3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "altar" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = string + helper("ThingActions", "TA_ID")
220 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221 for id in world_db["ThingTypes"]:
222 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224 string = string + helper("Things", "T_ID",
225 {"T_CARRIES": False, "carried": False,
226 "T_MEMMAP": mapsetter("T_MEMMAP"),
227 "T_MEMTHING": memthing, "fovmap": False,
228 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229 for id in world_db["Things"]:
230 if [] != world_db["Things"][id]["T_CARRIES"]:
231 string = string + "T_ID " + str(id) + "\n"
232 for carried_id in world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_CARRIES " + str(carried_id) + "\n"
234 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236 atomic_write(io_db["path_save"], string)
239 def obey_lines_in_file(path, name, do_record=False):
240 """Call obey() on each line of path's file, use name in input prefix."""
241 file = open(path, "r")
243 for line in file.readlines():
244 obey(line.rstrip(), name + "file line " + str(line_n),
250 def parse_command_line_arguments():
251 """Return settings values read from command line arguments."""
252 parser = argparse.ArgumentParser()
253 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
255 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
257 parser.add_argument('-v', dest='verbose', action='store_true')
258 opts, unknown = parser.parse_known_args()
263 """Ensure valid server out file belonging to current process.
265 This is done by comparing io_db["teststring"] to what's found at the start
266 of the current file at io_db["path_out"]. On failure, set
267 io_db["kicked_by_rival"] and raise SystemExit.
269 if not os.access(io_db["path_out"], os.F_OK):
270 raise SystemExit("Server output file has disappeared.")
271 file = open(io_db["path_out"], "r")
272 test = file.readline().rstrip("\n")
274 if test != io_db["teststring"]:
275 io_db["kicked_by_rival"] = True
276 msg = "Server test string in server output file does not match. This" \
277 " indicates that the current server process has been " \
278 "superseded by another one."
279 raise SystemExit(msg)
283 """Return next newline-delimited command from server in file.
285 Keep building return string until a newline is encountered. Pause between
286 unsuccessful reads, and after too much waiting, run server_test().
288 wait_on_fail = 0.03333
293 add = io_db["file_in"].readline()
295 command = command + add
296 if len(command) > 0 and "\n" == command[-1]:
297 command = command[:-1]
300 time.sleep(wait_on_fail)
301 if now + max_wait < time.time():
307 def try_worldstate_update():
308 """Write worldstate file if io_db["worldstate_updateable"] is set."""
309 if io_db["worldstate_updateable"]:
311 def draw_visible_Things(map, run):
312 for id in world_db["Things"]:
313 type = world_db["Things"][id]["T_TYPE"]
314 consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food"
315 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
316 if (0 == run and not consumable and not alive) \
317 or (1 == run and consumable and not alive) \
318 or (2 == run and alive):
319 y = world_db["Things"][id]["T_POSY"]
320 x = world_db["Things"][id]["T_POSX"]
321 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
322 if 'v' == chr(fovflag):
323 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
324 map[(y * length) + x] = ord(c)
326 def write_map(string, map):
327 for i in range(length):
328 line = map[i * length:(i * length) + length].decode()
329 string = string + line + "\n"
333 if [] == world_db["Things"][0]["T_CARRIES"]:
334 inventory = "(none)\n"
336 for id in world_db["Things"][0]["T_CARRIES"]:
337 type_id = world_db["Things"][id]["T_TYPE"]
338 name = world_db["ThingTypes"][type_id]["TT_NAME"]
339 inventory = inventory + name + "\n"
340 # 7DRL additions: GOD_MOOD, GOD_FAVOR
341 string = str(world_db["TURN"]) + "\n" + \
342 str(world_db["GOD_MOOD"]) + "\n" + \
343 str(world_db["GOD_FAVOR"]) + "\n" + \
344 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
345 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
346 inventory + "%\n" + \
347 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
348 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
349 str(world_db["MAP_LENGTH"]) + "\n"
350 length = world_db["MAP_LENGTH"]
351 fov = bytearray(b' ' * (length ** 2))
352 for pos in range(length ** 2):
353 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
354 fov[pos] = world_db["MAP"][pos]
356 draw_visible_Things(fov, i)
357 string = write_map(string, fov)
358 mem = world_db["Things"][0]["T_MEMMAP"][:]
360 for mt in world_db["Things"][0]["T_MEMTHING"]:
361 consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
362 if (i == 0 and not consumable) or (i == 1 and consumable):
363 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
364 mem[(mt[1] * length) + mt[2]] = ord(c)
365 string = write_map(string, mem)
366 atomic_write(io_db["path_worldstate"], string, delete=False)
367 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
368 io_db["worldstate_updateable"] = False
372 """Replay game from record file.
374 Use opts.replay as breakpoint turn to which to replay automatically before
375 switching to manual input by non-meta commands in server input file
376 triggering further reads of record file. Ensure opts.replay is at least 1.
377 Run try_worldstate_update() before each interactive obey()/read_command().
381 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
382 " (if so late a turn is to be found).")
383 if not os.access(io_db["path_record"], os.F_OK):
384 raise SystemExit("No record file found to replay.")
385 io_db["file_record"] = open(io_db["path_record"], "r")
386 io_db["file_record"].prefix = "record file line "
387 io_db["file_record"].line_n = 1
388 while world_db["TURN"] < opts.replay:
389 line = io_db["file_record"].readline()
392 obey(line.rstrip(), io_db["file_record"].prefix
393 + str(io_db["file_record"].line_n))
394 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
396 try_worldstate_update()
397 obey(read_command(), "in file", replay=True)
401 """Play game by server input file commands. Before, load save file found.
403 If no save file is found, a new world is generated from the commands in the
404 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
405 command and all that follow via the server input file. Run
406 try_worldstate_update() before each interactive obey()/read_command().
408 if os.access(io_db["path_save"], os.F_OK):
409 obey_lines_in_file(io_db["path_save"], "save")
411 if not os.access(io_db["path_worldconf"], os.F_OK):
412 msg = "No world config file from which to start a new world."
413 raise SystemExit(msg)
414 obey_lines_in_file(io_db["path_worldconf"], "world config ",
416 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
418 try_worldstate_update()
419 obey(read_command(), "in file", do_record=True)
423 """(Re-)make island map.
