3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
103 """Send "msg" to log."""
104 strong_write(io_db["file_out"], "LOG " + msg + "\n")
107 def obey(command, prefix, replay=False, do_record=False):
108 """Call function from commands_db mapped to command's first token.
110 Tokenize command string with shlex.split(comments=True). If replay is set,
111 a non-meta command from the commands_db merely triggers obey() on the next
112 command from the records file. If not, non-meta commands set
113 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
114 do_record is set, are recorded to io_db["record_chunk"], and save_world()
115 is called (and io_db["record_chunk"] written) if 15 seconds have passed
116 since the last time it was called. The prefix string is inserted into the
117 server's input message between its beginning 'input ' and ':'. All activity
118 is preceded by a server_test() call. Commands that start with a lowercase
119 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
123 print("input " + prefix + ": " + command)
125 tokens = shlex.split(command, comments=True)
126 except ValueError as err:
127 print("Can't tokenize command string: " + str(err) + ".")
129 if len(tokens) > 0 and tokens[0] in commands_db \
130 and len(tokens) == commands_db[tokens[0]][0] + 1:
131 if commands_db[tokens[0]][1]:
132 commands_db[tokens[0]][2](*tokens[1:])
133 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
134 print("Ignoring lowercase-starting commands when world inactive.")
136 print("Due to replay mode, reading command as 'go on in record'.")
137 line = io_db["file_record"].readline()
139 obey(line.rstrip(), io_db["file_record"].prefix
140 + str(io_db["file_record"].line_n))
141 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
143 print("Reached end of record file.")
145 commands_db[tokens[0]][2](*tokens[1:])
147 io_db["record_chunk"] += command + "\n"
148 if time.time() > io_db["save_wait"] + 300:
149 atomic_write(io_db["path_record"], io_db["record_chunk"],
151 if world_db["WORLD_ACTIVE"]:
153 io_db["record_chunk"] = ""
154 io_db["save_wait"] = time.time()
155 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
156 elif 0 != len(tokens):
157 print("Invalid command/argument, or bad number of tokens.")
160 def atomic_write(path, text, do_append=False, delete=True):
161 """Atomic write of text to file at path, appended if do_append is set."""
162 path_tmp = path + io_db["tmp_suffix"]
166 if os.access(path, os.F_OK):
167 shutil.copyfile(path, path_tmp)
168 file = open(path_tmp, mode)
169 strong_write(file, text)
171 if delete and os.access(path, os.F_OK):
173 os.rename(path_tmp, path)
177 """Save all commands needed to reconstruct current world state."""
180 string = string.replace("\u005C", '\u005C\u005C')
181 return '"' + string.replace('"', '\u005C"') + '"'
186 if key == "MAP" or world_db["Things"][id][key]:
187 map = world_db["MAP"] if key == "MAP" \
188 else world_db["Things"][id][key]
189 length = world_db["MAP_LENGTH"]
190 for i in range(length):
191 line = map[i * length:(i * length) + length].decode()
192 string = string + key + " " + str(i) + " " + quote(line) \
199 for memthing in world_db["Things"][id]["T_MEMTHING"]:
200 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
201 str(memthing[1]) + " " + str(memthing[2]) + "\n"
204 def helper(category, id_string, special_keys={}):
206 for id in world_db[category]:
207 string = string + id_string + " " + str(id) + "\n"
208 for key in world_db[category][id]:
209 if not key in special_keys:
210 x = world_db[category][id][key]
211 argument = quote(x) if str == type(x) else str(x)
212 string = string + key + " " + argument + "\n"
213 elif special_keys[key]:
214 string = string + special_keys[key](id)
219 if (dict != type(world_db[key])
220 and key != "altar" # #
221 and key != "MAP" and key != "WORLD_ACTIVE"):
222 string = string + key + " " + str(world_db[key]) + "\n"
223 string = string + mapsetter("MAP")()
224 string = string + helper("ThingActions", "TA_ID")
225 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
226 for id in world_db["ThingTypes"]:
227 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
228 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
229 string = string + helper("Things", "T_ID",
230 {"T_CARRIES": False, "carried": False,
231 "T_MEMMAP": mapsetter("T_MEMMAP"),
232 "T_MEMTHING": memthing, "fovmap": False,
233 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
234 for id in world_db["Things"]:
235 if [] != world_db["Things"][id]["T_CARRIES"]:
236 string = string + "T_ID " + str(id) + "\n"
237 for carried_id in world_db["Things"][id]["T_CARRIES"]:
238 string = string + "T_CARRIES " + str(carried_id) + "\n"
239 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
240 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
241 atomic_write(io_db["path_save"], string)
244 def obey_lines_in_file(path, name, do_record=False):
245 """Call obey() on each line of path's file, use name in input prefix."""
246 file = open(path, "r")
248 for line in file.readlines():
249 obey(line.rstrip(), name + "file line " + str(line_n),
255 def parse_command_line_arguments():
256 """Return settings values read from command line arguments."""
257 parser = argparse.ArgumentParser()
258 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
260 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
262 parser.add_argument('-v', dest='verbose', action='store_true')
263 opts, unknown = parser.parse_known_args()
268 """Ensure valid server out file belonging to current process.
270 This is done by comparing io_db["teststring"] to what's found at the start
271 of the current file at io_db["path_out"]. On failure, set
272 io_db["kicked_by_rival"] and raise SystemExit.
274 if not os.access(io_db["path_out"], os.F_OK):
275 raise SystemExit("Server output file has disappeared.")
276 file = open(io_db["path_out"], "r")
277 test = file.readline().rstrip("\n")
279 if test != io_db["teststring"]:
280 io_db["kicked_by_rival"] = True
281 msg = "Server test string in server output file does not match. This" \
282 " indicates that the current server process has been " \
283 "superseded by another one."
284 raise SystemExit(msg)
288 """Return next newline-delimited command from server in file.
290 Keep building return string until a newline is encountered. Pause between
291 unsuccessful reads, and after too much waiting, run server_test().
293 wait_on_fail = 0.03333
298 add = io_db["file_in"].readline()
300 command = command + add
301 if len(command) > 0 and "\n" == command[-1]:
302 command = command[:-1]
305 time.sleep(wait_on_fail)
306 if now + max_wait < time.time():
312 def try_worldstate_update():
313 """Write worldstate file if io_db["worldstate_updateable"] is set."""
314 if io_db["worldstate_updateable"]:
316 def write_map(string, map):
317 for i in range(length):
318 line = map[i * length:(i * length) + length].decode()
319 string = string + line + "\n"
323 if [] == world_db["Things"][0]["T_CARRIES"]:
324 inventory = "(none)\n"
326 for id in world_db["Things"][0]["T_CARRIES"]:
327 type_id = world_db["Things"][id]["T_TYPE"]
328 name = world_db["ThingTypes"][type_id]["TT_NAME"]
329 inventory = inventory + name + "\n"
330 # 7DRL additions: GOD_FAVOR
331 string = str(world_db["TURN"]) + "\n" + \
332 str(world_db["GOD_FAVOR"]) + "\n" + \
333 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
334 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
335 inventory + "%\n" + \
336 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
337 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
338 str(world_db["MAP_LENGTH"]) + "\n"
339 length = world_db["MAP_LENGTH"]
341 fov = bytearray(b' ' * (length ** 2))
343 for pos in [pos for pos in range(length ** 2)
344 if ord_v == world_db["Things"][0]["fovmap"][pos]]:
345 fov[pos] = world_db["MAP"][pos]
346 for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
347 for id in world_db["Things"]
348 if not world_db["Things"][id]["carried"]
349 if world_db["Things"][id]["T_TYPE"] == tid
350 if world_db["Things"][0]["fovmap"][
351 world_db["Things"][id]["T_POSY"] * length
352 + world_db["Things"][id]["T_POSX"]] == ord_v]:
353 type = world_db["Things"][id]["T_TYPE"]
354 c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
355 fov[world_db["Things"][id]["T_POSY"] * length
356 + world_db["Things"][id]["T_POSX"]] = c
357 string = write_map(string, fov)
359 mem = world_db["Things"][0]["T_MEMMAP"][:]
360 for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
361 for mt in world_db["Things"][0]["T_MEMTHING"]
363 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
364 mem[(mt[1] * length) + mt[2]] = ord(c)
365 string = write_map(string, mem)
367 metamapA = bytearray(b'0' * (length ** 2)) # #
368 for id in [id for id in world_db["Things"] # #
369 if not world_db["Things"][id]["carried"] # #
370 if world_db["Things"][id]["T_LIFEPOINTS"] # #
371 if world_db["Things"][0]["fovmap"][ # #
372 world_db["Things"][id]["T_POSY"] * length # #
373 + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
374 pos = (world_db["Things"][id]["T_POSY"] * length # #
375 + world_db["Things"][id]["T_POSX"]) # #
376 if id == 0 or world_db["EMPATHY"]: # #
377 type = world_db["Things"][id]["T_TYPE"] # #
378 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] # #
379 third_of_hp = max_hp / 3 # #
380 hp = world_db["Things"][id]["T_LIFEPOINTS"] # #
382 if hp > 2 * third_of_hp: # #
384 elif hp > third_of_hp: # #
386 metamapA[pos] = ord('a') + add # #
388 metamapA[pos] = ord('X') # #
389 for mt in world_db["Things"][0]["T_MEMTHING"]: # #
390 pos = mt[1] * length + mt[2] # #
391 if metamapA[pos] < ord('2'): # #
392 metamapA[pos] += 1 # #
393 string = write_map(string, metamapA) # #
395 metamapB = bytearray(b' ' * (length ** 2)) # #
396 for id in [id for id in world_db["Things"] # #
397 if not world_db["Things"][id]["carried"] # #
398 if world_db["Things"][id]["T_LIFEPOINTS"] # #
399 if world_db["Things"][0]["fovmap"][ # #
400 world_db["Things"][id]["T_POSY"] * length # #
401 + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
402 pos = (world_db["Things"][id]["T_POSY"] * length # #
403 + world_db["Things"][id]["T_POSX"]) # #
404 if id == 0 or world_db["EMPATHY"]: # #
405 action = world_db["Things"][id]["T_COMMAND"] # #
407 name = world_db["ThingActions"][action]["TA_NAME"] # #
410 metamapB[pos] = ord(name[0]) # #
411 string = write_map(string, metamapB) # #
413 atomic_write(io_db["path_worldstate"], string, delete=False)
414 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
415 io_db["worldstate_updateable"] = False
419 """Replay game from record file.
