3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "altar" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = string + helper("ThingActions", "TA_ID")
220 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221 for id in world_db["ThingTypes"]:
222 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224 string = string + helper("Things", "T_ID",
225 {"T_CARRIES": False, "carried": False,
226 "T_MEMMAP": mapsetter("T_MEMMAP"),
227 "T_MEMTHING": memthing, "fovmap": False,
228 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229 for id in world_db["Things"]:
230 if [] != world_db["Things"][id]["T_CARRIES"]:
231 string = string + "T_ID " + str(id) + "\n"
232 for carried_id in world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_CARRIES " + str(carried_id) + "\n"
234 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236 atomic_write(io_db["path_save"], string)
239 def obey_lines_in_file(path, name, do_record=False):
240 """Call obey() on each line of path's file, use name in input prefix."""
241 file = open(path, "r")
243 for line in file.readlines():
244 obey(line.rstrip(), name + "file line " + str(line_n),
250 def parse_command_line_arguments():
251 """Return settings values read from command line arguments."""
252 parser = argparse.ArgumentParser()
253 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
255 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
257 parser.add_argument('-v', dest='verbose', action='store_true')
258 opts, unknown = parser.parse_known_args()
263 """Ensure valid server out file belonging to current process.
265 This is done by comparing io_db["teststring"] to what's found at the start
266 of the current file at io_db["path_out"]. On failure, set
267 io_db["kicked_by_rival"] and raise SystemExit.
269 if not os.access(io_db["path_out"], os.F_OK):
270 raise SystemExit("Server output file has disappeared.")
271 file = open(io_db["path_out"], "r")
272 test = file.readline().rstrip("\n")
274 if test != io_db["teststring"]:
275 io_db["kicked_by_rival"] = True
276 msg = "Server test string in server output file does not match. This" \
277 " indicates that the current server process has been " \
278 "superseded by another one."
279 raise SystemExit(msg)
283 """Return next newline-delimited command from server in file.
285 Keep building return string until a newline is encountered. Pause between
286 unsuccessful reads, and after too much waiting, run server_test().
288 wait_on_fail = 0.03333
293 add = io_db["file_in"].readline()
295 command = command + add
296 if len(command) > 0 and "\n" == command[-1]:
297 command = command[:-1]
300 time.sleep(wait_on_fail)
301 if now + max_wait < time.time():
307 def try_worldstate_update():
308 """Write worldstate file if io_db["worldstate_updateable"] is set."""
309 if io_db["worldstate_updateable"]:
311 def write_map(string, map):
312 for i in range(length):
313 line = map[i * length:(i * length) + length].decode()
314 string = string + line + "\n"
318 if [] == world_db["Things"][0]["T_CARRIES"]:
319 inventory = "(none)\n"
321 for id in world_db["Things"][0]["T_CARRIES"]:
322 type_id = world_db["Things"][id]["T_TYPE"]
323 name = world_db["ThingTypes"][type_id]["TT_NAME"]
324 inventory = inventory + name + "\n"
325 # 7DRL additions: GOD_MOOD, GOD_FAVOR
326 string = str(world_db["TURN"]) + "\n" + \
327 str(world_db["GOD_MOOD"]) + "\n" + \
328 str(world_db["GOD_FAVOR"]) + "\n" + \
329 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331 inventory + "%\n" + \
332 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334 str(world_db["MAP_LENGTH"]) + "\n"
335 length = world_db["MAP_LENGTH"]
337 fov = bytearray(b' ' * (length ** 2))
339 for pos in [pos for pos in range(length ** 2)
340 if ord_v == world_db["Things"][0]["fovmap"][pos]]:
341 fov[pos] = world_db["MAP"][pos]
342 for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
343 for id in world_db["Things"]
344 if not world_db["Things"][id]["carried"]
345 if world_db["Things"][id]["T_TYPE"] == tid
346 if world_db["Things"][0]["fovmap"][
347 world_db["Things"][id]["T_POSY"] * length
348 + world_db["Things"][id]["T_POSX"]] == ord_v]:
349 type = world_db["Things"][id]["T_TYPE"]
350 c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
351 fov[world_db["Things"][id]["T_POSY"] * length
352 + world_db["Things"][id]["T_POSX"]] = c
353 string = write_map(string, fov)
355 mem = world_db["Things"][0]["T_MEMMAP"][:]
356 for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
357 for mt in world_db["Things"][0]["T_MEMTHING"]
359 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
360 mem[(mt[1] * length) + mt[2]] = ord(c)
361 string = write_map(string, mem)
363 metamapA = bytearray(b'0' * (length ** 2)) # #
364 for id in [id for id in world_db["Things"] # #
365 if not world_db["Things"][id]["carried"] # #
366 if world_db["Things"][id]["T_LIFEPOINTS"] # #
367 if world_db["Things"][0]["fovmap"][ # #
368 world_db["Things"][id]["T_POSY"] * length # #
369 + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
370 pos = (world_db["Things"][id]["T_POSY"] * length # #
371 + world_db["Things"][id]["T_POSX"]) # #
372 if id == 0 or world_db["EMPATHY"]: # #
373 type = world_db["Things"][id]["T_TYPE"] # #
374 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] # #
375 third_of_hp = max_hp / 3 # #
376 hp = world_db["Things"][id]["T_LIFEPOINTS"] # #
378 if hp > 2 * third_of_hp: # #
380 elif hp > third_of_hp: # #
382 metamapA[pos] = ord('a') + add # #
384 metamapA[pos] = ord('X') # #
385 for mt in world_db["Things"][0]["T_MEMTHING"]: # #
386 pos = mt[1] * length + mt[2] # #
387 if metamapA[pos] < ord('2'): # #
388 metamapA[pos] += 1 # #
389 string = write_map(string, metamapA) # #
391 metamapB = bytearray(b' ' * (length ** 2)) # #
392 for id in [id for id in world_db["Things"] # #
393 if not world_db["Things"][id]["carried"] # #
394 if world_db["Things"][id]["T_LIFEPOINTS"] # #
395 if world_db["Things"][0]["fovmap"][ # #
396 world_db["Things"][id]["T_POSY"] * length # #
397 + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
398 pos = (world_db["Things"][id]["T_POSY"] * length # #
399 + world_db["Things"][id]["T_POSX"]) # #
400 if id == 0 or world_db["EMPATHY"]: # #
401 action = world_db["Things"][id]["T_COMMAND"] # #
403 name = world_db["ThingActions"][action]["TA_NAME"] # #
406 metamapB[pos] = ord(name[0]) # #
407 string = write_map(string, metamapB) # #
409 atomic_write(io_db["path_worldstate"], string, delete=False)
410 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
411 io_db["worldstate_updateable"] = False
415 """Replay game from record file.
417 Use opts.replay as breakpoint turn to which to replay automatically before
418 switching to manual input by non-meta commands in server input file
419 triggering further reads of record file. Ensure opts.replay is at least 1.
420 Run try_worldstate_update() before each interactive obey()/read_command().
424 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
425 " (if so late a turn is to be found).")
426 if not os.access(io_db["path_record"], os.F_OK):
427 raise SystemExit("No record file found to replay.")
