '@' + t.thing_char + ':' + name);
1262 draw_mode_line: function() {
1263 let help = 'hit [' + this.keys.help + '] for help';
1264 if (this.mode.has_input_prompt) {
1265 help = 'enter /help for help';
1267 terminal.write(1, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
1269 draw_stats_line: function(n) {
1270 terminal.write(0, this.window_width,
1271 'ENERGY: ' + game.energy +
1272 ' BLADDER: ' + game.bladder_pressure);
1274 draw_history: function() {
1275 let log_display_lines = [];
1277 let y_offset_in_log = 0;
1278 for (let line of this.log) {
1279 let [new_lines, link_data] = this.msg_into_lines_of_width(line,
1281 log_display_lines = log_display_lines.concat(new_lines);
1282 for (const y in link_data) {
1283 const rel_y = y_offset_in_log + parseInt(y);
1284 log_links[rel_y] = [];
1285 for (let link of link_data[y]) {
1286 log_links[rel_y].push(link);
1289 y_offset_in_log += new_lines.length;
1291 let i = log_display_lines.length - 1;
1292 for (let y = terminal.rows - 1 - this.height_input;
1293 y >= this.height_header && i >= 0;
1295 terminal.write(y, this.window_width, log_display_lines[i]);
1297 for (const key of Object.keys(log_links)) {
1298 if (parseInt(key) <= i) {
1299 delete log_links[key];
1302 let offset = [terminal.rows - this.height_input - log_display_lines.length,
1304 this.offset_links(offset, log_links);
1306 draw_info: function() {
1307 const info = "MAP VIEW: " + tui.map_mode + "\n" + explorer.get_info();
1308 let [lines, link_data] = this.msg_into_lines_of_width(info, this.window_width);
1309 let offset = [this.height_header, this.window_width];
1310 for (let y = offset[0], i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1311 terminal.write(y, offset[1], lines[i]);
1313 this.offset_links(offset, link_data);
1315 draw_input: function() {
1316 if (this.mode.has_input_prompt) {
1317 for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) {
1318 terminal.write(y, this.window_width, this.input_lines[i]);
1322 draw_help: function() {
1323 let movement_keys_desc = '';
1324 if (!this.mode.is_intro) {
1325 movement_keys_desc = Object.keys(this.movement_keys).join(',');
1327 let content = this.mode.short_desc + " help\n\n" + this.mode.help_intro + "\n\n";
1328 if (this.mode.available_actions.length > 0) {
1329 content += "Available actions:\n";
1330 for (let action of this.mode.available_actions) {
1331 if (Object.keys(this.action_tasks).includes(action)) {
1332 if (!this.task_action_on(action)) {
1336 if (action == 'move_explorer') {
1339 if (action == 'move') {
1340 content += "[" + movement_keys_desc + "] – move\n"
1342 content += "[" + this.keys[action] + "] – " + key_descriptions[action] + "\n";
1347 content += this.mode.list_available_modes();
1349 if (!this.mode.has_input_prompt) {
1350 start_x = this.window_width;
1351 this.draw_links = false;
1353 terminal.drawBox(0, start_x, terminal.rows, this.window_width);
1354 let [lines, _] = this.msg_into_lines_of_width(content, this.window_width);
1355 for (let y = 0, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1356 terminal.write(y, start_x, lines[i]);
1359 toggle_tile_draw: function() {
1360 if (tui.tile_draw) {
1361 tui.tile_draw = false;
1363 tui.tile_draw = true;
1366 toggle_map_mode: function() {
1367 if (tui.map_mode == 'terrain only') {