421 Use opts.replay as breakpoint turn to which to replay automatically before
422 switching to manual input by non-meta commands in server input file
423 triggering further reads of record file. Ensure opts.replay is at least 1.
424 Run try_worldstate_update() before each interactive obey()/read_command().
428 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
429 " (if so late a turn is to be found).")
430 if not os.access(io_db["path_record"], os.F_OK):
431 raise SystemExit("No record file found to replay.")
432 io_db["file_record"] = open(io_db["path_record"], "r")
433 io_db["file_record"].prefix = "record file line "
434 io_db["file_record"].line_n = 1
435 while world_db["TURN"] < opts.replay:
436 line = io_db["file_record"].readline()
439 obey(line.rstrip(), io_db["file_record"].prefix
440 + str(io_db["file_record"].line_n))
441 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
443 try_worldstate_update()
444 obey(read_command(), "in file", replay=True)
448 """Play game by server input file commands. Before, load save file found.
450 If no save file is found, a new world is generated from the commands in the
451 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
452 command and all that follow via the server input file. Run
453 try_worldstate_update() before each interactive obey()/read_command().
455 if os.access(io_db["path_save"], os.F_OK):
456 obey_lines_in_file(io_db["path_save"], "save")
458 if not os.access(io_db["path_worldconf"], os.F_OK):
459 msg = "No world config file from which to start a new world."
460 raise SystemExit(msg)
461 obey_lines_in_file(io_db["path_worldconf"], "world config ",
463 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
465 try_worldstate_update()
466 obey(read_command(), "in file", do_record=True)
470 """(Re-)make island map.
472 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
473 start with one land cell in the middle, then go into cycle of repeatedly
474 selecting a random sea cell and transforming it into land if it is neighbor
475 to land. The cycle ends when a land cell is due to be created at the map's
476 border. Then put some trees on the map (TODO: more precise algorithm desc).
478 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
480 def is_neighbor(coordinates, type):
483 length = world_db["MAP_LENGTH"]
485 diag_west = x + (ind > 0)
486 diag_east = x + (ind < (length - 1))
487 pos = (y * length) + x
488 if (y > 0 and diag_east
489 and type == chr(world_db["MAP"][pos - length + ind])) \
491 and type == chr(world_db["MAP"][pos + 1])) \
492 or (y < (length - 1) and diag_east
493 and type == chr(world_db["MAP"][pos + length + ind])) \
494 or (y > 0 and diag_west
495 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
497 and type == chr(world_db["MAP"][pos - 1])) \
498 or (y < (length - 1) and diag_west
499 and type == chr(world_db["MAP"][pos + length - (not ind)])):
503 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
504 length = world_db["MAP_LENGTH"]
505 add_half_width = (not (length % 2)) * int(length / 2)
506 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
508 y = rand.next() % length
509 x = rand.next() % length
510 pos = (y * length) + x
511 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
512 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
514 world_db["MAP"][pos] = ord(".")
515 n_trees = int((length ** 2) / 16)
517 while (i_trees <= n_trees):
518 single_allowed = rand.next() % 32
519 y = rand.next() % length
520 x = rand.next() % length
521 pos = (y * length) + x
522 if "." == chr(world_db["MAP"][pos]) \
523 and ((not single_allowed) or is_neighbor((y, x), "X")):
524 world_db["MAP"][pos] = ord("X")
526 # This all-too-precise replica of the original C code misses iter_limit().
527 n_colons = int((length ** 2) / 16) # #
529 while (i_colons <= n_colons): # #
530 single_allowed = rand.next() % 256 # #
531 y = rand.next() % length # #
532 x = rand.next() % length # #
533 pos = (y * length) + x # #
534 if ("." == chr(world_db["MAP"][pos]) # #
535 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
536 world_db["MAP"][pos] = ord(":") # #
538 altar_placed = False # #
539 while not altar_placed: # #
540 y = rand.next() % length # #
541 x = rand.next() % length # #
542 pos = (y * length) + x # #
543 if (("." == chr(world_db["MAP"][pos] # #
544 or ":" == chr(world_db["MAP"][pos]))
545 and not is_neighbor((y, x), "X"))): # #
546 world_db["MAP"][pos] = ord("_") # #
547 world_db["altar"] = (y, x) # #
548 altar_placed = True # #
551 def eat_vs_hunger_threshold(thingtype):
552 """Return satiation cost of eating for type. Good food for it must be >."""
553 hunger_unit = hunger_per_turn(thingtype)
554 actiontype = [id for id in world_db["ThingActions"]
555 if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
556 return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
559 def update_map_memory(t, age_map=True):
560 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
562 def age_some_memdepthmap_on_nonfov_cells():
563 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
567 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
568 # if not ord_v == t["fovmap"][pos]
569 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
570 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
571 # if not rand.next() % (2 **
572 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
573 # t["T_MEMDEPTHMAP"][pos] += 1
574 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
575 fovmap = c_pointer_to_bytearray(t["fovmap"])
576 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
578 def update_mem_and_memdepthmap_via_fovmap():
579 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
580 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
581 # if ord_v == t["fovmap"][pos]]:
582 # t["T_MEMDEPTHMAP"][pos] = ord_0
583 # t["T_MEMMAP"][pos] = world_db["MAP"][pos]
584 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
585 memmap = c_pointer_to_bytearray(t["T_MEMMAP"])
586 fovmap = c_pointer_to_bytearray(t["fovmap"])
587 map = c_pointer_to_bytearray(world_db["MAP"])
588 libpr.update_mem_and_memdepthmap_via_fovmap(map, fovmap, memdepthmap,
591 if not t["T_MEMMAP"]:
592 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
593 if not t["T_MEMDEPTHMAP"]:
594 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
595 update_mem_and_memdepthmap_via_fovmap()
597 age_some_memdepthmap_on_nonfov_cells()
599 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
600 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
602 maplength = world_db["MAP_LENGTH"]
603 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) # #
604 [t["T_MEMTHING"].append((world_db["Things"][id]["T_TYPE"],
605 world_db["Things"][id]["T_POSY"],
606 world_db["Things"][id]["T_POSX"]))
607 for id in world_db["Things"]
608 if not world_db["Things"][id]["carried"]
609 if not world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
611 if (t == world_db["Things"][0] or
612 (world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
613 ["TT_TOOL"] == "food"
615 world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
616 ["TT_TOOLPOWER"] > eat_cost
619 if ord_v == t["fovmap"][(world_db["Things"][id]["T_POSY"] * maplength)
620 + world_db["Things"][id]["T_POSX"]]]
623 def set_world_inactive():
624 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
626 if os.access(io_db["path_worldstate"], os.F_OK):
627 os.remove(io_db["path_worldstate"])
628 world_db["WORLD_ACTIVE"] = 0
631 def integer_test(val_string, min, max=None):
632 """Return val_string if possible integer >= min and <= max, else None."""