428 io_db["file_record"] = open(io_db["path_record"], "r")
429 io_db["file_record"].prefix = "record file line "
430 io_db["file_record"].line_n = 1
431 while world_db["TURN"] < opts.replay:
432 line = io_db["file_record"].readline()
435 obey(line.rstrip(), io_db["file_record"].prefix
436 + str(io_db["file_record"].line_n))
437 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
439 try_worldstate_update()
440 obey(read_command(), "in file", replay=True)
444 """Play game by server input file commands. Before, load save file found.
446 If no save file is found, a new world is generated from the commands in the
447 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
448 command and all that follow via the server input file. Run
449 try_worldstate_update() before each interactive obey()/read_command().
451 if os.access(io_db["path_save"], os.F_OK):
452 obey_lines_in_file(io_db["path_save"], "save")
454 if not os.access(io_db["path_worldconf"], os.F_OK):
455 msg = "No world config file from which to start a new world."
456 raise SystemExit(msg)
457 obey_lines_in_file(io_db["path_worldconf"], "world config ",
459 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
461 try_worldstate_update()
462 obey(read_command(), "in file", do_record=True)
466 """(Re-)make island map.
468 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
469 start with one land cell in the middle, then go into cycle of repeatedly
470 selecting a random sea cell and transforming it into land if it is neighbor
471 to land. The cycle ends when a land cell is due to be created at the map's
472 border. Then put some trees on the map (TODO: more precise algorithm desc).
474 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
476 def is_neighbor(coordinates, type):
479 length = world_db["MAP_LENGTH"]
481 diag_west = x + (ind > 0)
482 diag_east = x + (ind < (length - 1))
483 pos = (y * length) + x
484 if (y > 0 and diag_east
485 and type == chr(world_db["MAP"][pos - length + ind])) \
487 and type == chr(world_db["MAP"][pos + 1])) \
488 or (y < (length - 1) and diag_east
489 and type == chr(world_db["MAP"][pos + length + ind])) \
490 or (y > 0 and diag_west
491 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
493 and type == chr(world_db["MAP"][pos - 1])) \
494 or (y < (length - 1) and diag_west
495 and type == chr(world_db["MAP"][pos + length - (not ind)])):
499 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
500 length = world_db["MAP_LENGTH"]
501 add_half_width = (not (length % 2)) * int(length / 2)
502 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
504 y = rand.next() % length
505 x = rand.next() % length
506 pos = (y * length) + x
507 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
508 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
510 world_db["MAP"][pos] = ord(".")
511 n_trees = int((length ** 2) / 16)
513 while (i_trees <= n_trees):
514 single_allowed = rand.next() % 32
515 y = rand.next() % length
516 x = rand.next() % length
517 pos = (y * length) + x
518 if "." == chr(world_db["MAP"][pos]) \
519 and ((not single_allowed) or is_neighbor((y, x), "X")):
520 world_db["MAP"][pos] = ord("X")
522 # This all-too-precise replica of the original C code misses iter_limit().
523 n_colons = int((length ** 2) / 16) # #
525 while (i_colons <= n_colons): # #
526 single_allowed = rand.next() % 256 # #
527 y = rand.next() % length # #
528 x = rand.next() % length # #
529 pos = (y * length) + x # #
530 if ("." == chr(world_db["MAP"][pos]) # #
531 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
532 world_db["MAP"][pos] = ord(":") # #
534 altar_placed = False # #
535 while not altar_placed: # #
536 y = rand.next() % length # #
537 x = rand.next() % length # #
538 pos = (y * length) + x # #
539 if (("." == chr(world_db["MAP"][pos] # #
540 or ":" == chr(world_db["MAP"][pos]))
541 and not is_neighbor((y, x), "X"))): # #
542 world_db["MAP"][pos] = ord("_") # #
543 world_db["altar"] = (y, x) # #
544 altar_placed = True # #
547 def update_map_memory(t, age_map=True):
548 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
550 def age_some_memdepthmap_on_nonfov_cells():
551 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
555 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
556 # if not ord_v == t["fovmap"][pos]
557 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
558 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
559 # if not rand.next() % (2 **
560 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
561 # t["T_MEMDEPTHMAP"][pos] += 1
562 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
563 fovmap = c_pointer_to_bytearray(t["fovmap"])
564 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
566 if not t["T_MEMMAP"]:
567 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
568 if not t["T_MEMDEPTHMAP"]:
569 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
573 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
574 if ord_v == t["fovmap"][pos]]:
575 t["T_MEMDEPTHMAP"][pos] = ord_0
576 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
578 age_some_memdepthmap_on_nonfov_cells()
579 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
580 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
582 for id in [id for id in world_db["Things"]
583 if not world_db["Things"][id]["carried"]]:
584 type = world_db["Things"][id]["T_TYPE"]
585 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
586 y = world_db["Things"][id]["T_POSY"]
587 x = world_db["Things"][id]["T_POSX"]
588 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
589 t["T_MEMTHING"].append((type, y, x))
592 def set_world_inactive():
593 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
595 if os.access(io_db["path_worldstate"], os.F_OK):
596 os.remove(io_db["path_worldstate"])
597 world_db["WORLD_ACTIVE"] = 0
600 def integer_test(val_string, min, max=None):
601 """Return val_string if possible integer >= min and <= max, else None."""
603 val = int(val_string)
604 if val < min or (max is not None and val > max):
608 msg = "Ignoring: Please use integer >= " + str(min)
610 msg += " and <= " + str(max)
616 def setter(category, key, min, max=None):
617 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
620 val = integer_test(val_string, min, max)
624 if category == "Thing":
625 id_store = command_tid
626 decorator = test_Thing_id
627 elif category == "ThingType":
628 id_store = command_ttid
629 decorator = test_ThingType_id
630 elif category == "ThingAction":
631 id_store = command_taid
632 decorator = test_ThingAction_id
636 val = integer_test(val_string, min, max)
638 world_db[category + "s"][id_store.id][key] = val
642 def build_fov_map(t):
643 """Build Thing's FOV map."""
644 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
645 fovmap = c_pointer_to_bytearray(t["fovmap"])
646 map = c_pointer_to_bytearray(world_db["MAP"])
647 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
648 raise RuntimeError("Malloc error in build_fov_Map().")
652 """Send quick usage info to log."""
653 strong_write(io_db["file_out"], "LOG "
654 + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
655 strong_write(io_db["file_out"], "LOG "
656 + "Use 'p' to pick up objects, and 'D' to drop them.\n")
657 strong_write(io_db["file_out"], "LOG "
658 + "Some objects can be used (such as: eaten) by 'u' if "
659 + "they are in your inventory. "
660 + "Use 'Up'/'Down' to navigate the inventory.\n")
661 strong_write(io_db["file_out"], "LOG "
662 + "Use 'l' to toggle 'look' mode (move an exploration cursor "
663 + "instead of the player over the map).\n")
664 strong_write(io_db["file_out"], "LOG "
665 + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
666 strong_write(io_db["file_out"], "LOG See README file for more details.\n")
669 def decrement_lifepoints(t):
670 """Decrement t's lifepoints by 1, and if to zero, corpse it.