425 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
426 start with one land cell in the middle, then go into cycle of repeatedly
427 selecting a random sea cell and transforming it into land if it is neighbor
428 to land. The cycle ends when a land cell is due to be created at the map's
429 border. Then put some trees on the map (TODO: more precise algorithm desc).
431 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
433 def is_neighbor(coordinates, type):
436 length = world_db["MAP_LENGTH"]
438 diag_west = x + (ind > 0)
439 diag_east = x + (ind < (length - 1))
440 pos = (y * length) + x
441 if (y > 0 and diag_east
442 and type == chr(world_db["MAP"][pos - length + ind])) \
444 and type == chr(world_db["MAP"][pos + 1])) \
445 or (y < (length - 1) and diag_east
446 and type == chr(world_db["MAP"][pos + length + ind])) \
447 or (y > 0 and diag_west
448 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
450 and type == chr(world_db["MAP"][pos - 1])) \
451 or (y < (length - 1) and diag_west
452 and type == chr(world_db["MAP"][pos + length - (not ind)])):
456 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
457 length = world_db["MAP_LENGTH"]
458 add_half_width = (not (length % 2)) * int(length / 2)
459 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
461 y = rand.next() % length
462 x = rand.next() % length
463 pos = (y * length) + x
464 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
465 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
467 world_db["MAP"][pos] = ord(".")
468 n_trees = int((length ** 2) / 16)
470 while (i_trees <= n_trees):
471 single_allowed = rand.next() % 32
472 y = rand.next() % length
473 x = rand.next() % length
474 pos = (y * length) + x
475 if "." == chr(world_db["MAP"][pos]) \
476 and ((not single_allowed) or is_neighbor((y, x), "X")):
477 world_db["MAP"][pos] = ord("X")
479 # This all-too-precise replica of the original C code misses iter_limit().
480 n_colons = int((length ** 2) / 16) # #
482 while (i_colons <= n_colons): # #
483 single_allowed = rand.next() % 256 # #
484 y = rand.next() % length # #
485 x = rand.next() % length # #
486 pos = (y * length) + x # #
487 if ("." == chr(world_db["MAP"][pos]) # #
488 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
489 world_db["MAP"][pos] = ord(":") # #
491 altar_placed = False # #
492 while not altar_placed: # #
493 y = rand.next() % length # #
494 x = rand.next() % length # #
495 pos = (y * length) + x # #
496 if (("." == chr(world_db["MAP"][pos] # #
497 or ":" == chr(world_db["MAP"][pos]))
498 and not is_neighbor((y, x), 'X'))): # #
499 world_db["MAP"][pos] = ord("_") # #
500 world_db["altar"] = (y, x) # #
501 altar_placed = True # #
504 def update_map_memory(t, age_map=True):
505 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
507 def age_some_memdepthmap_on_nonfov_cells():
508 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
512 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
513 # if not ord_v == t["fovmap"][pos]
514 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
515 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
516 # if not rand.next() % (2 **
517 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
518 # t["T_MEMDEPTHMAP"][pos] += 1
519 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
520 fovmap = c_pointer_to_bytearray(t["fovmap"])
521 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
523 if not t["T_MEMMAP"]:
524 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
525 if not t["T_MEMDEPTHMAP"]:
526 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
530 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
531 if ord_v == t["fovmap"][pos]]:
532 t["T_MEMDEPTHMAP"][pos] = ord_0
533 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
535 age_some_memdepthmap_on_nonfov_cells()
536 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
537 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
539 for id in [id for id in world_db["Things"]
540 if not world_db["Things"][id]["carried"]]:
541 type = world_db["Things"][id]["T_TYPE"]
542 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
543 y = world_db["Things"][id]["T_POSY"]
544 x = world_db["Things"][id]["T_POSX"]
545 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
546 t["T_MEMTHING"].append((type, y, x))
549 def set_world_inactive():
550 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
552 if os.access(io_db["path_worldstate"], os.F_OK):
553 os.remove(io_db["path_worldstate"])
554 world_db["WORLD_ACTIVE"] = 0
557 def integer_test(val_string, min, max=None):
558 """Return val_string if possible integer >= min and <= max, else None."""
560 val = int(val_string)
561 if val < min or (max is not None and val > max):
565 msg = "Ignoring: Please use integer >= " + str(min)
567 msg += " and <= " + str(max)
573 def setter(category, key, min, max=None):
574 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
577 val = integer_test(val_string, min, max)
581 if category == "Thing":
582 id_store = command_tid
583 decorator = test_Thing_id
584 elif category == "ThingType":
585 id_store = command_ttid
586 decorator = test_ThingType_id
587 elif category == "ThingAction":
588 id_store = command_taid
589 decorator = test_ThingAction_id
593 val = integer_test(val_string, min, max)
595 world_db[category + "s"][id_store.id][key] = val
599 def build_fov_map(t):
600 """Build Thing's FOV map."""
601 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
602 fovmap = c_pointer_to_bytearray(t["fovmap"])
603 map = c_pointer_to_bytearray(world_db["MAP"])
604 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
605 raise RuntimeError("Malloc error in build_fov_Map().")
609 """Send quick usage info to log."""
610 strong_write(io_db["file_out"], "LOG "
611 + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
612 strong_write(io_db["file_out"], "LOG "
613 + "Use 'p' to pick up objects, and 'D' to drop them.\n")
614 strong_write(io_db["file_out"], "LOG "
615 + "Some objects can be used (such as: eaten) by 'u' if "
616 + "they are in your inventory. "
617 + "Use 'UP'/'DOWN' to navigate the inventory.\n")
618 strong_write(io_db["file_out"], "LOG "
619 + "Use 'l' to toggle 'look' mode (move an exploration cursor "
620 + "instead of the player over the map).\n")
621 strong_write(io_db["file_out"], "LOG See README file for more details.\n")
622 strong_write(io_db["file_out"], "LOG \n")
625 def decrement_lifepoints(t):
626 """Decrement t's lifepoints by 1, and if to zero, corpse it.
628 If t is the player avatar, only blank its fovmap, so that the client may
629 still display memory data. On non-player things, erase fovmap and memory.