634 val = int(val_string)
635 if val < min or (max is not None and val > max):
639 msg = "Ignoring: Please use integer >= " + str(min)
641 msg += " and <= " + str(max)
647 def setter(category, key, min, max=None):
648 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
651 val = integer_test(val_string, min, max)
655 if category == "Thing":
656 id_store = command_tid
657 decorator = test_Thing_id
658 elif category == "ThingType":
659 id_store = command_ttid
660 decorator = test_ThingType_id
661 elif category == "ThingAction":
662 id_store = command_taid
663 decorator = test_ThingAction_id
667 val = integer_test(val_string, min, max)
669 world_db[category + "s"][id_store.id][key] = val
673 def build_fov_map(t):
674 """Build Thing's FOV map."""
675 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
676 fovmap = c_pointer_to_bytearray(t["fovmap"])
677 map = c_pointer_to_bytearray(world_db["MAP"])
678 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
679 raise RuntimeError("Malloc error in build_fov_Map().")
683 """Send quick usage info to log."""
684 log("Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.")
685 log("Use 'p' to pick up objects, and 'D' to drop them.")
686 log("Some objects can be used (such as: eaten) by 'u' if they are in "
687 + "your inventory. Use 'Up'/'Down' to navigate the inventory.")
688 log("Use 'l' to toggle 'look' mode (move an exploration cursor instead of "
689 + "the player over the map).")
690 log("Use 'PgUp'/PgDn' to scroll the 'Things here' window.")
691 log("The stats window: T=TURN, H=HEALTH, S=SATIATION, G=GOD'S FAVOR.")
692 log("See README file for more details.")
695 def decrement_lifepoints(t):
696 """Decrement t's lifepoints by 1, and if to zero, corpse it.
698 If t is the player avatar, only blank its fovmap, so that the client may
699 still display memory data. On non-player things, erase fovmap and memory.
700 Dying actors drop all their things.
702 # 7DRL: Return TT_LIFEPOINTS if death, else 0.
703 # 7DRL: Re-spawn died-out species.
704 t["T_LIFEPOINTS"] -= 1
705 live_type = t["T_TYPE"] # 7DRL
706 if 0 == t["T_LIFEPOINTS"]:
707 for id in t["T_CARRIES"]:
708 t["T_CARRIES"].remove(id)
709 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
710 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
711 world_db["Things"][id]["carried"] = False
712 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
713 if world_db["Things"][0] == t:
714 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
716 log("See README on how to start over.")
719 t["T_MEMMAP"] = False
720 t["T_MEMDEPTHMAP"] = False
722 n_species = len([id for id in world_db["Things"] # #
723 if world_db["Things"][id]["T_TYPE"] == live_type])
724 if 0 == n_species: # #
725 if world_db["FAVOR_STAGE"] >= 3 and \
726 live_type == world_db["ANIMAL_0"]:
727 world_db["GOD_FAVOR"] += 3000
728 log("CONGRATULATIONS! The "
729 + world_db["ThingTypes"][live_type]["TT_NAME"]
730 + " species has died out. The Island God is pleased.")
732 id = id_setter(-1, "Things")
733 world_db["Things"][id] = new_Thing(live_type,
736 + world_db["ThingTypes"][live_type]["TT_NAME"]
737 + " species has temporarily died out. "
738 + "One new-born is spawned at the altar.")
739 return world_db["ThingTypes"][live_type]["TT_LIFEPOINTS"] # #
743 def mv_yx_in_dir_legal(dir, y, x):
744 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
745 dir_c = dir.encode("ascii")[0]
746 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
748 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
749 return (test, libpr.result_y(), libpr.result_x())
752 def enter_altar(): # #
753 """What happens when the player enters the altar."""
754 if world_db["FAVOR_STAGE"] > 9000:
755 log("You step on a soul-less slab of stone.")
757 log("YOU ENTER SACRED GROUND.")
758 if world_db["FAVOR_STAGE"] == 0:
759 world_db["FAVOR_STAGE"] = 1
760 log("The Island God speaks to you: \"I don't trust you. You intrude "
761 + "on the island's affairs. I think you're a nuisance at best, "
762 + "and a danger to my children at worst. I will give you a "
763 + "chance to lighten my mood, however: For a while now, I've "
764 + "been trying to spread the plant "
765 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\""
766 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
767 + "\"). I have not been very successful so far. Maybe you can "
768 + "make yourself useful there. I will count each further "
769 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
770 + " that grows to your favor.\"")
771 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
772 log("The Island God will talk again when it favors you to >=100 "
774 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
775 world_db["FAVOR_STAGE"] = 2
776 log("The Island God speaks to you: \"You could have done worse so "
777 + "far. Maybe you are not the worst to happen to this island "
778 + "since the metal birds threw the great lightning ball. Maybe "
779 + "you can help me spread another plant. It multiplies faster, "
780 + "and it is highly nutritious: "
781 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\""
782 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
783 + "\"). It is new. I give you the only example. Be very careful "
784 + "with it! I also give you another tool that may be helpful.\"")
785 id = id_setter(-1, "Things")
786 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
788 id = id_setter(-1, "Things")
789 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
791 elif world_db["FAVOR_STAGE"] == 2 and \
792 0 == len([id for id in world_db["Things"]
793 if world_db["Things"][id]["T_TYPE"]
794 == world_db["PLANT_1"]]):
795 log("The Island God speaks to you: \"I am greatly disappointed that "
797 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
798 + " this island had. Here is another one. It cost me great work. "
799 + "Be more careful this time when planting it.\"")
800 id = id_setter(-1, "Things")
801 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
803 world_db["GOD_FAVOR"] -= 250
804 elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
805 log("The Island God will talk again when it favors you to >=500 "
807 elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
808 world_db["FAVOR_STAGE"] = 3
809 log("The Island God speaks to you: \"The "
810 + world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"]
811 + " has lately become a pest. These creatures do not please me "
812 + "as much as they used to do. Exterminate them all. I will count "
813 + "each kill to your favor. To help you with the hunting, I grant "
814 + "you the empathy and knowledge to read animals.\"")
815 log("You will now see animals' health bars, and activities (\"m\": "
816 + "moving (maybe for an attack), \"u\": eating, \"p\": picking "
817 + "something up; no letter: waiting).")
818 world_db["EMPATHY"] = 1
819 elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
820 log("The Island God will talk again when it favors you to >=5000 "
822 elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
823 world_db["FAVOR_STAGE"] = 4
824 log("The Island God speaks to you: \"You know what animal I find the "
826 + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
827 + "! I think what this islands clearly needs more of is "
828 + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
829 + "s. Why don't you help? Support thm. Make sure they are well, "
830 + "and they will multiply faster. From now on, I will "
831 + "count each new-born "
832 + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
833 + " (not spawned by me due to undo an extinction event) "
834 + "greatly to your favor. To help you with the feeding, here is "
835 + "something to make the ground bear more consumables.")
836 id = id_setter(-1, "Things")
837 world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
839 elif world_db["GOD_FAVOR"] < 20000:
840 log("The Island God will talk again when it favors you to >=20000 "
842 elif world_db["GOD_FAVOR"] >= 20000:
843 world_db["FAVOR_STAGE"] = 9001
844 log("The Island God speaks to you: \"You have proven yourself worthy"
845 + " of my respect. You were a good citizen to the island, and "
846 + "sometimes a better steward to its inhabitants than me. The "
847 + "island shall miss you when you leave. But you have earned "
848 + "the right to do so. Take this "
849 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
850 + " and USE it when you please. It will take you to where you "
851 + "came from. (But do feel free to stay here as long as you "
853 id = id_setter(-1, "Things")
854 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
859 """Make t do nothing (but loudly, if player avatar)."""
860 if t == world_db["Things"][0]:
865 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
866 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
867 # 7DRL: Player entering the altar triggers enter_altar().
868 # 7DRL: Player with axe chops down trees.
870 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
871 t["T_POSY"], t["T_POSX"])
872 if 1 == move_result[0]:
873 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
874 hitted = [id for id in world_db["Things"]
875 if world_db["Things"][id] != t
876 if world_db["Things"][id]["T_LIFEPOINTS"]
877 if world_db["Things"][id]["T_POSY"] == move_result[1]
878 if world_db["Things"][id]["T_POSX"] == move_result[2]]
881 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
882 if t == world_db["Things"][0]:
883 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
884 log("You WOUND " + hitted_name + ".")
885 world_db["GOD_FAVOR"] -= 1 # #
887 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
888 log(hitter_name +" WOUNDS you.")