672 If t is the player avatar, only blank its fovmap, so that the client may
673 still display memory data. On non-player things, erase fovmap and memory.
674 Dying actors drop all their things.
676 # 7DRL: Also decrements God's mood; deaths heavily so.
677 # 7DRL: Return 1 if death, else 0.
678 t["T_LIFEPOINTS"] -= 1
679 world_db["GOD_MOOD"] -= 1 # #
680 if 0 == t["T_LIFEPOINTS"]:
681 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
682 world_db["GOD_MOOD"] -= sadness # #
683 for id in t["T_CARRIES"]:
684 t["T_CARRIES"].remove(id)
685 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
686 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
687 world_db["Things"][id]["carried"] = False
688 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
689 if world_db["Things"][0] == t:
690 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
691 strong_write(io_db["file_out"], "LOG You die.\n")
692 strong_write(io_db["file_out"],
693 "LOG See README on how to start over.\n")
696 t["T_MEMMAP"] = False
697 t["T_MEMDEPTHMAP"] = False
703 def add_gods_favor(i): # #
704 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
705 def favor_multiplier(i):
707 threshold = math.e * x
708 mood = world_db["GOD_MOOD"]
711 i = i * math.log(mood / x)
712 elif -mood > threshold:
713 i = i / math.log(-mood / x)
715 if -mood > threshold:
716 i = i * math.log(-mood / x)
718 i = i / math.log(mood / x)
720 world_db["GOD_FAVOR"] += favor_multiplier(i)
723 def mv_yx_in_dir_legal(dir, y, x):
724 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
725 dir_c = dir.encode("ascii")[0]
726 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
728 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
729 return (test, libpr.result_y(), libpr.result_x())
732 def enter_altar(): # #
733 """What happens when the player enters the altar."""
734 if world_db["FAVOR_STAGE"] > 9000:
735 strong_write(io_db["file_out"],
736 "LOG You step on a soul-less slab of stone.\n")
738 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
739 if world_db["FAVOR_STAGE"] == 0:
740 world_db["FAVOR_STAGE"] = 1
741 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
742 + "\"I don't trust you. You intrude on the island's "
743 + "affairs. I think you're a nuisance at best, and a "
744 + "danger to my children at worst. I will give you a "
745 + "chance to lighten my mood, however: For a while now, "
746 + "I've been trying to spread the plant "
747 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
749 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
750 + "\"). I have not been very successful so far. Maybe "
751 + "you can make yourself useful there. I will count "
753 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
754 + " that grows to your favor.\n")
755 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
756 world_db["FAVOR_STAGE"] = 2
757 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
758 + "\"You could have done worse so far. Maybe you are not "
759 + "the worst to happen to this island since the metal "
760 + "birds threw the great lightning ball. Maybe you can "
761 + "help me spread another plant. It multiplies faster, "
762 + "and it is highly nutritious: "
763 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
765 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
766 + "\"). It is new. I give you the only example. Be very "
767 + "careful with it! I also give you another tool that "
768 + "might be helpful.\n")
769 id = id_setter(-1, "Things")
770 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
772 id = id_setter(-1, "Things")
773 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
775 elif world_db["FAVOR_STAGE"] == 2 and \
776 0 == len([id for id in world_db["Things"]
777 if world_db["Things"][id]["T_TYPE"]
778 == world_db["PLANT_1"]]):
779 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
780 + "\"I am greatly disappointed that you lost all "
781 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
782 + " this island had. Here is another one. It cost me "
783 + " great work. Be more careful this time.\n")
784 id = id_setter(-1, "Things")
785 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
788 elif world_db["GOD_FAVOR"] > 9000:
789 world_db["FAVOR_STAGE"] = 9001
790 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
791 + "\"You have proven yourself worthy of my respect. "
792 + "You were a good citizen to the island, and sometimes "
793 + "a better steward to its inhabitants than me. The "
794 + "island shall miss you when you leave. But you have "
795 + "earned the right to do so. Take this "
796 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
797 + " and USE it when you please. It will take you to "
798 + "where you came from. (But do feel free to stay here "
799 + "as long as you like.)\"\n")
800 id = id_setter(-1, "Things")
801 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
806 """Make t do nothing (but loudly, if player avatar)."""
807 if t == world_db["Things"][0]:
808 strong_write(io_db["file_out"], "LOG You wait.\n")
812 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
813 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
814 # 7DRL: Player entering the altar triggers enter_altar().
815 # 7DRL: Player with axe chops down trees.
817 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
818 t["T_POSY"], t["T_POSX"])
819 if 1 == move_result[0]:
820 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
821 hitted = [id for id in world_db["Things"]
822 if world_db["Things"][id] != t
823 if world_db["Things"][id]["T_LIFEPOINTS"]
824 if world_db["Things"][id]["T_POSY"] == move_result[1]
825 if world_db["Things"][id]["T_POSX"] == move_result[2]]
828 if t == world_db["Things"][0]:
829 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
830 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
831 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
833 add_gods_favor(-1) # #
835 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
836 strong_write(io_db["file_out"], "LOG " + hitter_name +
838 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
839 if test and t == world_db["Things"][0]: # #
840 add_gods_favor(-test) # #
842 if (ord("X") == world_db["MAP"][pos] # #
843 or ord("|") == world_db["MAP"][pos]): # #
844 carries_axe = False # #
845 for id in t["T_CARRIES"]: # #
846 type = world_db["Things"][id]["T_TYPE"] # #
847 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
848 carries_axe = True # #
851 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
852 if t == world_db["Things"][0]: # #
853 strong_write(io_db["file_out"], "LOG With your " # #
855 + ", you chop!\n") # #
856 if ord("X") == world_db["MAP"][pos]: # #
857 add_gods_favor(-1) # #
858 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
859 case_X = world_db["MAP"][pos] == ord("X") # #
860 if (chop_power > 0 # #
862 0 == int(rand.next() / chop_power)) # #
863 or (not case_X and # #
864 0 == int(rand.next() / (3 * chop_power))))): # #
865 if t == world_db["Things"][0]: # #
866 strong_write(io_db["file_out"], # #
867 "LOG You chop it down.\n") # #
868 if world_db["MAP"][pos] == ord("X"): # #
869 add_gods_favor(-10) # #
870 world_db["MAP"][pos] = ord(".") # #
871 i = 3 if case_X else 1 # #
872 for i in range(i): # #
873 id = id_setter(-1, "Things") # #
874 world_db["Things"][id] = \
875 new_Thing(world_db["LUMBER"], # #
876 (move_result[1], move_result[2])) # #
879 passable = ("." == chr(world_db["MAP"][pos]) or
880 ":" == chr(world_db["MAP"][pos]) or # #
881 "_" == chr(world_db["MAP"][pos])) # #
882 dir = [dir for dir in directions_db
883 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
885 t["T_POSY"] = move_result[1]
886 t["T_POSX"] = move_result[2]
887 for id in t["T_CARRIES"]:
888 world_db["Things"][id]["T_POSY"] = move_result[1]
889 world_db["Things"][id]["T_POSX"] = move_result[2]
891 if t == world_db["Things"][0]:
892 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
893 if (move_result[1] == world_db["altar"][0] and # #
894 move_result[2] == world_db["altar"][1]): # #
896 elif t == world_db["Things"][0]:
897 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
900 def actor_pick_up(t):
901 """Make t pick up (topmost?) Thing from ground into inventory.