630 Dying actors drop all their things.
632 # 7DRL: Also decrements God's mood; deaths heavily so.
633 # 7DRL: Return 1 if death, else 0.
634 t["T_LIFEPOINTS"] -= 1
635 world_db["GOD_MOOD"] -= 1 # #
636 if 0 == t["T_LIFEPOINTS"]:
637 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
638 world_db["GOD_MOOD"] -= sadness # #
639 for id in t["T_CARRIES"]:
640 t["T_CARRIES"].remove(id)
641 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
642 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
643 world_db["Things"][id]["carried"] = False
644 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
645 if world_db["Things"][0] == t:
646 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
647 strong_write(io_db["file_out"], "LOG You die.\n")
648 strong_write(io_db["file_out"],
649 "LOG See README on how to start over.\n")
652 t["T_MEMMAP"] = False
653 t["T_MEMDEPTHMAP"] = False
659 def add_gods_favor(i): # #
660 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
661 def favor_multiplier(i):
663 threshold = math.e * x
664 mood = world_db["GOD_MOOD"]
667 i = i * math.log(mood / x)
668 elif -mood > threshold:
669 i = i / math.log(-mood / x)
671 if -mood > threshold:
672 i = i * math.log(-mood / x)
674 i = i / math.log(mood / x)
676 world_db["GOD_FAVOR"] += favor_multiplier(i)
679 def mv_yx_in_dir_legal(dir, y, x):
680 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
681 dir_c = dir.encode("ascii")[0]
682 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
684 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
685 return (test, libpr.result_y(), libpr.result_x())
688 def enter_altar(): # #
689 """What happens when the player enters the altar."""
690 if world_db["FAVOR_STAGE"] > 9000:
691 strong_write(io_db["file_out"],
692 "LOG You step on a soul-less slab of stone.\n")
694 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
695 if world_db["FAVOR_STAGE"] == 0:
696 world_db["FAVOR_STAGE"] = 1
697 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
698 + "\"I don't trust you. You intrude on the island's "
699 + "affairs. I think you're a nuisance at best, and a "
700 + "danger to my children at worst. I will give you a "
701 + "chance to lighten my mood, however: For a while now, "
702 + "I've been trying to spread the plant "
703 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
705 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
706 + "\"). I have not been very successful so far. Maybe "
707 + "you can make yourself useful there. I will count "
709 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
710 + " that grows to your favor.\n")
711 elif world_db["GOD_FAVOR"] > 9000:
712 world_db["FAVOR_STAGE"] = 9001
713 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
714 + "\"You have proven yourself worthy of my respect. "
715 + "You were a good citizen to the island, and sometimes "
716 + "a better steward to its inhabitants than me. The "
717 + "island shall miss you when you leave. But you have "
718 + "earned the right to do so. Take this "
719 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
720 + " and USE it when you please. It will take you to "
721 + "where you came from. (But do feel free to stay here "
722 + "as long as you like.)\"\n")
723 id = id_setter(-1, "Things")
724 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
729 """Make t do nothing (but loudly, if player avatar)."""
730 if t == world_db["Things"][0]:
731 strong_write(io_db["file_out"], "LOG You wait.\n")
735 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
736 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
737 # 7DRL: Player entering the altar triggers enter_altar().
738 # 7DRL: Player with axe chops down trees.
740 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
741 t["T_POSY"], t["T_POSX"])
742 if 1 == move_result[0]:
743 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
744 hitted = [id for id in world_db["Things"]
745 if world_db["Things"][id] != t
746 if world_db["Things"][id]["T_LIFEPOINTS"]
747 if world_db["Things"][id]["T_POSY"] == move_result[1]
748 if world_db["Things"][id]["T_POSX"] == move_result[2]]
751 if t == world_db["Things"][0]:
752 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
753 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
754 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
756 add_gods_favor(-1) # #
758 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
759 strong_write(io_db["file_out"], "LOG " + hitter_name +
761 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
762 if test and t == world_db["Things"][0]: # #
763 add_gods_favor(-test) # #
765 if ord("X") == world_db["MAP"][pos]: # #
766 carries_axe = False # #
767 for id in t["T_CARRIES"]: # #
768 type = world_db["Things"][id]["T_TYPE"] # #
769 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
770 carries_axe = True # #
773 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
774 if t == world_db["Things"][0]: # #
775 strong_write(io_db["file_out"], "LOG With your " # #
777 + ", you chop!\n") # #
778 add_gods_favor(-1) # #
779 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
780 if chop_power > 0 and 0 == int(rand.next() / chop_power): # #
781 if t == world_db["Things"][0]: # #
782 strong_write(io_db["file_out"], # #
783 "LOG You chop the tree down.\n") # #
784 add_gods_favor(-10) # #
785 world_db["MAP"][pos] = ord(".") # #
786 id = id_setter(-1, "Things") # #
787 world_db["Things"][id] = new_Thing(world_db["LUMBER"], # #
792 passable = ("." == chr(world_db["MAP"][pos]) or
793 ":" == chr(world_db["MAP"][pos]) or # #
794 "_" == chr(world_db["MAP"][pos])) # #
795 dir = [dir for dir in directions_db
796 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
798 t["T_POSY"] = move_result[1]
799 t["T_POSX"] = move_result[2]
800 for id in t["T_CARRIES"]:
801 world_db["Things"][id]["T_POSY"] = move_result[1]
802 world_db["Things"][id]["T_POSX"] = move_result[2]
804 if t == world_db["Things"][0]:
805 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
806 if (move_result[1] == world_db["altar"][0] and # #
807 move_result[2] == world_db["altar"][1]): # #
809 elif t == world_db["Things"][0]:
810 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
813 def actor_pick_up(t):
814 """Make t pick up (topmost?) Thing from ground into inventory."""
815 # Topmostness is actually not defined so far. Picks most nutritious Thing.