889 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
890 if test and world_db["FAVOR_STAGE"] >= 3 and \
891 hitted_type == world_db["ANIMAL_0"]: # #
892 world_db["GOD_FAVOR"] += 125
893 elif test and t == world_db["Things"][0]: # #
894 world_db["GOD_FAVOR"] -= 2 * test # #
896 if (ord("X") == world_db["MAP"][pos] # #
897 or ord("|") == world_db["MAP"][pos]): # #
898 carries_axe = False # #
899 for id in t["T_CARRIES"]: # #
900 type = world_db["Things"][id]["T_TYPE"] # #
901 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
902 carries_axe = True # #
905 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
906 if t == world_db["Things"][0]: # #
907 log("With your " + axe_name + ", you chop!\n") # #
908 if ord("X") == world_db["MAP"][pos]: # #
909 world_db["GOD_FAVOR"] = -1 # #
910 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
911 case_X = world_db["MAP"][pos] == ord("X") # #
912 if (chop_power > 0 # #
914 0 == int(rand.next() / chop_power)) # #
915 or (not case_X and # #
916 0 == int(rand.next() / (3 * chop_power))))): # #
917 if t == world_db["Things"][0]: # #
918 log("You chop it DOWN.") # #
919 if world_db["MAP"][pos] == ord("X"): # #
920 world_db["GOD_FAVOR"] -= 10 # #
921 world_db["MAP"][pos] = ord(".") # #
922 i = 3 if case_X else 1 # #
923 for i in range(i): # #
924 id = id_setter(-1, "Things") # #
925 world_db["Things"][id] = \
926 new_Thing(world_db["LUMBER"], # #
927 (move_result[1], move_result[2])) # #
930 passable = ("." == chr(world_db["MAP"][pos]) or
931 ":" == chr(world_db["MAP"][pos]) or # #
932 "_" == chr(world_db["MAP"][pos])) # #
933 dir = [dir for dir in directions_db
934 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
936 t["T_POSY"] = move_result[1]
937 t["T_POSX"] = move_result[2]
938 for id in t["T_CARRIES"]:
939 world_db["Things"][id]["T_POSY"] = move_result[1]
940 world_db["Things"][id]["T_POSX"] = move_result[2]
942 if t == world_db["Things"][0]:
943 log("You move " + dir + ".")
944 if (move_result[1] == world_db["altar"][0] and # #
945 move_result[2] == world_db["altar"][1]): # #
947 elif t == world_db["Things"][0]:
948 log("You FAIL to move " + dir + ".")
951 def actor_pick_up(t):
952 """Make t pick up (topmost?) Thing from ground into inventory.
954 Define topmostness by how low the thing's type ID is.
956 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
957 # 7DRL: Non-players pick up nothing but food of good value to them.
958 used_slots = len(t["T_CARRIES"]) # #
959 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
960 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
961 if not world_db["Things"][id]["carried"]
962 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
963 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
966 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) # #
968 tid = world_db["Things"][iid]["T_TYPE"]
969 if lowest_tid == -1 or tid < lowest_tid:
970 if (t != world_db["Things"][0] and # #
971 (world_db["ThingTypes"][tid]["TT_TOOL"] != "food" # #
972 or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"] # #
977 world_db["Things"][id]["carried"] = True
978 type = world_db["Things"][id]["T_TYPE"] # #
979 if (t != world_db["Things"][0] # #
980 and world_db["Things"][id]["T_PLAYERDROP"] # #
981 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
982 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
983 world_db["GOD_FAVOR"] += score # #
984 world_db["Things"][id]["T_PLAYERDROP"] = 0 # #
985 t["T_CARRIES"].append(id)
986 if t == world_db["Things"][0]:
987 log("You PICK UP an object.")
988 elif t == world_db["Things"][0]:
989 log("You try to pick up an object, but there is none.")
990 elif t == world_db["Things"][0]: # #
991 log("CAN'T pick up object: No storage room to carry more.") # #
995 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
996 # TODO: Handle case where T_ARGUMENT matches nothing.
997 if len(t["T_CARRIES"]):
998 id = t["T_CARRIES"][t["T_ARGUMENT"]]
999 t["T_CARRIES"].remove(id)
1000 world_db["Things"][id]["carried"] = False
1001 if t == world_db["Things"][0]:
1002 log("You DROP an object.")
1003 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
1004 elif t == world_db["Things"][0]:
1005 log("You try to drop an object, but you own NONE.")
1009 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
1010 # TODO: Handle case where T_ARGUMENT matches nothing.
1011 # 7DLR: Handle SLIPPERS-type Thing use.
1012 # 7DRL: Player with fertilizer fertilizes
1013 if len(t["T_CARRIES"]):
1014 id = t["T_CARRIES"][t["T_ARGUMENT"]]
1015 type = world_db["Things"][id]["T_TYPE"]
1016 if type == world_db["SLIPPERS"]: # #
1017 if t == world_db["Things"][0]: # #
1018 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] # #
1019 + ". It glows in wondrous colors, and emits a sound as " # #
1020 + "if from a dying cat. The Island God laughs.\n") # #
1021 t["T_LIFEPOINTS"] = 1 # #
1022 decrement_lifepoints(t) # #
1023 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
1024 and t == world_db["Things"][0]): # #
1025 log("To use this item for chopping, move towards a tree while "
1026 + "carrying it in your inventory.") # #
1027 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
1028 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1029 if (world_db["MAP"][pos] == ord("X") # #
1030 or world_db["MAP"][pos] == ord("|")): # #
1031 log("CAN'T build when standing on barrier.") # #
1033 for id in [id for id in world_db["Things"]
1034 if not world_db["Things"][id] == t
1035 if not world_db["Things"][id]["carried"]
1036 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1037 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
1038 log("CAN'T build when standing objects.") # #
1040 for id in t["T_CARRIES"]: # #
1041 type_tool = world_db["Things"][id]["T_TYPE"] # #
1042 if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
1043 == "carpentry"): # #
1046 for id in t["T_CARRIES"]: # #
1047 type_material = world_db["Things"][id]["T_TYPE"] # #
1048 if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
1052 if wood_id != None: # #
1053 t["T_CARRIES"].remove(wood_id) # #
1054 del world_db["Things"][wood_id] # #
1055 world_db["MAP"][pos] = ord("|") # #
1056 log("With your " # #
1057 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
1058 + " you build a WOODEN BARRIER from your " # #
1059 + world_db["ThingTypes"][type_material]["TT_NAME"] # #
1062 log("You CAN'T use a " # #
1063 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
1064 + " without some wood in your inventory.") # #
1065 elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": # #
1066 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1067 if world_db["MAP"][pos] == ord("."):
1068 log("You create SOIL.")
1069 world_db["MAP"][pos] = ord(":")
1071 log("Can only make soil out of NON-SOIL earth.")
1072 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
1073 t["T_CARRIES"].remove(id)
1074 del world_db["Things"][id]
1075 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1076 if t == world_db["Things"][0]:
1077 log("You eat this thing.")
1078 elif t == world_db["Things"][0]:
1079 log("You try to use this object, but FAIL.")
1080 elif t == world_db["Things"][0]:
1081 log("You try to use an object, but you own NONE.")
1084 def thingproliferation(t, prol_map):
1085 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1087 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1088 marked "." in prol_map. If there are several map cell candidates, one is
1091 # 7DRL: success increments God's mood
1092 # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1093 # 7DRL: Animals only proliferate when >= 0.9 their max HP.
1094 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1096 (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or # #
1097 t["T_LIFEPOINTS"] >= 0.9 * # #
1098 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
1100 (1 == prolscore or 1 == (rand.next() % prolscore)):
1102 for dir in [directions_db[key] for key in directions_db]:
1103 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1104 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1105 if mv_result[0] and \
1106 (ord(":") == prol_map[pos] # #
1107 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1108 and ord(".") == prol_map[pos])):
1109 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1110 # * world_db["MAP_LENGTH"]
1112 candidates.append((mv_result[1], mv_result[2]))
1114 i = rand.next() % len(candidates)
1115 id = id_setter(-1, "Things")
1116 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1117 world_db["Things"][id] = newT
1118 if (world_db["FAVOR_STAGE"] > 0 # #
1119 and t["T_TYPE"] == world_db["PLANT_0"]): # #
1120 world_db["GOD_FAVOR"] += 5 # #
1121 elif t["T_TYPE"] == world_db["PLANT_1"]: # #
1122 world_db["GOD_FAVOR"] += 25 # #
1123 elif world_db["FAVOR_STAGE"] >= 4 and \
1124 t["T_TYPE"] == world_db["ANIMAL_1"]:
1125 log("The Island God SMILES upon a new-born bear baby.")