903 Define topmostness by how low the thing's type ID is.
905 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
906 used_slots = len(t["T_CARRIES"]) # #
907 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
908 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
909 if not world_db["Things"][id]["carried"]
910 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
911 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
915 tid = world_db["Things"][iid]["T_TYPE"]
916 if lowest_tid == -1 or tid < lowest_tid:
919 world_db["Things"][id]["carried"] = True
920 type = world_db["Things"][id]["T_TYPE"] # #
921 if (t != world_db["Things"][0] # #
922 and world_db["Things"][id]["T_PLAYERDROP"] # #
923 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
924 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
925 add_gods_favor(score) # #
926 world_db["Things"][id]["T_PLAYERDROP"] = 0 # #
927 t["T_CARRIES"].append(id)
928 if t == world_db["Things"][0]:
929 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
930 elif t == world_db["Things"][0]:
931 err = "You try to pick up an object, but there is none."
932 strong_write(io_db["file_out"], "LOG " + err + "\n")
933 elif t == world_db["Things"][0]: # #
934 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
935 "No storage room to carry more.\n") # #
939 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
940 # TODO: Handle case where T_ARGUMENT matches nothing.
941 if len(t["T_CARRIES"]):
942 id = t["T_CARRIES"][t["T_ARGUMENT"]]
943 t["T_CARRIES"].remove(id)
944 world_db["Things"][id]["carried"] = False
945 if t == world_db["Things"][0]:
946 strong_write(io_db["file_out"], "LOG You drop an object.\n")
947 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
948 elif t == world_db["Things"][0]:
949 err = "You try to drop an object, but you own none."
950 strong_write(io_db["file_out"], "LOG " + err + "\n")
954 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
955 # TODO: Handle case where T_ARGUMENT matches nothing.
956 # 7DLR: Handle SLIPPERS-type Thing use.
957 if len(t["T_CARRIES"]):
958 id = t["T_CARRIES"][t["T_ARGUMENT"]]
959 type = world_db["Things"][id]["T_TYPE"]
960 if type == world_db["SLIPPERS"]: # #
961 if t == world_db["Things"][0]: # #
962 strong_write(io_db["file_out"], "LOG You use the " # #
963 + world_db["ThingTypes"][type]["TT_NAME"] # #
964 + ". It glows in wondrous colors, and emits " # #
965 + "a sound as if from a dying cat. The " # #
966 + "Island God laughs.\n") # #
967 t["T_LIFEPOINTS"] = 1 # #
968 decrement_lifepoints(t) # #
969 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
970 and t == world_db["Things"][0]): # #
971 strong_write(io_db["file_out"], # #
972 "LOG To use this item for chopping, move " # #
973 "towards a tree while carrying it in " # #
974 "your inventory.\n") # #
975 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
976 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
977 if (world_db["MAP"][pos] == ord("X") # #
978 or world_db["MAP"][pos] == ord("|")): # #
979 strong_write(io_db["file_out"], # #
980 "LOG Can't build when standing on barrier.\n") # #
982 for id in [id for id in world_db["Things"]
983 if not world_db["Things"][id] == t
984 if not world_db["Things"][id]["carried"]
985 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
986 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
987 strong_write(io_db["file_out"],
988 "LOG Can't build when standing objects.\n") # #
990 for id in t["T_CARRIES"]: # #
991 type_tool = world_db["Things"][id]["T_TYPE"] # #
992 if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
996 for id in t["T_CARRIES"]: # #
997 type_material = world_db["Things"][id]["T_TYPE"] # #
998 if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
1002 if wood_id != None: # #
1003 t["T_CARRIES"].remove(wood_id) # #
1004 del world_db["Things"][wood_id] # #
1005 world_db["MAP"][pos] = ord("|") # #
1006 strong_write(io_db["file_out"], "LOG With your " # #
1007 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
1008 + " you build a wooden barrier from your " # #
1009 + world_db["ThingTypes"][type_material] # #
1013 strong_write(io_db["file_out"], "LOG You can't use a " # #
1014 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
1015 + " without some wood in your inventory.\n") # #
1016 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
1017 t["T_CARRIES"].remove(id)
1018 del world_db["Things"][id]
1019 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1020 if t == world_db["Things"][0]:
1021 strong_write(io_db["file_out"],
1022 "LOG You consume this object.\n")
1023 elif t == world_db["Things"][0]:
1024 strong_write(io_db["file_out"],
1025 "LOG You try to use this object, but fail.\n")
1026 elif t == world_db["Things"][0]:
1027 strong_write(io_db["file_out"],
1028 "LOG You try to use an object, but you own none.\n")
1031 def thingproliferation(t, prol_map):
1032 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1034 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1035 marked "." in prol_map. If there are several map cell candidates, one is
1038 # 7DRL: success increments God's mood
1039 # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1040 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1041 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1043 for dir in [directions_db[key] for key in directions_db]:
1044 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1045 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1046 if mv_result[0] and \
1047 (ord(":") == prol_map[pos] # #
1048 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1049 and ord(".") == prol_map[pos])):
1050 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1051 # * world_db["MAP_LENGTH"]
1053 candidates.append((mv_result[1], mv_result[2]))
1055 i = rand.next() % len(candidates)
1056 id = id_setter(-1, "Things")
1057 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1058 world_db["Things"][id] = newT
1059 animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1061 world_db["GOD_MOOD"] += animacy # #
1063 world_db["GOD_MOOD"] += 1 # #
1064 if (world_db["FAVOR_STAGE"] > 0 # #
1065 and t["T_TYPE"] == world_db["PLANT_0"]): # #
1066 world_db["GOD_FAVOR"] += 5 # #
1067 elif t["T_TYPE"] == world_db["PLANT_1"]: # #
1068 world_db["GOD_FAVOR"] += 25 # #
1072 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
1074 On success, decrease satiation score by 32.
1076 # 7DRL: Successful heals increment God's mood.
1077 if t["T_SATIATION"] > 0 \
1078 and t["T_LIFEPOINTS"] < \
1079 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
1080 and 0 == (rand.next() % 31) \
1081 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
1082 if world_db["ThingActions"][id]["TA_NAME"] ==
1084 t["T_LIFEPOINTS"] += 1
1085 world_db["GOD_MOOD"] += 1 # #
1086 t["T_SATIATION"] -= 32
1087 if t == world_db["Things"][0]:
1088 strong_write(io_db["file_out"], "LOG You heal.\n")
1092 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1093 if t["T_SATIATION"] > -32768:
1094 max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
1095 t["T_SATIATION"] -= int(math.sqrt(max_hp))
1096 if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
1097 if t == world_db["Things"][0]:
1098 if t["T_SATIATION"] < 0:
1099 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1101 strong_write(io_db["file_out"],
1102 "LOG You suffer from over-eating.\n")
1103 decrement_lifepoints(t)
1106 def get_dir_to_target(t, filter):
1107 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1109 The path-wise nearest target is chosen, via the shortest available path.