816 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
817 used_slots = len(t["T_CARRIES"]) # #
818 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
819 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
820 if not world_db["Things"][id]["carried"]
821 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
822 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
827 type = world_db["Things"][id]["T_TYPE"]
828 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
829 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious:
830 nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
832 world_db["Things"][highest_id]["carried"] = True
833 type = world_db["Things"][highest_id]["T_TYPE"] # #
834 if (t != world_db["Things"][0] # #
835 and world_db["Things"][highest_id]["T_PLAYERDROP"] # #
836 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
837 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
838 add_gods_favor(score) # #
839 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
840 t["T_CARRIES"].append(highest_id)
841 if t == world_db["Things"][0]:
842 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
843 elif t == world_db["Things"][0]:
844 err = "You try to pick up an object, but there is none."
845 strong_write(io_db["file_out"], "LOG " + err + "\n")
846 elif t == world_db["Things"][0]: # #
847 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
848 "No storage room to carry more.\n") # #
852 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
853 # TODO: Handle case where T_ARGUMENT matches nothing.
854 if len(t["T_CARRIES"]):
855 id = t["T_CARRIES"][t["T_ARGUMENT"]]
856 t["T_CARRIES"].remove(id)
857 world_db["Things"][id]["carried"] = False
858 if t == world_db["Things"][0]:
859 strong_write(io_db["file_out"], "LOG You drop an object.\n")
860 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
861 elif t == world_db["Things"][0]:
862 err = "You try to drop an object, but you own none."
863 strong_write(io_db["file_out"], "LOG " + err + "\n")
867 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
868 # TODO: Handle case where T_ARGUMENT matches nothing.
869 # 7DLR: Handle SLIPPERS-type Thing use.
870 if len(t["T_CARRIES"]):
871 id = t["T_CARRIES"][t["T_ARGUMENT"]]
872 type = world_db["Things"][id]["T_TYPE"]
873 if type == world_db["SLIPPERS"]: # #
874 if t == world_db["Things"][0]: # #
875 strong_write(io_db["file_out"], "LOG You use the " # #
876 + world_db["ThingTypes"][type]["TT_NAME"] # #
877 + ". It glows in wondrous colors, and emits " # #
878 + "a sound as if from a dying cat. The " # #
879 + "Island God laughs.\n") # #
880 t["T_LIFEPOINTS"] = 1 # #
881 decrement_lifepoints(t) # #
882 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
883 and t == world_db["Things"][0]): # #
884 strong_write(io_db["file_out"], # #
885 "LOG To use this item for chopping, move " # #
886 "towards a tree while carrying it in " # #
887 "your inventory.\n") # #
888 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
889 t["T_CARRIES"].remove(id)
890 del world_db["Things"][id]
891 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
892 if t == world_db["Things"][0]:
893 strong_write(io_db["file_out"],
894 "LOG You consume this object.\n")
895 elif t == world_db["Things"][0]:
896 strong_write(io_db["file_out"],
897 "LOG You try to use this object, but fail.\n")
898 elif t == world_db["Things"][0]:
899 strong_write(io_db["file_out"],
900 "LOG You try to use an object, but you own none.\n")
903 def thingproliferation(t, prol_map):
904 """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
906 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
907 marked "." in prol_map. If there are several map cell candidates, one is
910 # 7DRL: success increments God's mood
911 # 7DRL: Things proliferate only on ":" ground.
912 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
913 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
915 for dir in [directions_db[key] for key in directions_db]:
916 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
917 if mv_result[0] and ord(":") == prol_map[mv_result[1] # #
918 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
919 * world_db["MAP_LENGTH"]
921 candidates.append((mv_result[1], mv_result[2]))
923 i = rand.next() % len(candidates)
924 id = id_setter(-1, "Things")
925 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
926 world_db["Things"][id] = newT
927 world_db["GOD_MOOD"] += 1 # #
928 if (world_db["FAVOR_STAGE"] > 0 # #
929 and t["T_TYPE"] == world_db["PLANT_0"]):
930 world_db["GOD_FAVOR"] += 5
934 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
936 On success, decrease satiation score by 32.
938 # 7DRL: Successful heals increment God's mood.
939 if t["T_SATIATION"] > 0 \
940 and t["T_LIFEPOINTS"] < \
941 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
942 and 0 == (rand.next() % 31) \
943 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
944 if world_db["ThingActions"][id]["TA_NAME"] ==
946 t["T_LIFEPOINTS"] += 1
947 world_db["GOD_MOOD"] += 1 # #
948 t["T_SATIATION"] -= 32
949 if t == world_db["Things"][0]:
950 strong_write(io_db["file_out"], "LOG You heal.\n")
954 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
955 if t["T_SATIATION"] > -32768:
956 t["T_SATIATION"] -= 1
957 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
958 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
959 raise RuntimeError("A thing that should not hunger is hungering.")
960 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
961 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
962 if t == world_db["Things"][0]:
963 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
964 decrement_lifepoints(t)
967 def get_dir_to_target(t, filter):
968 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
970 The path-wise nearest target is chosen, via the shortest available path.
971 Target must not be t. On succcess, return positive value, else False.
973 "a": Thing in FOV is below a certain distance, animate, but of ThingType
974 that is not t's, and starts out weaker than t is; build path as
975 avoiding things of t's ThingType
976 "f": neighbor cell (not inhabited by any animate Thing) further away from
977 animate Thing not further than x steps away and in FOV and of a
978 ThingType that is not t's, and starts out stronger or as strong as t
979 is currently; or (cornered), if no such flight cell, but Thing of
980 above criteria is too near,1 a cell closer to it, or, if less near,
982 "c": Thing in memorized map is consumable
983 "s": memory map cell with greatest-reachable degree of unexploredness
986 def zero_score_map_where_char_on_memdepthmap(c):
987 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
988 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
989 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
990 # set_map_score(i, 0)
991 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
992 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
993 raise RuntimeError("No score map allocated for "
994 "zero_score_map_where_char_on_memdepthmap().")
996 def set_map_score(pos, score):
997 test = libpr.set_map_score(pos, score)
999 raise RuntimeError("No score map allocated for set_map_score().")
1001 def get_map_score(pos):
1002 result = libpr.get_map_score(pos)
1004 raise RuntimeError("No score map allocated for get_map_score().")