1126 world_db["GOD_FAVOR"] += 750
1130 """If t's HP < max, increment them if well-nourished, maybe waiting."""
1131 # 7DRL: Successful heals increment God's mood.
1132 if t["T_LIFEPOINTS"] < \
1133 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1134 wait_id = [id for id in world_db["ThingActions"]
1135 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1136 wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
1137 testval = int(abs(t["T_SATIATION"]) / wait_divider)
1138 if (testval <= 1 or 1 == (rand.next() % testval)):
1139 t["T_LIFEPOINTS"] += 1
1140 if t == world_db["Things"][0]:
1144 def hunger_per_turn(type_id):
1145 """The amount of satiation score lost per turn for things of given type."""
1146 return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
1150 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1151 if t["T_SATIATION"] > -32768:
1152 t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"])
1153 if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
1154 if t == world_db["Things"][0]:
1155 if t["T_SATIATION"] < 0:
1156 log("You SUFFER from hunger.")
1158 log("You SUFFER from over-eating.")
1159 decrement_lifepoints(t)
1162 def get_dir_to_target(t, filter):
1163 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1165 The path-wise nearest target is chosen, via the shortest available path.
1166 Target must not be t. On succcess, return positive value, else False.
1168 "a": Thing in FOV is animate, but of ThingType, starts out weaker than t
1169 is, and its corpse would be healthy food for t
1170 "f": move away from an enemy – any visible actor whose thing type has more
1171 TT_LIFEPOINTS than t LIFEPOINTS, and might find t's corpse healthy
1172 food – if it is closer than n steps, where n will shrink as t's hunger
1173 grows; if enemy is too close, move towards (attack) the enemy instead;
1174 if no fleeing is possible, nor attacking useful, wait; don't tread on
1175 non-enemies for fleeing
1176 "c": Thing in memorized map is consumable of sufficient nutrition for t
1177 "s": memory map cell with greatest-reachable degree of unexploredness
1180 def zero_score_map_where_char_on_memdepthmap(c):
1181 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1182 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1183 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1184 # set_map_score(i, 0)
1185 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1186 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1187 raise RuntimeError("No score map allocated for "
1188 "zero_score_map_where_char_on_memdepthmap().")
1190 def set_map_score_at_thingpos(id, score):
1191 pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \
1192 + world_db["Things"][id]["T_POSX"]
1193 set_map_score(pos, score)
1195 def set_map_score(pos, score):
1196 test = libpr.set_map_score(pos, score)
1198 raise RuntimeError("No score map allocated for set_map_score().")
1200 def get_map_score(pos):
1201 result = libpr.get_map_score(pos)
1203 raise RuntimeError("No score map allocated for get_map_score().")
1206 def animate_in_fov(Thing, maplength): # maplength needed for optimization?
1207 if not Thing["T_LIFEPOINTS"] or Thing["carried"] or Thing == t:
1209 pos = Thing["T_POSY"] * maplength + Thing["T_POSX"]
1210 if 118 == t["fovmap"][pos]: # optimization: 118 = ord("v")
1213 def good_attack_target(v):
1214 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1215 type = world_db["ThingTypes"][v["T_TYPE"]]
1216 type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]]
1217 if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \
1218 and type_corpse["TT_TOOL"] == "food" \
1219 and type_corpse["TT_TOOLPOWER"] > eat_cost:
1223 def good_flee_target(m):
1224 own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
1225 corpse_type = world_db["ThingTypes"][own_corpse_id]
1226 targetness = 0 if corpse_type["TT_TOOL"] != "food" \
1227 else corpse_type["TT_TOOLPOWER"]
1228 type = world_db["ThingTypes"][m["T_TYPE"]]
1229 if t["T_LIFEPOINTS"] < type["TT_LIFEPOINTS"] \
1230 and targetness > eat_vs_hunger_threshold(m["T_TYPE"]):
1235 maplength = world_db["MAP_LENGTH"]
1236 if t["fovmap"] and "a" == filter:
1237 for id in world_db["Things"]:
1238 if animate_in_fov(world_db["Things"][id], maplength):
1239 if good_attack_target(world_db["Things"][id]):
1241 elif t["fovmap"] and "f" == filter:
1242 for id in world_db["Things"]:
1243 if animate_in_fov(world_db["Things"][id], maplength):
1244 if good_flee_target(world_db["Things"][id]):
1246 elif t["T_MEMMAP"] and "c" == filter:
1247 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1248 ord_blank = ord(" ")
1249 for mt in t["T_MEMTHING"]:
1250 if ord_blank != t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1252 (t != world_db["Things"][0] or \
1253 (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
1254 and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
1259 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1260 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1261 # ord_dot = ord(".")
1262 # memmap = t["T_MEMMAP"]
1263 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1264 # if ord_dot == memmap[i]]:
1265 # set_map_score(i, 65534) # i.e. 65535-1
1266 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1267 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1268 raise RuntimeError("No score map allocated for "
1269 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1271 def init_score_map():
1272 test = libpr.init_score_map()
1274 raise RuntimeError("Malloc error in init_score_map().")
1275 set_cells_passable_on_memmap_to_65534_on_scoremap()
1276 maplength = world_db["MAP_LENGTH"]
1278 [set_map_score_at_thingpos(id, 0)
1279 for id in world_db["Things"]
1280 if animate_in_fov(world_db["Things"][id], maplength)
1281 if good_attack_target(world_db["Things"][id])]
1283 [set_map_score_at_thingpos(id, 0)
1284 for id in world_db["Things"]
1285 if animate_in_fov(world_db["Things"][id], maplength)
1286 if good_flee_target(world_db["Things"][id])]
1288 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1289 ord_blank = ord(" ")
1290 [set_map_score(mt[1] * maplength + mt[2], 0)
1291 for mt in t["T_MEMTHING"]
1292 if ord_blank != t["T_MEMMAP"][mt[1] * maplength + mt[2]]
1293 if t != world_db["Things"][0] or
1294 (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" and
1295 world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] > eat_cost)]
1297 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1299 [set_map_score_at_thingpos(id, 65535)
1300 for id in world_db["Things"]
1301 if animate_in_fov(world_db["Things"][id], maplength)
1302 if get_map_score(world_db["Things"][id]["T_POSY"] * maplength
1303 + world_db["Things"][id]["T_POSX"])]
1305 [set_map_score_at_thingpos(id, 65535)
1306 for id in world_db["Things"]
1307 if animate_in_fov(world_db["Things"][id], maplength)]
1309 def rand_target_dir(neighbors, cmp, dirs):
1312 for i in range(len(dirs)):
1313 if cmp == neighbors[i]:
1314 candidates.append(dirs[i])
1316 return candidates[rand.next() % n_candidates] if n_candidates else 0
1318 def get_neighbor_scores(dirs, eye_pos):
1320 if libpr.ready_neighbor_scores(eye_pos):
1321 raise RuntimeError("No score map allocated for " +
1322 "ready_neighbor_scores.()")
1323 for i in range(len(dirs)):
1324 scores.append(libpr.get_neighbor_score(i))
1327 def get_dir_from_neighbors():
1328 dir_to_target = False
1330 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1331 neighbors = get_neighbor_scores(dirs, eye_pos)
1332 minmax_start = 0 if "f" == filter else 65535 - 1
1333 minmax_neighbor = minmax_start
1334 for i in range(len(dirs)):
1335 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1336 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1337 or ("f" != filter and minmax_neighbor > neighbors[i]):
1338 minmax_neighbor = neighbors[i]
1339 if minmax_neighbor != minmax_start:
1340 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1342 distance = get_map_score(eye_pos)
1343 fear_distance = world_db["MAP_LENGTH"]
1344 if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0:
1345 fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"])
1347 if not dir_to_target:
1348 if attack_distance >= distance:
1349 dir_to_target = rand_target_dir(neighbors,
1351 elif fear_distance >= distance:
1352 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1354 world_db["ThingActions"][id]["TA_NAME"]
1357 elif dir_to_target and fear_distance < distance:
1359 return dir_to_target
1361 dir_to_target = False
1363 run_i = 9 + 1 if "s" == filter else 1
1364 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1367 mem_depth_c = b'9' if b' ' == mem_depth_c \
1368 else bytes([mem_depth_c[0] - 1])
1369 if libpr.dijkstra_map():
1370 raise RuntimeError("No score map allocated for dijkstra_map().")