1110 Target must not be t. On succcess, return positive value, else False.
1112 "a": Thing in FOV is below a certain distance, animate, but of ThingType
1113 that is not t's, and starts out weaker than t is; build path as
1114 avoiding things of t's ThingType
1115 "f": neighbor cell (not inhabited by any animate Thing) further away from
1116 animate Thing not further than x steps away and in FOV and of a
1117 ThingType that is not t's, and starts out stronger or as strong as t
1118 is currently; or (cornered), if no such flight cell, but Thing of
1119 above criteria is too near,1 a cell closer to it, or, if less near,
1121 "c": Thing in memorized map is consumable
1122 "s": memory map cell with greatest-reachable degree of unexploredness
1125 def zero_score_map_where_char_on_memdepthmap(c):
1126 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1127 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1128 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1129 # set_map_score(i, 0)
1130 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1131 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1132 raise RuntimeError("No score map allocated for "
1133 "zero_score_map_where_char_on_memdepthmap().")
1135 def set_map_score(pos, score):
1136 test = libpr.set_map_score(pos, score)
1138 raise RuntimeError("No score map allocated for set_map_score().")
1140 def get_map_score(pos):
1141 result = libpr.get_map_score(pos)
1143 raise RuntimeError("No score map allocated for get_map_score().")
1147 if t["fovmap"] and ("a" == filter or "f" == filter):
1148 for id in world_db["Things"]:
1149 Thing = world_db["Things"][id]
1150 if Thing != t and Thing["T_LIFEPOINTS"] and \
1151 t["T_TYPE"] != Thing["T_TYPE"] and \
1152 'v' == chr(t["fovmap"][(Thing["T_POSY"]
1153 * world_db["MAP_LENGTH"])
1154 + Thing["T_POSX"]]):
1155 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1156 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1157 t["T_LIFEPOINTS"]) \
1158 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1161 elif t["T_MEMMAP"] and "c" == filter:
1162 for mt in t["T_MEMTHING"]:
1163 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1165 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1169 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1170 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1171 # ord_dot = ord(".")
1172 # memmap = t["T_MEMMAP"]
1173 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1174 # if ord_dot == memmap[i]]:
1175 # set_map_score(i, 65534) # i.e. 65535-1
1176 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1177 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1178 raise RuntimeError("No score map allocated for "
1179 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1181 def init_score_map():
1182 test = libpr.init_score_map()
1184 raise RuntimeError("Malloc error in init_score_map().")
1186 ord_blank = ord(" ")
1187 set_cells_passable_on_memmap_to_65534_on_scoremap()
1189 for id in world_db["Things"]:
1190 Thing = world_db["Things"][id]
1191 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1193 if t != Thing and Thing["T_LIFEPOINTS"] and \
1194 t["T_TYPE"] != Thing["T_TYPE"] and \
1195 ord_v == t["fovmap"][pos] and \
1196 t["T_LIFEPOINTS"] > \
1197 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1198 set_map_score(pos, 0)
1199 elif t["T_TYPE"] == Thing["T_TYPE"]:
1200 set_map_score(pos, 65535)
1202 for id in [id for id in world_db["Things"]
1203 if world_db["Things"][id]["T_LIFEPOINTS"]]:
1204 Thing = world_db["Things"][id]
1205 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1207 if t["T_TYPE"] != Thing["T_TYPE"] and \
1208 ord_v == t["fovmap"][pos] and \
1209 t["T_LIFEPOINTS"] <= \
1210 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1211 set_map_score(pos, 0)
1213 for mt in [mt for mt in t["T_MEMTHING"]
1214 if ord_blank != t["T_MEMMAP"][mt[1]
1215 * world_db["MAP_LENGTH"]
1217 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1218 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1220 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1222 def rand_target_dir(neighbors, cmp, dirs):
1225 for i in range(len(dirs)):
1226 if cmp == neighbors[i]:
1227 candidates.append(dirs[i])
1229 return candidates[rand.next() % n_candidates] if n_candidates else 0
1231 def get_neighbor_scores(dirs, eye_pos):
1233 if libpr.ready_neighbor_scores(eye_pos):
1234 raise RuntimeError("No score map allocated for " +
1235 "ready_neighbor_scores.()")
1236 for i in range(len(dirs)):
1237 scores.append(libpr.get_neighbor_score(i))
1240 def get_dir_from_neighbors():
1241 dir_to_target = False
1243 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1244 neighbors = get_neighbor_scores(dirs, eye_pos)
1246 inhabited = [world_db["Things"][id]["T_POSY"]
1247 * world_db["MAP_LENGTH"]
1248 + world_db["Things"][id]["T_POSX"]
1249 for id in world_db["Things"]
1250 if world_db["Things"][id]["T_LIFEPOINTS"]]
1251 for i in range(len(dirs)):
1252 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1253 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1255 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1256 neighbors[i] = 65535
1258 minmax_start = 0 if "f" == filter else 65535 - 1
1259 minmax_neighbor = minmax_start
1260 for i in range(len(dirs)):
1261 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1262 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1263 or ("f" != filter and minmax_neighbor > neighbors[i]):
1264 minmax_neighbor = neighbors[i]
1265 if minmax_neighbor != minmax_start:
1266 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1268 if not dir_to_target:
1269 if 1 == get_map_score(eye_pos):
1270 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1271 elif 3 >= get_map_score(eye_pos):
1272 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1274 world_db["ThingActions"][id]["TA_NAME"]
1277 elif dir_to_target and 3 < get_map_score(eye_pos):
1279 elif "a" == filter and 10 <= get_map_score(eye_pos):
1281 return dir_to_target
1283 dir_to_target = False
1285 run_i = 9 + 1 if "s" == filter else 1
1286 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1289 mem_depth_c = b'9' if b' ' == mem_depth_c \
1290 else bytes([mem_depth_c[0] - 1])
1291 if libpr.dijkstra_map():
1292 raise RuntimeError("No score map allocated for dijkstra_map().")
1293 dir_to_target = get_dir_from_neighbors()
1294 libpr.free_score_map()
1295 if dir_to_target and str == type(dir_to_target):
1296 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1297 if world_db["ThingActions"][id]["TA_NAME"]
1299 t["T_ARGUMENT"] = ord(dir_to_target)
1300 return dir_to_target
1303 def standing_on_food(t):
1304 """Return True/False whether t is standing on a consumable."""
1305 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1306 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1307 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1308 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1309 ["TT_TOOL"] == "food"]:
1314 def get_inventory_slot_to_consume(t):
1315 """Return slot Id of strongest consumable in t's inventory, else -1."""
1319 for id in t["T_CARRIES"]:
1320 type = world_db["Things"][id]["T_TYPE"]
1321 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1322 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1323 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1330 """Determine next command/argment for actor t via AI algorithms.