1368 tui.map_mode = 'terrain + annotations';
1369 } else if (tui.map_mode == 'terrain + annotations') {
1370 tui.map_mode = 'terrain + things';
1371 } else if (tui.map_mode == 'terrain + things') {
1372 tui.map_mode = 'protections';
1373 } else if (tui.map_mode == 'protections') {
1374 tui.map_mode = 'terrain only';
1377 full_refresh: function() {
1378 this.draw_links = true;
1380 terminal.drawBox(0, 0, terminal.rows, terminal.cols);
1381 this.recalc_input_lines();
1382 if (this.mode.is_intro) {
1383 this.draw_history();
1387 this.draw_stats_line();
1388 this.draw_mode_line();
1389 if (this.mode.shows_info) {
1392 this.draw_history();
1396 if (this.show_help) {
1399 if (this.draw_face && ['chat', 'play'].includes(this.mode.name)) {
1400 this.draw_face_popup();
1402 if (!this.draw_links) {
1412 this.player_id = -1;
1415 this.things_new = {};
1420 this.map_control = "";
1421 this.map_control_new = "";
1422 this.map_size = [0,0];
1423 this.map_size_new = [0,0];
1425 this.portals_new = {};
1426 this.players_hat_chars = "";
1427 this.bladder_pressure = 0;
1428 this.bladder_pressure_new = 0;
1430 get_thing_temp: function(id_, create_if_not_found=false) {
1431 if (id_ in game.things_new) {
1432 return game.things_new[id_];
1433 } else if (create_if_not_found) {
1434 let t = new Thing([0,0]);
1435 game.things_new[id_] = t;
1439 get_thing: function(id_, create_if_not_found=false) {
1440 if (id_ in game.things) {
1441 return game.things[id_];
1444 move: function(start_position, direction) {
1445 let target = [start_position[0], start_position[1]];
1446 if (direction == 'LEFT') {
1448 } else if (direction == 'RIGHT') {
1450 } else if (game.map_geometry == 'Square') {
1451 if (direction == 'UP') {
1453 } else if (direction == 'DOWN') {
1456 } else if (game.map_geometry == 'Hex') {
1457 let start_indented = start_position[0] % 2;
1458 if (direction == 'UPLEFT') {
1460 if (!start_indented) {
1463 } else if (direction == 'UPRIGHT') {
1465 if (start_indented) {
1468 } else if (direction == 'DOWNLEFT') {
1470 if (!start_indented) {
1473 } else if (direction == 'DOWNRIGHT') {
1475 if (start_indented) {
1480 if (target[0] < 0 || target[1] < 0 ||
1481 target[0] >= this.map_size[0] || target[1] >= this.map_size[1]) {
1486 teleport: function() {
1487 if (game.player.position in this.portals) {
1488 server.reconnect_to(this.portals[game.player.position]);
1490 terminal.blink_screen();
1491 tui.log_msg('? not standing on portal')
1499 server.init(websocket_location);
1504 annotations_new: {},
1506 move: function(direction) {
1507 let target = game.move(this.position, direction);
1509 this.position = target
1510 this.info_cached = false;
1511 if (tui.tile_draw) {
1512 this.send_tile_control_command();
1515 terminal.blink_screen();
1518 get_info: function() {
1519 if (this.info_cached) {
1520 return this.info_cached;
1522 let info_to_cache = '';
1523 let position_i = this.position[0] * game.map_size[1] + this.position[1];
1524 if (game.fov[position_i] != '.') {
1525 info_to_cache += 'outside field of view';
1527 for (let t_id in game.things) {
1528 let t = game.things[t_id];
1529 if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
1530 info_to_cache += this.get_thing_info(t, true);
1533 let terrain_char = game.map[position_i]
1534 let terrain_desc = '?'