1371 dir_to_target = get_dir_from_neighbors()
1372 libpr.free_score_map()
1373 if dir_to_target and str == type(dir_to_target):
1374 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1375 if world_db["ThingActions"][id]["TA_NAME"]
1377 t["T_ARGUMENT"] = ord(dir_to_target)
1378 return dir_to_target
1381 def standing_on_food(t):
1382 """Return True/False whether t is standing on healthy consumable."""
1383 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1384 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1385 if not world_db["Things"][id]["carried"]
1386 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1387 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1388 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1389 ["TT_TOOL"] == "food"
1390 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1391 ["TT_TOOLPOWER"] > eat_cost]:
1396 def get_inventory_slot_to_consume(t):
1397 """Return invent. slot of healthiest consumable(if any healthy),else -1."""
1401 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1402 for id in t["T_CARRIES"]:
1403 type = world_db["Things"][id]["T_TYPE"]
1404 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1405 and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
1406 nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1407 tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost)
1408 if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
1409 or tmp_cmp < cmp_food:
1417 """Determine next command/argment for actor t via AI algorithms."""
1418 # 7DRL add: Don't pick up or search things when inventory is full.
1419 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1420 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1421 if get_dir_to_target(t, "f"):
1423 sel = get_inventory_slot_to_consume(t)
1425 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1426 if world_db["ThingActions"][id]["TA_NAME"]
1428 t["T_ARGUMENT"] = sel
1429 elif standing_on_food(t):
1430 if (len(t["T_CARRIES"]) < # #
1431 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1432 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1433 if world_db["ThingActions"][id]["TA_NAME"]
1436 going_to_known_food_spot = get_dir_to_target(t, "c")
1437 if not going_to_known_food_spot:
1438 aiming_for_walking_food = get_dir_to_target(t, "a")
1439 if not aiming_for_walking_food:
1440 get_dir_to_target(t, "s")
1444 """Run game world and its inhabitants until new player input expected."""
1445 # 7DRL: effort of move action is TA_EFFORT / sqrt(TT_LIFEPOINTS)
1447 whilebreaker = False
1448 while world_db["Things"][0]["T_LIFEPOINTS"]:
1449 proliferable_map = world_db["MAP"][:]
1450 for id in [id for id in world_db["Things"]
1451 if not world_db["Things"][id]["carried"]]:
1452 y = world_db["Things"][id]["T_POSY"]
1453 x = world_db["Things"][id]["T_POSX"]
1454 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1455 for id in [id for id in world_db["Things"]]: # Only what's from start!
1456 if not id in world_db["Things"] or \
1457 world_db["Things"][id]["carried"]: # May have been consumed or
1458 continue # picked up during turn …
1459 Thing = world_db["Things"][id]
1460 if Thing["T_LIFEPOINTS"]:
1461 if not Thing["T_COMMAND"]:
1462 update_map_memory(Thing)
1469 if Thing["T_LIFEPOINTS"]:
1470 Thing["T_PROGRESS"] += 1
1471 taid = [a for a in world_db["ThingActions"]
1472 if a == Thing["T_COMMAND"]][0]
1473 ThingAction = world_db["ThingActions"][taid]
1474 #if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1475 effort = ThingAction["TA_EFFORT"] # #
1476 if ThingAction["TA_NAME"] == "move": # #
1477 type = Thing["T_TYPE"] # #
1478 max_hp = (world_db["ThingTypes"][type] # #
1479 ["TT_LIFEPOINTS"]) # #
1480 effort = int(effort / math.sqrt(max_hp)) # #
1481 if Thing["T_PROGRESS"] == effort: # #
1482 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1483 Thing["T_COMMAND"] = 0
1484 Thing["T_PROGRESS"] = 0
1485 thingproliferation(Thing, proliferable_map)
1488 world_db["TURN"] += 1
1491 def new_Thing(type, pos=(0, 0)):
1492 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1494 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1499 "T_PLAYERDROP": 0, # #
1507 "T_MEMDEPTHMAP": False,
1510 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1511 build_fov_map(thing)
1515 def id_setter(id, category, id_store=False, start_at_1=False):
1516 """Set ID of object of category to manipulate ID unused? Create new one.
1518 The ID is stored as id_store.id (if id_store is set). If the integer of the
1519 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1520 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1521 always returned when no new object is created, otherwise the new object's
1524 min = 0 if start_at_1 else -1
1526 id = integer_test(id, min)
1528 if id in world_db[category]:
1533 if (start_at_1 and 0 == id) \
1534 or ((not start_at_1) and (id < 0)):
1535 id = 0 if start_at_1 else -1
1538 if id not in world_db[category]:
1546 """Send PONG line to server output file."""
1547 strong_write(io_db["file_out"], "PONG\n")
1551 """Abort server process."""
1552 if None == opts.replay:
1553 if world_db["WORLD_ACTIVE"]:
1555 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1556 raise SystemExit("received QUIT command")
1559 def command_thingshere(str_y, str_x):
1560 """Write to out file list of Things known to player at coordinate y, x."""
1561 # 7DRL: terrain, too
1562 if world_db["WORLD_ACTIVE"]:
1563 y = integer_test(str_y, 0, 255)
1564 x = integer_test(str_x, 0, 255)
1565 length = world_db["MAP_LENGTH"]
1566 if None != y and None != x and y < length and x < length:
1567 pos = (y * world_db["MAP_LENGTH"]) + x
1568 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1569 pos = y * world_db["MAP_LENGTH"] + x; # #
1570 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1571 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1572 for id in world_db["Things"]
1573 if not world_db["Things"][id]["carried"]
1574 if world_db["Things"][id]["T_TYPE"] == tid
1575 if y == world_db["Things"][id]["T_POSY"]
1576 if x == world_db["Things"][id]["T_POSX"]]:
1577 type = world_db["Things"][id]["T_TYPE"]
1578 name = world_db["ThingTypes"][type]["TT_NAME"]
1579 strong_write(io_db["file_out"], name + "\n")
1581 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1582 for mt in world_db["Things"][0]["T_MEMTHING"]
1583 if mt[0] == tid if y == mt[1] if x == mt[2]]:
1584 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1585 strong_write(io_db["file_out"], name + "\n")
1586 if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"): # #
1587 name = "(terrain: SEA)" # #
1588 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."): # #
1589 name = "(terrain: EARTH)" # #
1590 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"): # #
1591 name = "(terrain: SOIL)" # #
1592 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"): # #
1593 name = "(terrain: TREE)" # #
1594 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"): # #
1595 name = "(terrain: WALL)" # #
1596 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"): # #
1597 name = "(terrain: ALTAR)" # #
1600 strong_write(io_db["file_out"], name + "\n") # #
1601 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1603 print("Ignoring: Invalid map coordinates.")
1605 print("Ignoring: Command only works on existing worlds.")
1608 def play_commander(action, args=False):
1609 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1611 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1616 if action == "drop":
1617 t = world_db["Things"][0]
1618 if 0 == len(t["T_CARRIES"]):
1619 log("You have NOTHING to drop in your inventory.")
1622 elif action == "pick_up":
1623 t = world_db["Things"][0]
1624 ids = [id for id in world_db["Things"] if id
1625 if not world_db["Things"][id]["carried"]
1626 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1627 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
1629 log("NOTHING to pick up.")
1631 used_slots = len(t["T_CARRIES"]) # #
1632 if used_slots >= world_db["ThingTypes"][t["T_TYPE"]] \
1634 log("CAN'T pick up: No storage room to carry anything more.")
1637 elif action == "move":
1638 t = world_db["Things"][0]
1640 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
1641 t["T_POSY"], t["T_POSX"])
1642 if 1 == move_result[0]:
1643 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
1644 if ord("~") == world_db["MAP"][pos]:
1645 log("You can't SWIM.")
1647 if (ord("X") == world_db["MAP"][pos] # #
1648 or ord("|") == world_db["MAP"][pos]): # #
1649 carries_axe = False # #
1650 for id in t["T_CARRIES"]: # #
1651 type = world_db["Things"][id]["T_TYPE"] # #
1652 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
1653 carries_axe = True # #
1655 if not carries_axe: # #
1656 log("You CAN'T move there.")
1659 log("You CAN'T move there.")
1662 elif action == "use":
1663 t = world_db["Things"][0]
1664 if len(t["T_CARRIES"]):
1665 id = t["T_CARRIES"][t["T_ARGUMENT"]]
1666 type = world_db["Things"][id]["T_TYPE"]
1667 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
1668 log("To use this item for chopping, move towards a tree "
1669 + "while carrying it in your inventory.")