1332 AI will look for, and move towards, enemies (animate Things not of their
1333 own ThingType); if they see none, they will consume consumables in their
1334 inventory; if there are none, they will pick up what they stand on if they
1335 stand on consumables; if they stand on none, they will move towards the
1336 next consumable they see or remember on the map; if they see or remember
1337 none, they will explore parts of the map unseen since ever or for at least
1338 one turn; if there is nothing to explore, they will simply wait.
1340 # 7DRL add: Don't pick up or search things when inventory is full.
1341 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1342 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1343 if not get_dir_to_target(t, "f"):
1344 sel = get_inventory_slot_to_consume(t)
1346 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1347 if world_db["ThingActions"][id]["TA_NAME"]
1349 t["T_ARGUMENT"] = sel
1350 elif standing_on_food(t) \
1351 and (len(t["T_CARRIES"]) < # #
1352 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1353 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1354 if world_db["ThingActions"][id]["TA_NAME"]
1357 (len(t["T_CARRIES"]) < # #
1358 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1359 and get_dir_to_target(t, "c"))) and \
1360 (not get_dir_to_target(t, "a")):
1361 get_dir_to_target(t, "s")
1365 """Run game world and its inhabitants until new player input expected."""
1367 whilebreaker = False
1368 while world_db["Things"][0]["T_LIFEPOINTS"]:
1369 proliferable_map = world_db["MAP"][:]
1370 for id in [id for id in world_db["Things"]
1371 if not world_db["Things"][id]["carried"]]:
1372 y = world_db["Things"][id]["T_POSY"]
1373 x = world_db["Things"][id]["T_POSX"]
1374 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1375 for id in [id for id in world_db["Things"]]: # Only what's from start!
1376 if not id in world_db["Things"] or \
1377 world_db["Things"][id]["carried"]: # May have been consumed or
1378 continue # picked up during turn …
1379 Thing = world_db["Things"][id]
1380 if Thing["T_LIFEPOINTS"]:
1381 if not Thing["T_COMMAND"]:
1382 update_map_memory(Thing)
1389 if Thing["T_LIFEPOINTS"]:
1390 Thing["T_PROGRESS"] += 1
1391 taid = [a for a in world_db["ThingActions"]
1392 if a == Thing["T_COMMAND"]][0]
1393 ThingAction = world_db["ThingActions"][taid]
1394 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1395 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1396 Thing["T_COMMAND"] = 0
1397 Thing["T_PROGRESS"] = 0
1398 thingproliferation(Thing, proliferable_map)
1401 world_db["TURN"] += 1
1404 def new_Thing(type, pos=(0, 0)):
1405 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1407 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1412 "T_PLAYERDROP": 0, # #
1420 "T_MEMDEPTHMAP": False,
1423 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1424 build_fov_map(thing)
1428 def id_setter(id, category, id_store=False, start_at_1=False):
1429 """Set ID of object of category to manipulate ID unused? Create new one.
1431 The ID is stored as id_store.id (if id_store is set). If the integer of the
1432 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1433 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1434 always returned when no new object is created, otherwise the new object's
1437 min = 0 if start_at_1 else -1
1439 id = integer_test(id, min)
1441 if id in world_db[category]:
1446 if (start_at_1 and 0 == id) \
1447 or ((not start_at_1) and (id < 0)):
1448 id = 0 if start_at_1 else -1
1451 if id not in world_db[category]:
1459 """Send PONG line to server output file."""
1460 strong_write(io_db["file_out"], "PONG\n")
1464 """Abort server process."""
1465 if None == opts.replay:
1466 if world_db["WORLD_ACTIVE"]:
1468 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1469 raise SystemExit("received QUIT command")
1472 def command_thingshere(str_y, str_x):
1473 """Write to out file list of Things known to player at coordinate y, x."""
1474 # 7DRL: terrain, too
1475 if world_db["WORLD_ACTIVE"]:
1476 y = integer_test(str_y, 0, 255)
1477 x = integer_test(str_x, 0, 255)
1478 length = world_db["MAP_LENGTH"]
1479 if None != y and None != x and y < length and x < length:
1480 pos = (y * world_db["MAP_LENGTH"]) + x
1481 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1482 pos = y * world_db["MAP_LENGTH"] + x; # #
1483 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1484 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1485 for id in world_db["Things"]
1486 if not world_db["Things"][id]["carried"]
1487 if world_db["Things"][id]["T_TYPE"] == tid
1488 if y == world_db["Things"][id]["T_POSY"]
1489 if x == world_db["Things"][id]["T_POSX"]]:
1490 type = world_db["Things"][id]["T_TYPE"]
1491 name = world_db["ThingTypes"][type]["TT_NAME"]
1492 strong_write(io_db["file_out"], name + "\n")
1494 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1495 for mt in world_db["Things"][0]["T_MEMTHING"]
1496 if mt[0] == tid if y == mt[1] if x == mt[2]]:
1497 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1498 strong_write(io_db["file_out"], name + "\n")
1499 if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"): # #
1500 name = "(terrain: SEA)" # #
1501 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."): # #
1502 name = "(terrain: EARTH)" # #
1503 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"): # #
1504 name = "(terrain: SOIL)" # #
1505 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"): # #
1506 name = "(terrain: TREE)" # #
1507 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"): # #
1508 name = "(terrain: WALL)" # #
1509 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"): # #
1510 name = "(terrain: ALTAR)" # #
1513 strong_write(io_db["file_out"], name + "\n") # #
1514 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1516 print("Ignoring: Invalid map coordinates.")
1518 print("Ignoring: Command only works on existing worlds.")
1521 def play_commander(action, args=False):
1522 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1524 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1528 id = [x for x in world_db["ThingActions"]
1529 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1530 world_db["Things"][0]["T_COMMAND"] = id
1533 def set_command_and_argument_int(str_arg):
1534 val = integer_test(str_arg, 0, 255)
1536 world_db["Things"][0]["T_ARGUMENT"] = val
1539 def set_command_and_argument_movestring(str_arg):
1540 if str_arg in directions_db:
1541 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1544 print("Ignoring: Argument must be valid direction string.")
1546 if action == "move":
1547 return set_command_and_argument_movestring
1549 return set_command_and_argument_int
1554 def command_seedrandomness(seed_string):
1555 """Set rand seed to int(seed_string)."""
1556 val = integer_test(seed_string, 0, 4294967295)
1561 def command_makeworld(seed_string):
1562 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1564 Seed rand with seed. Do more only with a "wait" ThingAction and
1565 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1566 world_db["Things"] emptied, call make_map() and set
1567 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1568 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1569 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1570 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1574 # def free_pos(plant=False):
1575 def free_pos(plant=False): # #
1578 err = "Space to put thing on too hard to find. Map too small?"
1580 y = rand.next() % world_db["MAP_LENGTH"]
1581 x = rand.next() % world_db["MAP_LENGTH"]
1582 pos = y * world_db["MAP_LENGTH"] + x;
1584 and "." == chr(world_db["MAP"][pos])) \
1585 or ":" == chr(world_db["MAP"][pos]): # #
1589 raise SystemExit(err)
1590 # Replica of C code, wrongly ignores animatedness of new Thing.