1008 if t["fovmap"] and ("a" == filter or "f" == filter):
1009 for id in world_db["Things"]:
1010 Thing = world_db["Things"][id]
1011 if Thing != t and Thing["T_LIFEPOINTS"] and \
1012 t["T_TYPE"] != Thing["T_TYPE"] and \
1013 'v' == chr(t["fovmap"][(Thing["T_POSY"]
1014 * world_db["MAP_LENGTH"])
1015 + Thing["T_POSX"]]):
1016 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1017 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1018 t["T_LIFEPOINTS"]) \
1019 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1022 elif t["T_MEMMAP"] and "c" == filter:
1023 for mt in t["T_MEMTHING"]:
1024 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1026 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1030 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1031 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1032 # ord_dot = ord(".")
1033 # memmap = t["T_MEMMAP"]
1034 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1035 # if ord_dot == memmap[i]]:
1036 # set_map_score(i, 65534) # i.e. 65535-1
1037 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1038 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1039 raise RuntimeError("No score map allocated for "
1040 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1042 def init_score_map():
1043 test = libpr.init_score_map()
1045 raise RuntimeError("Malloc error in init_score_map().")
1047 ord_blank = ord(" ")
1048 set_cells_passable_on_memmap_to_65534_on_scoremap()
1050 for id in world_db["Things"]:
1051 Thing = world_db["Things"][id]
1052 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1054 if t != Thing and Thing["T_LIFEPOINTS"] and \
1055 t["T_TYPE"] != Thing["T_TYPE"] and \
1056 ord_v == t["fovmap"][pos] and \
1057 t["T_LIFEPOINTS"] > \
1058 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1059 set_map_score(pos, 0)
1060 elif t["T_TYPE"] == Thing["T_TYPE"]:
1061 set_map_score(pos, 65535)
1063 for id in [id for id in world_db["Things"]
1064 if world_db["Things"][id]["T_LIFEPOINTS"]]:
1065 Thing = world_db["Things"][id]
1066 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1068 if t["T_TYPE"] != Thing["T_TYPE"] and \
1069 ord_v == t["fovmap"][pos] and \
1070 t["T_LIFEPOINTS"] <= \
1071 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1072 set_map_score(pos, 0)
1074 for mt in [mt for mt in t["T_MEMTHING"]
1075 if ord_blank != t["T_MEMMAP"][mt[1]
1076 * world_db["MAP_LENGTH"]
1078 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1079 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1081 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1083 def rand_target_dir(neighbors, cmp, dirs):
1086 for i in range(len(dirs)):
1087 if cmp == neighbors[i]:
1088 candidates.append(dirs[i])
1090 return candidates[rand.next() % n_candidates] if n_candidates else 0
1092 def get_neighbor_scores(dirs, eye_pos):
1094 if libpr.ready_neighbor_scores(eye_pos):
1095 raise RuntimeError("No score map allocated for " +
1096 "ready_neighbor_scores.()")
1097 for i in range(len(dirs)):
1098 scores.append(libpr.get_neighbor_score(i))
1101 def get_dir_from_neighbors():
1102 dir_to_target = False
1104 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1105 neighbors = get_neighbor_scores(dirs, eye_pos)
1107 inhabited = [world_db["Things"][id]["T_POSY"]
1108 * world_db["MAP_LENGTH"]
1109 + world_db["Things"][id]["T_POSX"]
1110 for id in world_db["Things"]
1111 if world_db["Things"][id]["T_LIFEPOINTS"]]
1112 for i in range(len(dirs)):
1113 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1114 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1116 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1117 neighbors[i] = 65535
1119 minmax_start = 0 if "f" == filter else 65535 - 1
1120 minmax_neighbor = minmax_start
1121 for i in range(len(dirs)):
1122 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1123 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1124 or ("f" != filter and minmax_neighbor > neighbors[i]):
1125 minmax_neighbor = neighbors[i]
1126 if minmax_neighbor != minmax_start:
1127 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1129 if not dir_to_target:
1130 if 1 == get_map_score(eye_pos):
1131 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1132 elif 3 >= get_map_score(eye_pos):
1133 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1135 world_db["ThingActions"][id]["TA_NAME"]
1138 elif dir_to_target and 3 < get_map_score(eye_pos):
1140 elif "a" == filter and 10 <= get_map_score(eye_pos):
1142 return dir_to_target
1144 dir_to_target = False
1146 run_i = 9 + 1 if "s" == filter else 1
1147 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1150 mem_depth_c = b'9' if b' ' == mem_depth_c \
1151 else bytes([mem_depth_c[0] - 1])
1152 if libpr.dijkstra_map():
1153 raise RuntimeError("No score map allocated for dijkstra_map().")
1154 dir_to_target = get_dir_from_neighbors()
1155 libpr.free_score_map()
1156 if dir_to_target and str == type(dir_to_target):
1157 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1158 if world_db["ThingActions"][id]["TA_NAME"]
1160 t["T_ARGUMENT"] = ord(dir_to_target)
1161 return dir_to_target
1164 def standing_on_food(t):
1165 """Return True/False whether t is standing on a consumable."""
1166 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1167 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1168 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1169 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1170 ["TT_TOOL"] == "food"]:
1175 def get_inventory_slot_to_consume(t):
1176 """Return slot Id of strongest consumable in t's inventory, else -1."""
1180 for id in t["T_CARRIES"]:
1181 type = world_db["Things"][id]["T_TYPE"]
1182 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1183 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1184 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1191 """Determine next command/argment for actor t via AI algorithms.
1193 AI will look for, and move towards, enemies (animate Things not of their
1194 own ThingType); if they see none, they will consume consumables in their
1195 inventory; if there are none, they will pick up what they stand on if they
1196 stand on consumables; if they stand on none, they will move towards the
1197 next consumable they see or remember on the map; if they see or remember
1198 none, they will explore parts of the map unseen since ever or for at least
1199 one turn; if there is nothing to explore, they will simply wait.
1201 # 7DRL add: Don't pick up or search things when inventory is full.
1202 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1203 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1204 if not get_dir_to_target(t, "f"):
1205 sel = get_inventory_slot_to_consume(t)
1207 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1208 if world_db["ThingActions"][id]["TA_NAME"]
1210 t["T_ARGUMENT"] = sel
1211 elif standing_on_food(t) \
1212 and (len(t["T_CARRIES"]) < # #
1213 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1214 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1215 if world_db["ThingActions"][id]["TA_NAME"]
1218 (len(t["T_CARRIES"]) < # #
1219 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1220 and get_dir_to_target(t, "c"))) and \
1221 (not get_dir_to_target(t, "a")):
1222 get_dir_to_target(t, "s")
1226 """Run game world and its inhabitants until new player input expected."""