1671 elif world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry":
1672 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1673 if (world_db["MAP"][pos] == ord("X") # #
1674 or world_db["MAP"][pos] == ord("|")): # #
1675 log("CAN'T build when standing on barrier.") # #
1677 for id in [id for id in world_db["Things"]
1678 if not world_db["Things"][id] == t
1679 if not world_db["Things"][id]["carried"]
1680 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1681 if world_db["Things"][id]["T_POSX"] ==t["T_POSX"]]:
1682 log("CAN'T build when standing objects.") # #
1684 for id in t["T_CARRIES"]: # #
1685 type_tool = world_db["Things"][id]["T_TYPE"] # #
1686 if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
1687 == "carpentry"): # #
1690 for id in t["T_CARRIES"]: # #
1691 type_material = world_db["Things"][id]["T_TYPE"] # #
1692 if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
1696 if wood_id == None: # #
1697 log("You CAN'T use a " # #
1698 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
1699 + " without some wood in your inventory.") # #
1701 elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": # #
1702 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1703 if not world_db["MAP"][pos] == ord("."):
1704 log("Can only make soil out of NON-SOIL earth.")
1706 elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood": # #
1707 log("To use wood, you NEED a carpentry tool.") # #
1710 log("You have NOTHING to use in your inventory.")
1714 id = [x for x in world_db["ThingActions"]
1715 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1716 world_db["Things"][0]["T_COMMAND"] = id
1719 def set_command_and_argument_int(str_arg):
1720 val = integer_test(str_arg, 0, 255)
1722 world_db["Things"][0]["T_ARGUMENT"] = val
1725 def set_command_and_argument_movestring(str_arg):
1726 if str_arg in directions_db:
1727 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1730 print("Ignoring: Argument must be valid direction string.")
1732 if action == "move":
1733 return set_command_and_argument_movestring
1735 return set_command_and_argument_int
1740 def command_seedrandomness(seed_string):
1741 """Set rand seed to int(seed_string)."""
1742 val = integer_test(seed_string, 0, 4294967295)
1747 def command_makeworld(seed_string):
1748 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1750 Seed rand with seed. Do more only with a "wait" ThingAction and
1751 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1752 world_db["Things"] emptied, call make_map() and set
1753 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1754 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1755 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1756 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1760 # def free_pos(plant=False):
1761 def free_pos(plant=False): # #
1764 err = "Space to put thing on too hard to find. Map too small?"
1766 y = rand.next() % world_db["MAP_LENGTH"]
1767 x = rand.next() % world_db["MAP_LENGTH"]
1768 pos = y * world_db["MAP_LENGTH"] + x;
1770 and "." == chr(world_db["MAP"][pos])) \
1771 or ":" == chr(world_db["MAP"][pos]): # #
1775 raise SystemExit(err)
1776 # Replica of C code, wrongly ignores animatedness of new Thing.
1777 pos_clear = (0 == len([id for id in world_db["Things"]
1778 if world_db["Things"][id]["T_LIFEPOINTS"]
1779 if world_db["Things"][id]["T_POSY"] == y
1780 if world_db["Things"][id]["T_POSX"] == x]))
1785 val = integer_test(seed_string, 0, 4294967295)
1789 player_will_be_generated = False
1790 playertype = world_db["PLAYER_TYPE"]
1791 for ThingType in world_db["ThingTypes"]:
1792 if playertype == ThingType:
1793 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1794 player_will_be_generated = True
1796 if not player_will_be_generated:
1797 print("Ignoring: No player type with start number >0 defined.")
1800 for ThingAction in world_db["ThingActions"]:
1801 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1804 print("Ignoring: No thing action with name 'wait' defined.")
1806 for name in specials: # #
1807 if world_db[name] not in world_db["ThingTypes"]: # #
1808 print("Ignoring: No valid " + name + " set.") # #
1810 world_db["Things"] = {}
1812 world_db["WORLD_ACTIVE"] = 1
1813 world_db["TURN"] = 1
1814 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1815 id = id_setter(-1, "Things")
1816 world_db["Things"][id] = new_Thing(playertype, free_pos())
1817 if not world_db["Things"][0]["fovmap"]:
1818 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1819 world_db["Things"][0]["fovmap"] = empty_fovmap
1820 update_map_memory(world_db["Things"][0])
1821 for type in world_db["ThingTypes"]:
1822 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1823 if type != playertype:
1824 id = id_setter(-1, "Things")
1825 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1826 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1827 strong_write(io_db["file_out"], "NEW_WORLD\n")
1831 def command_maplength(maplength_string):
1832 """Redefine map length. Invalidate map, therefore lose all things on it."""
1833 val = integer_test(maplength_string, 1, 256)
1835 world_db["MAP_LENGTH"] = val
1836 world_db["MAP"] = False
1837 set_world_inactive()
1838 world_db["Things"] = {}
1839 libpr.set_maplength(val)
1842 def command_worldactive(worldactive_string):
1843 """Toggle world_db["WORLD_ACTIVE"] if possible.
1845 An active world can always be set inactive. An inactive world can only be
1846 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1847 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1848 Also call log_help().
1850 # 7DRL: altar must be on map, and specials must be set for active world.
1851 val = integer_test(worldactive_string, 0, 1)
1853 if 0 != world_db["WORLD_ACTIVE"]:
1855 set_world_inactive()
1857 print("World already active.")
1858 elif 0 == world_db["WORLD_ACTIVE"]:
1860 for ThingAction in world_db["ThingActions"]:
1861 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1864 player_exists = False
1865 for Thing in world_db["Things"]:
1867 player_exists = True
1869 specials_set = True # #
1870 for name in specials: # #
1871 if world_db[name] not in world_db["ThingTypes"]: # #
1872 specials_set = False # #
1873 altar_found = False # #
1874 if world_db["MAP"]: # #
1875 pos = world_db["MAP"].find(b'_') # #
1877 y = int(pos / world_db["MAP_LENGTH"]) # #
1878 x = pos % world_db["MAP_LENGTH"] # #
1879 world_db["altar"] = (y, x) # #
1880 altar_found = True # #
1881 if wait_exists and player_exists and world_db["MAP"] \
1882 and specials_set: # #
1883 for id in world_db["Things"]:
1884 if world_db["Things"][id]["T_LIFEPOINTS"]:
1885 build_fov_map(world_db["Things"][id])
1887 update_map_memory(world_db["Things"][id], False)
1888 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1889 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1890 world_db["Things"][0]["fovmap"] = empty_fovmap
1891 world_db["WORLD_ACTIVE"] = 1
1894 print("Ignoring: Not all conditions for world activation met.")
1897 def specialtypesetter(name): # #
1898 """Setter world_db[name], deactivating world if set int no ThingType."""
1899 def helper(str_int):
1900 val = integer_test(str_int, 0)
1902 world_db[name] = val
1903 if world_db["WORLD_ACTIVE"] \
1904 and world_db[name] not in world_db["ThingTypes"]:
1905 world_db["WORLD_ACTIVE"] = 0
1906 print(name + " fits no known ThingType, deactivating world.")
1910 def test_for_id_maker(object, category):
1911 """Return decorator testing for object having "id" attribute."""
1914 if hasattr(object, "id"):
1917 print("Ignoring: No " + category +
1918 " defined to manipulate yet.")
1923 def command_tid(id_string):
1924 """Set ID of Thing to manipulate. ID unused? Create new one.
1926 Default new Thing's type to the first available ThingType, others: zero.
1928 id = id_setter(id_string, "Things", command_tid)
1930 if world_db["ThingTypes"] == {}:
1931 print("Ignoring: No ThingType to settle new Thing in.")
1933 type = list(world_db["ThingTypes"].keys())[0]
1934 world_db["Things"][id] = new_Thing(type)
1937 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1941 def command_tcommand(str_int):
1942 """Set T_COMMAND of selected Thing."""
1943 val = integer_test(str_int, 0)
1945 if 0 == val or val in world_db["ThingActions"]:
1946 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1948 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1952 def command_ttype(str_int):
1953 """Set T_TYPE of selected Thing."""
1954 val = integer_test(str_int, 0)
1956 if val in world_db["ThingTypes"]:
1957 world_db["Things"][command_tid.id]["T_TYPE"] = val
1959 print("Ignoring: ThingType ID belongs to no known ThingType.")
1963 def command_tcarries(str_int):
1964 """Append int(str_int) to T_CARRIES of selected Thing.
1966 The ID int(str_int) must not be of the selected Thing, and must belong to a
1967 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1969 val = integer_test(str_int, 0)
1971 if val == command_tid.id:
1972 print("Ignoring: Thing cannot carry itself.")
1973 elif val in world_db["Things"] \
1974 and not world_db["Things"][val]["carried"]:
1975 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1976 world_db["Things"][val]["carried"] = True
1978 print("Ignoring: Thing not available for carrying.")