1591 pos_clear = (0 == len([id for id in world_db["Things"]
1592 if world_db["Things"][id]["T_LIFEPOINTS"]
1593 if world_db["Things"][id]["T_POSY"] == y
1594 if world_db["Things"][id]["T_POSX"] == x]))
1599 val = integer_test(seed_string, 0, 4294967295)
1603 player_will_be_generated = False
1604 playertype = world_db["PLAYER_TYPE"]
1605 for ThingType in world_db["ThingTypes"]:
1606 if playertype == ThingType:
1607 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1608 player_will_be_generated = True
1610 if not player_will_be_generated:
1611 print("Ignoring: No player type with start number >0 defined.")
1614 for ThingAction in world_db["ThingActions"]:
1615 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1618 print("Ignoring: No thing action with name 'wait' defined.")
1620 for name in specials: # #
1621 if world_db[name] not in world_db["ThingTypes"]: # #
1622 print("Ignoring: No valid " + name + " set.") # #
1624 world_db["Things"] = {}
1626 world_db["WORLD_ACTIVE"] = 1
1627 world_db["TURN"] = 1
1628 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1629 id = id_setter(-1, "Things")
1630 world_db["Things"][id] = new_Thing(playertype, free_pos())
1631 if not world_db["Things"][0]["fovmap"]:
1632 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1633 world_db["Things"][0]["fovmap"] = empty_fovmap
1634 update_map_memory(world_db["Things"][0])
1635 for type in world_db["ThingTypes"]:
1636 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1637 if type != playertype:
1638 id = id_setter(-1, "Things")
1639 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1640 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1641 strong_write(io_db["file_out"], "NEW_WORLD\n")
1645 def command_maplength(maplength_string):
1646 """Redefine map length. Invalidate map, therefore lose all things on it."""
1647 val = integer_test(maplength_string, 1, 256)
1649 world_db["MAP_LENGTH"] = val
1650 world_db["MAP"] = False
1651 set_world_inactive()
1652 world_db["Things"] = {}
1653 libpr.set_maplength(val)
1656 def command_worldactive(worldactive_string):
1657 """Toggle world_db["WORLD_ACTIVE"] if possible.
1659 An active world can always be set inactive. An inactive world can only be
1660 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1661 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1662 Also call log_help().
1664 # 7DRL: altar must be on map, and specials must be set for active world.
1665 val = integer_test(worldactive_string, 0, 1)
1667 if 0 != world_db["WORLD_ACTIVE"]:
1669 set_world_inactive()
1671 print("World already active.")
1672 elif 0 == world_db["WORLD_ACTIVE"]:
1674 for ThingAction in world_db["ThingActions"]:
1675 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1678 player_exists = False
1679 for Thing in world_db["Things"]:
1681 player_exists = True
1683 specials_set = True # #
1684 for name in specials: # #
1685 if world_db[name] not in world_db["ThingTypes"]: # #
1686 specials_set = False # #
1687 altar_found = False # #
1688 if world_db["MAP"]: # #
1689 pos = world_db["MAP"].find(b'_') # #
1691 y = int(pos / world_db["MAP_LENGTH"]) # #
1692 x = pos % world_db["MAP_LENGTH"] # #
1693 world_db["altar"] = (y, x) # #
1694 altar_found = True # #
1695 if wait_exists and player_exists and world_db["MAP"] \
1696 and specials_set: # #
1697 for id in world_db["Things"]:
1698 if world_db["Things"][id]["T_LIFEPOINTS"]:
1699 build_fov_map(world_db["Things"][id])
1701 update_map_memory(world_db["Things"][id], False)
1702 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1703 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1704 world_db["Things"][0]["fovmap"] = empty_fovmap
1705 world_db["WORLD_ACTIVE"] = 1
1708 print("Ignoring: Not all conditions for world activation met.")
1711 def specialtypesetter(name): # #
1712 """Setter world_db[name], deactivating world if set int no ThingType."""
1713 def helper(str_int):
1714 val = integer_test(str_int, 0)
1716 world_db[name] = val
1717 if world_db["WORLD_ACTIVE"] \
1718 and world_db[name] not in world_db["ThingTypes"]:
1719 world_db["WORLD_ACTIVE"] = 0
1720 print(name + " fits no known ThingType, deactivating world.")
1724 def test_for_id_maker(object, category):
1725 """Return decorator testing for object having "id" attribute."""
1728 if hasattr(object, "id"):
1731 print("Ignoring: No " + category +
1732 " defined to manipulate yet.")
1737 def command_tid(id_string):
1738 """Set ID of Thing to manipulate. ID unused? Create new one.
1740 Default new Thing's type to the first available ThingType, others: zero.
1742 id = id_setter(id_string, "Things", command_tid)
1744 if world_db["ThingTypes"] == {}:
1745 print("Ignoring: No ThingType to settle new Thing in.")
1747 type = list(world_db["ThingTypes"].keys())[0]
1748 world_db["Things"][id] = new_Thing(type)
1751 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1755 def command_tcommand(str_int):
1756 """Set T_COMMAND of selected Thing."""
1757 val = integer_test(str_int, 0)
1759 if 0 == val or val in world_db["ThingActions"]:
1760 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1762 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1766 def command_ttype(str_int):
1767 """Set T_TYPE of selected Thing."""
1768 val = integer_test(str_int, 0)
1770 if val in world_db["ThingTypes"]:
1771 world_db["Things"][command_tid.id]["T_TYPE"] = val
1773 print("Ignoring: ThingType ID belongs to no known ThingType.")
1777 def command_tcarries(str_int):
1778 """Append int(str_int) to T_CARRIES of selected Thing.
1780 The ID int(str_int) must not be of the selected Thing, and must belong to a
1781 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1783 val = integer_test(str_int, 0)
1785 if val == command_tid.id:
1786 print("Ignoring: Thing cannot carry itself.")
1787 elif val in world_db["Things"] \
1788 and not world_db["Things"][val]["carried"]:
1789 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1790 world_db["Things"][val]["carried"] = True
1792 print("Ignoring: Thing not available for carrying.")
1793 # Note that the whole carrying structure is different from the C version:
1794 # Carried-ness is marked by a "carried" flag, not by Things containing
1795 # Things internally.
1799 def command_tmemthing(str_t, str_y, str_x):
1800 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1802 The type must fit to an existing ThingType, and the position into the map.
1804 type = integer_test(str_t, 0)
1805 posy = integer_test(str_y, 0, 255)
1806 posx = integer_test(str_x, 0, 255)
1807 if None != type and None != posy and None != posx:
1808 if type not in world_db["ThingTypes"] \
1809 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1810 print("Ignoring: Illegal value for thing type or position.")
1812 memthing = (type, posy, posx)
1813 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1816 def setter_map(maptype):
1817 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1819 If no map of maptype exists yet, initialize it with ' ' bytes first.
1822 def valid_map_line(str_int, mapline):
1823 val = integer_test(str_int, 0, 255)
1825 if val >= world_db["MAP_LENGTH"]:
1826 print("Illegal value for map line number.")