1535 if (game.terrains[terrain_char]) {
1536 terrain_desc = game.terrains[terrain_char];
1538 info_to_cache += 'TERRAIN: "' + terrain_char + '" (' + terrain_desc;
1539 let protection = game.map_control[position_i];
1540 if (protection != '.') {
1541 info_to_cache += '/protection:' + protection;
1543 info_to_cache += ')\n';
1544 if (this.position in game.portals) {
1545 info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
1547 if (this.position in this.annotations) {
1548 info_to_cache += "ANNOTATION: " + this.annotations[this.position];
1551 this.info_cached = info_to_cache;
1552 return this.info_cached;
1554 get_thing_info: function(t, detailed=false) {
1559 info += game.thing_types[t.type_];
1561 info += t.thing_char;
1564 info += ": " + t.name_;
1566 info += ' (' + t.type_;
1568 info += "/installed";
1570 if (t.type_ == 'Bottle') {
1571 if (t.thing_char == '_') {
1573 } else if (t.thing_char == '~') {
1578 const protection = t.protection;
1579 if (protection != '.') {
1580 info += '/protection:' + protection;
1583 if (t.hat || t.face) {
1584 info += '----------\n';
1587 info += '| ' + t.hat.slice(0, 6) + ' |\n';
1588 info += '| ' + t.hat.slice(6, 12) + ' |\n';
1589 info += '| ' + t.hat.slice(12, 18) + ' |\n';
1592 info += '| ' + t.face.slice(0, 6) + ' |\n';
1593 info += '| ' + t.face.slice(6, 12) + ' |\n';
1594 info += '| ' + t.face.slice(12, 18) + ' |\n';
1595 info += '----------\n';
1598 const line_length = t.design[0][1];
1599 info += '-'.repeat(line_length + 4) + '\n';
1600 console.log(line_length)
1602 if (line_length > 0) {
1603 const regexp = RegExp('.{1,' + line_length + '}', 'g');
1604 lines = t.design[1].match(regexp);
1606 for (const line of lines) {
1607 info += '| ' + line + ' |\n';
1609 info += '-'.repeat(line_length + 4) + '\n';
1616 annotate: function(msg) {
1617 if (msg.length == 0) {
1618 msg = " "; // triggers annotation deletion
1620 server.send(["ANNOTATE", unparser.to_yx(explorer.position), msg, tui.password]);
1622 set_portal: function(msg) {
1623 if (msg.length == 0) {
1624 msg = " "; // triggers portal deletion
1626 server.send(["PORTAL", unparser.to_yx(explorer.position), msg, tui.password]);
1628 send_tile_control_command: function() {
1629 server.send(["SET_TILE_CONTROL", unparser.to_yx(this.position), tui.tile_control_char]);
1633 tui.inputEl.addEventListener('input', (event) => {
1634 if (tui.mode.has_input_prompt) {
1635 let max_length = tui.window_width * terminal.rows - tui.input_prompt.length;
1636 if (tui.inputEl.value.length > max_length) {
1637 tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
1639 } else if (tui.mode.name == 'write' && tui.inputEl.value.length > 0) {
1640 server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
1641 tui.switch_mode('edit');
1645 document.onclick = function() {
1646 if (!tui.mode.is_single_char_entry) {
1647 tui.show_help = false;
1650 tui.inputEl.addEventListener('keydown', (event) => {
1651 tui.show_help = false;
1652 if (['Enter', 'ArrowLeft', 'ArrowRight'].includes(event.key)) {
1653 event.preventDefault();
1655 if ((!tui.mode.is_intro && event.key == 'Escape')
1656 || (tui.mode.has_input_prompt && event.key == 'Enter'
1657 && tui.inputEl.value.length == 0
1658 && ['chat', 'command_thing', 'take_thing', 'drop_thing',
1659 'admin_enter'].includes(tui.mode.name))) {
1660 if (!['chat', 'play', 'study', 'edit'].includes(tui.mode.name)) {
1661 tui.log_msg('@ aborted');
1663 tui.switch_mode('play');
1664 } else if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value == '/help') {
1665 tui.show_help = true;
1666 tui.inputEl.value = "";
1667 tui.restore_input_values();
1668 } else if (!tui.mode.has_input_prompt && event.key == tui.keys.help
1669 && !tui.mode.is_single_char_entry) {
1670 tui.show_help = true;
1671 } else if (tui.mode.name == 'login' && event.key == 'Enter') {
1672 tui.login_name = tui.inputEl.value;
1673 server.send(['LOGIN', tui.inputEl.value]);
1674 tui.inputEl.value = "";
1675 } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
1676 tui.enter_ascii_art('PLAYER_FACE', 3, 6);
1677 } else if (tui.mode.name == 'enter_design' && event.key == 'Enter') {
1678 if (game.player.carrying.type_ == 'Hat') {
1679 tui.enter_ascii_art('THING_DESIGN',
1680 game.player.carrying.design[0][0],