1228 whilebreaker = False
1229 while world_db["Things"][0]["T_LIFEPOINTS"]:
1230 proliferable_map = world_db["MAP"][:]
1231 for id in [id for id in world_db["Things"]
1232 if not world_db["Things"][id]["carried"]]:
1233 y = world_db["Things"][id]["T_POSY"]
1234 x = world_db["Things"][id]["T_POSX"]
1235 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1236 for id in [id for id in world_db["Things"]]: # Only what's from start!
1237 if not id in world_db["Things"] or \
1238 world_db["Things"][id]["carried"]: # May have been consumed or
1239 continue # picked up during turn …
1240 Thing = world_db["Things"][id]
1241 if Thing["T_LIFEPOINTS"]:
1242 if not Thing["T_COMMAND"]:
1243 update_map_memory(Thing)
1250 if Thing["T_LIFEPOINTS"]:
1251 Thing["T_PROGRESS"] += 1
1252 taid = [a for a in world_db["ThingActions"]
1253 if a == Thing["T_COMMAND"]][0]
1254 ThingAction = world_db["ThingActions"][taid]
1255 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1256 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1257 Thing["T_COMMAND"] = 0
1258 Thing["T_PROGRESS"] = 0
1259 thingproliferation(Thing, proliferable_map)
1262 world_db["TURN"] += 1
1265 def new_Thing(type, pos=(0, 0)):
1266 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1268 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1273 "T_PLAYERDROP": 0, # #
1281 "T_MEMDEPTHMAP": False,
1284 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1285 build_fov_map(thing)
1289 def id_setter(id, category, id_store=False, start_at_1=False):
1290 """Set ID of object of category to manipulate ID unused? Create new one.
1292 The ID is stored as id_store.id (if id_store is set). If the integer of the
1293 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1294 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1295 always returned when no new object is created, otherwise the new object's
1298 min = 0 if start_at_1 else -1
1300 id = integer_test(id, min)
1302 if id in world_db[category]:
1307 if (start_at_1 and 0 == id) \
1308 or ((not start_at_1) and (id < 0)):
1309 id = 0 if start_at_1 else -1
1312 if id not in world_db[category]:
1320 """Send PONG line to server output file."""
1321 strong_write(io_db["file_out"], "PONG\n")
1325 """Abort server process."""
1326 if None == opts.replay:
1327 if world_db["WORLD_ACTIVE"]:
1329 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1330 raise SystemExit("received QUIT command")
1333 def command_thingshere(str_y, str_x):
1334 """Write to out file list of Things known to player at coordinate y, x."""
1335 if world_db["WORLD_ACTIVE"]:
1336 y = integer_test(str_y, 0, 255)
1337 x = integer_test(str_x, 0, 255)
1338 length = world_db["MAP_LENGTH"]
1339 if None != y and None != x and y < length and x < length:
1340 pos = (y * world_db["MAP_LENGTH"]) + x
1341 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1342 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1343 for id in world_db["Things"]:
1344 if y == world_db["Things"][id]["T_POSY"] \
1345 and x == world_db["Things"][id]["T_POSX"] \
1346 and not world_db["Things"][id]["carried"]:
1347 type = world_db["Things"][id]["T_TYPE"]
1348 name = world_db["ThingTypes"][type]["TT_NAME"]
1349 strong_write(io_db["file_out"], name + "\n")
1351 for mt in world_db["Things"][0]["T_MEMTHING"]:
1352 if y == mt[1] and x == mt[2]:
1353 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1354 strong_write(io_db["file_out"], name + "\n")
1355 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1357 print("Ignoring: Invalid map coordinates.")
1359 print("Ignoring: Command only works on existing worlds.")
1362 def play_commander(action, args=False):
1363 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1365 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1369 id = [x for x in world_db["ThingActions"]
1370 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1371 world_db["Things"][0]["T_COMMAND"] = id
1374 def set_command_and_argument_int(str_arg):
1375 val = integer_test(str_arg, 0, 255)
1377 world_db["Things"][0]["T_ARGUMENT"] = val
1380 def set_command_and_argument_movestring(str_arg):
1381 if str_arg in directions_db:
1382 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1385 print("Ignoring: Argument must be valid direction string.")
1387 if action == "move":
1388 return set_command_and_argument_movestring
1390 return set_command_and_argument_int
1395 def command_seedrandomness(seed_string):
1396 """Set rand seed to int(seed_string)."""
1397 val = integer_test(seed_string, 0, 4294967295)
1402 def command_makeworld(seed_string):
1403 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1405 Seed rand with seed. Do more only with a "wait" ThingAction and
1406 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1407 world_db["Things"] emptied, call make_map() and set
1408 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1409 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1410 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1411 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1415 # def free_pos(plant=False):
1416 def free_pos(plant=False): # #
1419 err = "Space to put thing on too hard to find. Map too small?"
1421 y = rand.next() % world_db["MAP_LENGTH"]
1422 x = rand.next() % world_db["MAP_LENGTH"]
1423 pos = y * world_db["MAP_LENGTH"] + x;
1425 and "." == chr(world_db["MAP"][pos])) \
1426 or ":" == chr(world_db["MAP"][pos]): # #
1430 raise SystemExit(err)
1431 # Replica of C code, wrongly ignores animatedness of new Thing.
1432 pos_clear = (0 == len([id for id in world_db["Things"]
1433 if world_db["Things"][id]["T_LIFEPOINTS"]
1434 if world_db["Things"][id]["T_POSY"] == y
1435 if world_db["Things"][id]["T_POSX"] == x]))
1440 val = integer_test(seed_string, 0, 4294967295)
1444 player_will_be_generated = False
1445 playertype = world_db["PLAYER_TYPE"]
1446 for ThingType in world_db["ThingTypes"]:
1447 if playertype == ThingType:
1448 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1449 player_will_be_generated = True
1451 if not player_will_be_generated:
1452 print("Ignoring: No player type with start number >0 defined.")