1827 elif len(mapline) != world_db["MAP_LENGTH"]:
1828 print("Map line length is unequal map width.")
1833 def nonThingMap_helper(str_int, mapline):
1834 val = valid_map_line(str_int, mapline)
1836 length = world_db["MAP_LENGTH"]
1837 if not world_db["MAP"]:
1838 map = bytearray(b' ' * (length ** 2))
1840 map = world_db["MAP"]
1841 map[val * length:(val * length) + length] = mapline.encode()
1842 if not world_db["MAP"]:
1843 world_db["MAP"] = map
1846 def ThingMap_helper(str_int, mapline):
1847 val = valid_map_line(str_int, mapline)
1849 length = world_db["MAP_LENGTH"]
1850 if not world_db["Things"][command_tid.id][maptype]:
1851 map = bytearray(b' ' * (length ** 2))
1853 map = world_db["Things"][command_tid.id][maptype]
1854 map[val * length:(val * length) + length] = mapline.encode()
1855 if not world_db["Things"][command_tid.id][maptype]:
1856 world_db["Things"][command_tid.id][maptype] = map
1858 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1861 def setter_tpos(axis):
1862 """Generate setter for T_POSX or T_POSY of selected Thing.
1864 If world is active, rebuilds animate things' fovmap, player's memory map.
1867 def helper(str_int):
1868 val = integer_test(str_int, 0, 255)
1870 if val < world_db["MAP_LENGTH"]:
1871 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1872 if world_db["WORLD_ACTIVE"] \
1873 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1874 build_fov_map(world_db["Things"][command_tid.id])
1875 if 0 == command_tid.id:
1876 update_map_memory(world_db["Things"][command_tid.id])
1878 print("Ignoring: Position is outside of map.")
1882 def command_ttid(id_string):
1883 """Set ID of ThingType to manipulate. ID unused? Create new one.
1885 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1888 id = id_setter(id_string, "ThingTypes", command_ttid)
1890 world_db["ThingTypes"][id] = {
1891 "TT_NAME": "(none)",
1894 "TT_PROLIFERATE": 0,
1895 "TT_START_NUMBER": 0,
1896 "TT_STORAGE": 0, # #
1903 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1907 def command_ttname(name):
1908 """Set TT_NAME of selected ThingType."""
1909 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1913 def command_tttool(name):
1914 """Set TT_TOOL of selected ThingType."""
1915 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1919 def command_ttsymbol(char):
1920 """Set TT_SYMBOL of selected ThingType. """
1922 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1924 print("Ignoring: Argument must be single character.")
1928 def command_ttcorpseid(str_int):
1929 """Set TT_CORPSE_ID of selected ThingType."""
1930 val = integer_test(str_int, 0)
1932 if val in world_db["ThingTypes"]:
1933 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1935 print("Ignoring: Corpse ID belongs to no known ThignType.")
1938 def command_taid(id_string):
1939 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1941 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1943 id = id_setter(id_string, "ThingActions", command_taid, True)
1945 world_db["ThingActions"][id] = {
1951 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1954 @test_ThingAction_id
1955 def command_taname(name):
1956 """Set TA_NAME of selected ThingAction.
1958 The name must match a valid thing action function. If after the name
1959 setting no ThingAction with name "wait" remains, call set_world_inactive().
1961 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1962 or name == "pick_up":
1963 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1964 if 1 == world_db["WORLD_ACTIVE"]:
1965 wait_defined = False
1966 for id in world_db["ThingActions"]:
1967 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1970 if not wait_defined:
1971 set_world_inactive()
1973 print("Ignoring: Invalid action name.")
1974 # In contrast to the original,naming won't map a function to a ThingAction.
1978 """Call ai() on player Thing, then turn_over()."""
1979 ai(world_db["Things"][0])
1983 """Commands database.
1985 Map command start tokens to ([0]) number of expected command arguments, ([1])
1986 the command's meta-ness (i.e. is it to be written to the record file, is it to
1987 be ignored in replay mode if read from server input file), and ([2]) a function
1991 "QUIT": (0, True, command_quit),
1992 "PING": (0, True, command_ping),
1993 "THINGS_HERE": (2, True, command_thingshere),
1994 "MAKE_WORLD": (1, False, command_makeworld),
1995 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1996 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1997 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1998 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1999 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
2000 "MAP_LENGTH": (1, False, command_maplength),
2001 "WORLD_ACTIVE": (1, False, command_worldactive),
2002 "MAP": (2, False, setter_map("MAP")),
2003 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
2004 "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")), # #
2005 "PLANT_0": (1, False, specialtypesetter("PLANT_0")), # #
2006 "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
2007 "LUMBER": (1, False, specialtypesetter("LUMBER")), # #
2008 "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
2009 "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)), # #
2010 "TA_ID": (1, False, command_taid),
2011 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
2012 "TA_NAME": (1, False, command_taname),
2013 "TT_ID": (1, False, command_ttid),
2014 "TT_NAME": (1, False, command_ttname),
2015 "TT_TOOL": (1, False, command_tttool),
2016 "TT_SYMBOL": (1, False, command_ttsymbol),
2017 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
2018 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
2019 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
2021 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
2023 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
2024 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
2025 "T_ID": (1, False, command_tid),
2026 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
2027 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
2028 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
2029 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
2030 "T_COMMAND": (1, False, command_tcommand),
2031 "T_TYPE": (1, False, command_ttype),
2032 "T_CARRIES": (1, False, command_tcarries),
2033 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2034 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2035 "T_MEMTHING": (3, False, command_tmemthing),
2036 "T_POSY": (1, False, setter_tpos("Y")),
2037 "T_POSX": (1, False, setter_tpos("X")),
2038 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
2039 "wait": (0, False, play_commander("wait")),
2040 "move": (1, False, play_commander("move")),
2041 "pick_up": (0, False, play_commander("pick_up")),
2042 "drop": (1, False, play_commander("drop", True)),
2043 "use": (1, False, play_commander("use", True)),
2044 "ai": (0, False, command_ai)
2046 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2049 """World state database. With sane default values. (Randomness is in rand.)"""
2058 "FAVOR_STAGE": 0, # #
2071 """Special type settings."""
2072 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"] # #
2074 """Mapping of direction names to internal direction chars."""
2075 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2076 "west": "s", "north-west": "w", "north-east": "e"}
2078 """File IO database."""
2080 "path_save": "save",
2081 "path_record": "record_save",
2082 "path_worldconf": "confserver/world",
2083 "path_server": "server/",
2084 "path_in": "server/in",
2085 "path_out": "server/out",
2086 "path_worldstate": "server/worldstate",
2087 "tmp_suffix": "_tmp",
2088 "kicked_by_rival": False,
2089 "worldstate_updateable": False
2094 libpr = prep_library()
2095 rand = RandomnessIO()
2096 opts = parse_command_line_arguments()
2098 io_db["path_save"] = opts.savefile
2099 io_db["path_record"] = "record_" + opts.savefile
2102 io_db["verbose"] = True
2103 if None != opts.replay:
2107 except SystemExit as exit:
2108 print("ABORTING: " + exit.args[0])
2110 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")