1681 game.player.carrying.design[0][1], true);
1683 tui.enter_ascii_art('THING_DESIGN',
1684 game.player.carrying.design[0][0],
1685 game.player.carrying.design[0][1], true, true);
1687 } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
1688 server.send(['TASK:COMMAND', tui.inputEl.value]);
1689 tui.inputEl.value = "";
1690 } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
1691 tui.pick_selectable('PICK_UP');
1692 } else if (tui.mode.name == 'drop_thing' && event.key == 'Enter') {
1693 tui.pick_selectable('DROP');
1694 } else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
1695 if (tui.inputEl.value.length == 0) {
1696 tui.log_msg('@ aborted');
1698 server.send(['SET_MAP_CONTROL_PASSWORD',
1699 tui.tile_control_char, tui.inputEl.value]);
1700 tui.log_msg('@ sent new password for protection character "' + tui.tile_control_char + '".');
1702 tui.switch_mode('admin');
1703 } else if (tui.mode.name == 'portal' && event.key == 'Enter') {
1704 explorer.set_portal(tui.inputEl.value);
1705 tui.switch_mode('edit');
1706 } else if (tui.mode.name == 'name_thing' && event.key == 'Enter') {
1707 if (tui.inputEl.value.length == 0) {
1708 tui.inputEl.value = " ";
1710 server.send(["THING_NAME", tui.inputEl.value, tui.password]);
1711 tui.switch_mode('edit');
1712 } else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
1713 explorer.annotate(tui.inputEl.value);
1714 tui.switch_mode('edit');
1715 } else if (tui.mode.name == 'password' && event.key == 'Enter') {
1716 if (tui.inputEl.value.length == 0) {
1717 tui.inputEl.value = " ";
1719 tui.password = tui.inputEl.value
1720 tui.switch_mode('edit');
1721 } else if (tui.mode.name == 'admin_enter' && event.key == 'Enter') {
1722 server.send(['BECOME_ADMIN', tui.inputEl.value]);
1723 tui.switch_mode('play');
1724 } else if (tui.mode.name == 'control_pw_type' && event.key == 'Enter') {
1725 if (tui.inputEl.value.length != 1) {
1726 tui.log_msg('@ entered non-single-char, therefore aborted');
1727 tui.switch_mode('admin');
1729 tui.tile_control_char = tui.inputEl.value[0];
1730 tui.switch_mode('control_pw_pw');
1732 } else if (tui.mode.name == 'control_tile_type' && event.key == 'Enter') {
1733 if (tui.inputEl.value.length != 1) {
1734 tui.log_msg('@ entered non-single-char, therefore aborted');
1735 tui.switch_mode('admin');
1737 tui.tile_control_char = tui.inputEl.value[0];
1738 tui.switch_mode('control_tile_draw');
1740 } else if (tui.mode.name == 'admin_thing_protect' && event.key == 'Enter') {
1741 if (tui.inputEl.value.length != 1) {
1742 tui.log_msg('@ entered non-single-char, therefore aborted');
1744 server.send(['THING_PROTECTION', tui.inputEl.value])
1745 tui.log_msg('@ sent new protection character for thing');
1747 tui.switch_mode('admin');
1748 } else if (tui.mode.name == 'chat' && event.key == 'Enter') {
1749 let tokens = parser.tokenize(tui.inputEl.value);
1750 if (tokens.length > 0 && tokens[0].length > 0) {
1751 if (tui.inputEl.value[0][0] == '/') {
1752 if (tokens[0].slice(1) == 'nick') {
1753 if (tokens.length > 1) {
1754 server.send(['NICK', tokens[1]]);
1756 tui.log_msg('? need new name');
1759 tui.log_msg('? unknown command');
1762 server.send(['ALL', tui.inputEl.value]);
1764 } else if (tui.inputEl.valuelength > 0) {
1765 server.send(['ALL', tui.inputEl.value]);
1767 tui.inputEl.value = "";
1768 } else if (tui.mode.name == 'play') {
1769 if (tui.mode.mode_switch_on_key(event)) {
1771 } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
1772 server.send(["TASK:INTOXICATE"]);
1773 } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
1774 server.send(["TASK:DOOR"]);
1775 } else if (event.key === tui.keys.wear && tui.task_action_on('wear')) {
1776 server.send(["TASK:WEAR"]);
1777 } else if (event.key === tui.keys.spin && tui.task_action_on('spin')) {
1778 server.send(["TASK:SPIN"]);
1779 } else if (event.key === tui.keys.dance && tui.task_action_on('dance')) {
1780 server.send(["TASK:DANCE"]);
1781 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1782 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1783 } else if (event.key === tui.keys.teleport) {
1786 } else if (tui.mode.name == 'study') {
1787 if (tui.mode.mode_switch_on_key(event)) {
1789 } else if (event.key in tui.movement_keys) {