1455 for ThingAction in world_db["ThingActions"]:
1456 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1459 print("Ignoring: No thing action with name 'wait' defined.")
1461 if not world_db["SLIPPERS"] in world_db["ThingTypes"]: # #
1462 print("Ignoring: No valid SLIPPERS set.") # #
1464 if not world_db["PLANT_0"] in world_db["ThingTypes"]: # #
1465 print("Ignoring: No valid PLANT_0 set.") # #
1467 if not world_db["LUMBER"] in world_db["ThingTypes"]: # #
1468 print("Ignoring: No valid LUMBER set.") # #
1470 world_db["Things"] = {}
1472 world_db["WORLD_ACTIVE"] = 1
1473 world_db["TURN"] = 1
1474 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1475 id = id_setter(-1, "Things")
1476 world_db["Things"][id] = new_Thing(playertype, free_pos())
1477 if not world_db["Things"][0]["fovmap"]:
1478 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1479 world_db["Things"][0]["fovmap"] = empty_fovmap
1480 update_map_memory(world_db["Things"][0])
1481 for type in world_db["ThingTypes"]:
1482 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1483 if type != playertype:
1484 id = id_setter(-1, "Things")
1485 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1486 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1487 strong_write(io_db["file_out"], "NEW_WORLD\n")
1491 def command_maplength(maplength_string):
1492 """Redefine map length. Invalidate map, therefore lose all things on it."""
1493 val = integer_test(maplength_string, 1, 256)
1495 world_db["MAP_LENGTH"] = val
1496 world_db["MAP"] = False
1497 set_world_inactive()
1498 world_db["Things"] = {}
1499 libpr.set_maplength(val)
1502 def command_worldactive(worldactive_string):
1503 """Toggle world_db["WORLD_ACTIVE"] if possible.
1505 An active world can always be set inactive. An inactive world can only be
1506 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1507 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1508 Also call log_help().
1510 # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0 and LUMBER
1511 # must be set for world activation.
1512 val = integer_test(worldactive_string, 0, 1)
1514 if 0 != world_db["WORLD_ACTIVE"]:
1516 set_world_inactive()
1518 print("World already active.")
1519 elif 0 == world_db["WORLD_ACTIVE"]:
1521 for ThingAction in world_db["ThingActions"]:
1522 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1525 player_exists = False
1526 for Thing in world_db["Things"]:
1528 player_exists = True
1530 valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # #
1531 valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] # #
1532 valid_lumber = world_db["PLANT_0"] in world_db["ThingTypes"] # #
1533 altar_found = False # #
1534 if world_db["MAP"]: # #
1535 pos = world_db["MAP"].find(b'_') # #
1537 y = int(pos / world_db["MAP_LENGTH"]) # #
1538 x = pos % world_db["MAP_LENGTH"] # #
1539 world_db["altar"] = (y, x) # #
1540 altar_found = True # #
1541 if (wait_exists and player_exists and world_db["MAP"]
1542 and altar_found and valid_slippers and valid_plant0 # #
1543 and valid_lumber): # #
1544 for id in world_db["Things"]:
1545 if world_db["Things"][id]["T_LIFEPOINTS"]:
1546 build_fov_map(world_db["Things"][id])
1548 update_map_memory(world_db["Things"][id], False)
1549 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1550 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1551 world_db["Things"][0]["fovmap"] = empty_fovmap
1552 world_db["WORLD_ACTIVE"] = 1
1555 print("Ignoring: Not all conditions for world activation met.")
1558 def command_slippers(str_int): # #
1559 """Set SLIPPERS, but deactivate world if not in ThingTypes."""
1560 val = integer_test(str_int, 0)
1562 world_db["SLIPPERS"] = val
1563 if world_db["WORLD_ACTIVE"] and \
1564 world_db["SLIPPERS"] not in world_db["ThingTypes"]:
1565 world_db["WORLD_ACTIVE"] = 0
1566 print("SLIPPERS matches no known ThingTypes, deactivating world.")
1569 def command_plant0(str_int): # #
1570 """Set PLANT_0, but deactivate world if not in ThingTypes."""
1571 val = integer_test(str_int, 0)
1573 world_db["PLANT_0"] = val
1574 if world_db["WORLD_ACTIVE"] and \
1575 world_db["PLANT_0"] not in world_db["ThingTypes"]:
1576 world_db["WORLD_ACTIVE"] = 0
1577 print("PLANT_0 matches no known ThingTypes, deactivating world.")
1580 def command_lumber(str_int): # #
1581 """Set LUMBER, but deactivate world if not in ThingTypes."""
1582 val = integer_test(str_int, 0)
1584 world_db["LUMBER"] = val
1585 if world_db["WORLD_ACTIVE"] and \
1586 world_db["LUMBER"] not in world_db["ThingTypes"]:
1587 world_db["WORLD_ACTIVE"] = 0
1588 print("LUMBER matches no known ThingTypes, deactivating world.")
1591 def test_for_id_maker(object, category):
1592 """Return decorator testing for object having "id" attribute."""
1595 if hasattr(object, "id"):
1598 print("Ignoring: No " + category +
1599 " defined to manipulate yet.")
1604 def command_tid(id_string):
1605 """Set ID of Thing to manipulate. ID unused? Create new one.
1607 Default new Thing's type to the first available ThingType, others: zero.
1609 id = id_setter(id_string, "Things", command_tid)
1611 if world_db["ThingTypes"] == {}:
1612 print("Ignoring: No ThingType to settle new Thing in.")
1614 type = list(world_db["ThingTypes"].keys())[0]
1615 world_db["Things"][id] = new_Thing(type)
1618 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1622 def command_tcommand(str_int):
1623 """Set T_COMMAND of selected Thing."""
1624 val = integer_test(str_int, 0)
1626 if 0 == val or val in world_db["ThingActions"]:
1627 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1629 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1633 def command_ttype(str_int):
1634 """Set T_TYPE of selected Thing."""
1635 val = integer_test(str_int, 0)
1637 if val in world_db["ThingTypes"]:
1638 world_db["Things"][command_tid.id]["T_TYPE"] = val
1640 print("Ignoring: ThingType ID belongs to no known ThingType.")