1979 # Note that the whole carrying structure is different from the C version:
1980 # Carried-ness is marked by a "carried" flag, not by Things containing
1981 # Things internally.
1985 def command_tmemthing(str_t, str_y, str_x):
1986 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1988 The type must fit to an existing ThingType, and the position into the map.
1990 type = integer_test(str_t, 0)
1991 posy = integer_test(str_y, 0, 255)
1992 posx = integer_test(str_x, 0, 255)
1993 if None != type and None != posy and None != posx:
1994 if type not in world_db["ThingTypes"] \
1995 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1996 print("Ignoring: Illegal value for thing type or position.")
1998 memthing = (type, posy, posx)
1999 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
2002 def setter_map(maptype):
2003 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
2005 If no map of maptype exists yet, initialize it with ' ' bytes first.
2008 def valid_map_line(str_int, mapline):
2009 val = integer_test(str_int, 0, 255)
2011 if val >= world_db["MAP_LENGTH"]:
2012 print("Illegal value for map line number.")
2013 elif len(mapline) != world_db["MAP_LENGTH"]:
2014 print("Map line length is unequal map width.")
2019 def nonThingMap_helper(str_int, mapline):
2020 val = valid_map_line(str_int, mapline)
2022 length = world_db["MAP_LENGTH"]
2023 if not world_db["MAP"]:
2024 map = bytearray(b' ' * (length ** 2))
2026 map = world_db["MAP"]
2027 map[val * length:(val * length) + length] = mapline.encode()
2028 if not world_db["MAP"]:
2029 world_db["MAP"] = map
2032 def ThingMap_helper(str_int, mapline):
2033 val = valid_map_line(str_int, mapline)
2035 length = world_db["MAP_LENGTH"]
2036 if not world_db["Things"][command_tid.id][maptype]:
2037 map = bytearray(b' ' * (length ** 2))
2039 map = world_db["Things"][command_tid.id][maptype]
2040 map[val * length:(val * length) + length] = mapline.encode()
2041 if not world_db["Things"][command_tid.id][maptype]:
2042 world_db["Things"][command_tid.id][maptype] = map
2044 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
2047 def setter_tpos(axis):
2048 """Generate setter for T_POSX or T_POSY of selected Thing.
2050 If world is active, rebuilds animate things' fovmap, player's memory map.
2053 def helper(str_int):
2054 val = integer_test(str_int, 0, 255)
2056 if val < world_db["MAP_LENGTH"]:
2057 world_db["Things"][command_tid.id]["T_POS" + axis] = val
2058 if world_db["WORLD_ACTIVE"] \
2059 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
2060 build_fov_map(world_db["Things"][command_tid.id])
2061 if 0 == command_tid.id:
2062 update_map_memory(world_db["Things"][command_tid.id])
2064 print("Ignoring: Position is outside of map.")
2068 def command_ttid(id_string):
2069 """Set ID of ThingType to manipulate. ID unused? Create new one.
2071 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
2074 id = id_setter(id_string, "ThingTypes", command_ttid)
2076 world_db["ThingTypes"][id] = {
2077 "TT_NAME": "(none)",
2080 "TT_PROLIFERATE": 0,
2081 "TT_START_NUMBER": 0,
2082 "TT_STORAGE": 0, # #
2089 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
2093 def command_ttname(name):
2094 """Set TT_NAME of selected ThingType."""
2095 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
2099 def command_tttool(name):
2100 """Set TT_TOOL of selected ThingType."""
2101 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
2105 def command_ttsymbol(char):
2106 """Set TT_SYMBOL of selected ThingType. """
2108 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
2110 print("Ignoring: Argument must be single character.")
2114 def command_ttcorpseid(str_int):
2115 """Set TT_CORPSE_ID of selected ThingType."""
2116 val = integer_test(str_int, 0)
2118 if val in world_db["ThingTypes"]:
2119 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
2121 print("Ignoring: Corpse ID belongs to no known ThignType.")
2124 def command_taid(id_string):
2125 """Set ID of ThingAction to manipulate. ID unused? Create new one.
2127 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
2129 id = id_setter(id_string, "ThingActions", command_taid, True)
2131 world_db["ThingActions"][id] = {
2137 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
2140 @test_ThingAction_id
2141 def command_taname(name):
2142 """Set TA_NAME of selected ThingAction.
2144 The name must match a valid thing action function. If after the name
2145 setting no ThingAction with name "wait" remains, call set_world_inactive().
2147 if name == "wait" or name == "move" or name == "use" or name == "drop" \
2148 or name == "pick_up":
2149 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
2150 if 1 == world_db["WORLD_ACTIVE"]:
2151 wait_defined = False
2152 for id in world_db["ThingActions"]:
2153 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
2156 if not wait_defined:
2157 set_world_inactive()
2159 print("Ignoring: Invalid action name.")
2160 # In contrast to the original,naming won't map a function to a ThingAction.
2164 """Call ai() on player Thing, then turn_over()."""
2165 ai(world_db["Things"][0])
2169 """Commands database.
2171 Map command start tokens to ([0]) number of expected command arguments, ([1])
2172 the command's meta-ness (i.e. is it to be written to the record file, is it to
2173 be ignored in replay mode if read from server input file), and ([2]) a function
2177 "QUIT": (0, True, command_quit),
2178 "PING": (0, True, command_ping),
2179 "THINGS_HERE": (2, True, command_thingshere),
2180 "MAKE_WORLD": (1, False, command_makeworld),
2181 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
2182 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
2183 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
2184 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
2185 "MAP_LENGTH": (1, False, command_maplength),
2186 "WORLD_ACTIVE": (1, False, command_worldactive),
2187 "MAP": (2, False, setter_map("MAP")),
2188 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
2189 "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")), # #
2190 "PLANT_0": (1, False, specialtypesetter("PLANT_0")), # #
2191 "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
2192 "LUMBER": (1, False, specialtypesetter("LUMBER")), # #
2193 "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
2194 "TOOL_1": (1, False, specialtypesetter("TOOL_1")), # #
2195 "ANIMAL_0": (1, False, specialtypesetter("ANIMAL_0")), # #
2196 "ANIMAL_1": (1, False, specialtypesetter("ANIMAL_1")), # #
2197 "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)), # #
2198 "TA_ID": (1, False, command_taid),
2199 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
2200 "TA_NAME": (1, False, command_taname),
2201 "TT_ID": (1, False, command_ttid),
2202 "TT_NAME": (1, False, command_ttname),
2203 "TT_TOOL": (1, False, command_tttool),
2204 "TT_SYMBOL": (1, False, command_ttsymbol),
2205 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
2206 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
2207 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
2209 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
2211 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
2212 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
2213 "T_ID": (1, False, command_tid),
2214 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
2215 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
2216 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
2217 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
2218 "T_COMMAND": (1, False, command_tcommand),
2219 "T_TYPE": (1, False, command_ttype),
2220 "T_CARRIES": (1, False, command_tcarries),
2221 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2222 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2223 "T_MEMTHING": (3, False, command_tmemthing),
2224 "T_POSY": (1, False, setter_tpos("Y")),
2225 "T_POSX": (1, False, setter_tpos("X")),
2226 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
2227 "wait": (0, False, play_commander("wait")),
2228 "move": (1, False, play_commander("move")),
2229 "pick_up": (0, False, play_commander("pick_up")),
2230 "drop": (1, False, play_commander("drop", True)),
2231 "use": (1, False, play_commander("use", True)),
2232 "ai": (0, False, command_ai)
2234 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2237 """World state database. With sane default values. (Randomness is in rand.)"""
2245 "FAVOR_STAGE": 0, # #
2261 """Special type settings."""
2262 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0", "TOOL_1",
2263 "ANIMAL_0", "ANIMAL_1"]
2265 """Mapping of direction names to internal direction chars."""
2266 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2267 "west": "s", "north-west": "w", "north-east": "e"}
2269 """File IO database."""
2271 "path_save": "save",
2272 "path_record": "record_save",
2273 "path_worldconf": "confserver/world",
2274 "path_server": "server/",
2275 "path_in": "server/in",
2276 "path_out": "server/out",
2277 "path_worldstate": "server/worldstate",
2278 "tmp_suffix": "_tmp",
2279 "kicked_by_rival": False,
2280 "worldstate_updateable": False
2285 libpr = prep_library()
2286 rand = RandomnessIO()
2287 opts = parse_command_line_arguments()
2289 io_db["path_save"] = opts.savefile
2290 io_db["path_record"] = "record_" + opts.savefile
2293 io_db["verbose"] = True
2294 if None != opts.replay:
2298 except SystemExit as exit:
2299 print("ABORTING: " + exit.args[0])
2301 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")