1790 explorer.move(tui.movement_keys[event.key]);
1791 } else if (event.key == tui.keys.toggle_map_mode) {
1792 tui.toggle_map_mode();
1794 } else if (tui.mode.name == 'control_tile_draw') {
1795 if (tui.mode.mode_switch_on_key(event)) {
1797 } else if (event.key in tui.movement_keys) {
1798 explorer.move(tui.movement_keys[event.key]);
1799 } else if (event.key === tui.keys.toggle_tile_draw) {
1800 tui.toggle_tile_draw();
1802 } else if (tui.mode.name == 'admin') {
1803 if (tui.mode.mode_switch_on_key(event)) {
1805 } else if (event.key == tui.keys.toggle_map_mode) {
1806 tui.toggle_map_mode();
1807 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1808 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1810 } else if (tui.mode.name == 'edit') {
1811 if (tui.mode.mode_switch_on_key(event)) {
1813 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1814 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1815 } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
1816 server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
1817 } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
1818 server.send(["TASK:INSTALL", tui.password]);
1819 } else if (event.key == tui.keys.toggle_map_mode) {
1820 tui.toggle_map_mode();
1826 rows_selector.addEventListener('input', function() {
1827 if (rows_selector.value % 4 != 0 || rows_selector.value < 24) {
1830 window.localStorage.setItem(rows_selector.id, rows_selector.value);
1831 terminal.initialize();
1834 cols_selector.addEventListener('input', function() {
1835 if (cols_selector.value % 4 != 0 || cols_selector.value < 80) {
1838 window.localStorage.setItem(cols_selector.id, cols_selector.value);
1839 terminal.initialize();
1840 tui.window_width = terminal.cols / 2,
1843 for (let key_selector of key_selectors) {
1844 key_selector.addEventListener('input', function() {
1845 window.localStorage.setItem(key_selector.id, key_selector.value);
1849 window.setInterval(function() {
1850 if (server.websocket.readyState == 1) {
1851 server.send(['PING']);
1852 } else if (server.websocket.readyState != 0) {
1853 server.reconnect_to(server.url);
1854 tui.log_msg('@ attempting reconnect …')
1857 window.setInterval(function() {
1858 if (document.activeElement.tagName.toLowerCase() != 'input') {
1859 const scroll_x = window.scrollX;
1860 const scroll_y = window.scrollY;
1861 tui.inputEl.focus();
1862 window.scrollTo(scroll_x, scroll_y);
1865 document.getElementById("help").onclick = function() {
1866 tui.show_help = true;
1869 for (const switchEl of document.querySelectorAll('[id^="switch_to_"]')) {
1870 const mode = switchEl.id.slice("switch_to_".length);
1871 switchEl.onclick = function() {
1872 tui.switch_mode(mode);
1876 document.getElementById("toggle_tile_draw").onclick = function() {
1877 tui.toggle_tile_draw();
1879 document.getElementById("toggle_map_mode").onclick = function() {
1880 tui.toggle_map_mode();
1883 document.getElementById("flatten").onclick = function() {
1884 server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
1886 document.getElementById("door").onclick = function() {
1887 server.send(['TASK:DOOR']);
1889 document.getElementById("consume").onclick = function() {
1890 server.send(['TASK:INTOXICATE']);
1892 document.getElementById("install").onclick = function() {
1893 server.send(['TASK:INSTALL', tui.password]);
1895 document.getElementById("wear").onclick = function() {
1896 server.send(['TASK:WEAR']);
1898 document.getElementById("spin").onclick = function() {
1899 server.send(['TASK:SPIN']);
1901 document.getElementById("dance").onclick = function() {
1902 server.send(['TASK:DANCE']);
1904 document.getElementById("teleport").onclick = function() {
1907 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
1908 if (move_button.id.startsWith('key_')) { // not a move button
1911 let direction = move_button.id.split('_')[2].toUpperCase();
1914 if (tui.mode.available_actions.includes("move")) {
1915 server.send(['TASK:MOVE', direction]);
1916 } else if (tui.mode.available_actions.includes("move_explorer")) {
1917 explorer.move(direction);
1921 move_button.onmousedown = function() {
1923 move_repeat = window.setInterval(move, 100);
1925 move_button.onmouseup = function() {
1926 window.clearInterval(move_repeat);