1644 def command_tcarries(str_int):
1645 """Append int(str_int) to T_CARRIES of selected Thing.
1647 The ID int(str_int) must not be of the selected Thing, and must belong to a
1648 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1650 val = integer_test(str_int, 0)
1652 if val == command_tid.id:
1653 print("Ignoring: Thing cannot carry itself.")
1654 elif val in world_db["Things"] \
1655 and not world_db["Things"][val]["carried"]:
1656 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1657 world_db["Things"][val]["carried"] = True
1659 print("Ignoring: Thing not available for carrying.")
1660 # Note that the whole carrying structure is different from the C version:
1661 # Carried-ness is marked by a "carried" flag, not by Things containing
1662 # Things internally.
1666 def command_tmemthing(str_t, str_y, str_x):
1667 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1669 The type must fit to an existing ThingType, and the position into the map.
1671 type = integer_test(str_t, 0)
1672 posy = integer_test(str_y, 0, 255)
1673 posx = integer_test(str_x, 0, 255)
1674 if None != type and None != posy and None != posx:
1675 if type not in world_db["ThingTypes"] \
1676 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1677 print("Ignoring: Illegal value for thing type or position.")
1679 memthing = (type, posy, posx)
1680 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1683 def setter_map(maptype):
1684 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1686 If no map of maptype exists yet, initialize it with ' ' bytes first.
1689 def valid_map_line(str_int, mapline):
1690 val = integer_test(str_int, 0, 255)
1692 if val >= world_db["MAP_LENGTH"]:
1693 print("Illegal value for map line number.")
1694 elif len(mapline) != world_db["MAP_LENGTH"]:
1695 print("Map line length is unequal map width.")
1700 def nonThingMap_helper(str_int, mapline):
1701 val = valid_map_line(str_int, mapline)
1703 length = world_db["MAP_LENGTH"]
1704 if not world_db["MAP"]:
1705 map = bytearray(b' ' * (length ** 2))
1707 map = world_db["MAP"]
1708 map[val * length:(val * length) + length] = mapline.encode()
1709 if not world_db["MAP"]:
1710 world_db["MAP"] = map
1713 def ThingMap_helper(str_int, mapline):
1714 val = valid_map_line(str_int, mapline)
1716 length = world_db["MAP_LENGTH"]
1717 if not world_db["Things"][command_tid.id][maptype]:
1718 map = bytearray(b' ' * (length ** 2))
1720 map = world_db["Things"][command_tid.id][maptype]
1721 map[val * length:(val * length) + length] = mapline.encode()
1722 if not world_db["Things"][command_tid.id][maptype]:
1723 world_db["Things"][command_tid.id][maptype] = map
1725 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1728 def setter_tpos(axis):
1729 """Generate setter for T_POSX or T_POSY of selected Thing.
1731 If world is active, rebuilds animate things' fovmap, player's memory map.
1734 def helper(str_int):
1735 val = integer_test(str_int, 0, 255)
1737 if val < world_db["MAP_LENGTH"]:
1738 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1739 if world_db["WORLD_ACTIVE"] \
1740 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1741 build_fov_map(world_db["Things"][command_tid.id])
1742 if 0 == command_tid.id:
1743 update_map_memory(world_db["Things"][command_tid.id])
1745 print("Ignoring: Position is outside of map.")
1749 def command_ttid(id_string):
1750 """Set ID of ThingType to manipulate. ID unused? Create new one.
1752 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1755 id = id_setter(id_string, "ThingTypes", command_ttid)
1757 world_db["ThingTypes"][id] = {
1758 "TT_NAME": "(none)",
1761 "TT_PROLIFERATE": 0,
1762 "TT_START_NUMBER": 0,
1763 "TT_STORAGE": 0, # #
1770 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1774 def command_ttname(name):
1775 """Set TT_NAME of selected ThingType."""
1776 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1780 def command_tttool(name):
1781 """Set TT_TOOL of selected ThingType."""
1782 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1786 def command_ttsymbol(char):
1787 """Set TT_SYMBOL of selected ThingType. """
1789 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1791 print("Ignoring: Argument must be single character.")
1795 def command_ttcorpseid(str_int):
1796 """Set TT_CORPSE_ID of selected ThingType."""
1797 val = integer_test(str_int, 0)
1799 if val in world_db["ThingTypes"]:
1800 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1802 print("Ignoring: Corpse ID belongs to no known ThignType.")
1805 def command_taid(id_string):
1806 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1808 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1810 id = id_setter(id_string, "ThingActions", command_taid, True)
1812 world_db["ThingActions"][id] = {
1818 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1821 @test_ThingAction_id
1822 def command_taname(name):
1823 """Set TA_NAME of selected ThingAction.
1825 The name must match a valid thing action function. If after the name
1826 setting no ThingAction with name "wait" remains, call set_world_inactive().
1828 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1829 or name == "pick_up":
1830 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1831 if 1 == world_db["WORLD_ACTIVE"]:
1832 wait_defined = False
1833 for id in world_db["ThingActions"]:
1834 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1837 if not wait_defined:
1838 set_world_inactive()
1840 print("Ignoring: Invalid action name.")
1841 # In contrast to the original,naming won't map a function to a ThingAction.
1845 """Call ai() on player Thing, then turn_over()."""
1846 ai(world_db["Things"][0])
1850 """Commands database.
1852 Map command start tokens to ([0]) number of expected command arguments, ([1])
1853 the command's meta-ness (i.e. is it to be written to the record file, is it to
1854 be ignored in replay mode if read from server input file), and ([2]) a function
1858 "QUIT": (0, True, command_quit),
1859 "PING": (0, True, command_ping),
1860 "THINGS_HERE": (2, True, command_thingshere),
1861 "MAKE_WORLD": (1, False, command_makeworld),
1862 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1863 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1864 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1865 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1866 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1867 "MAP_LENGTH": (1, False, command_maplength),
1868 "WORLD_ACTIVE": (1, False, command_worldactive),
1869 "MAP": (2, False, setter_map("MAP")),
1870 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
1871 "SLIPPERS": (1, False, command_slippers), # #
1872 "PLANT_0": (1, False, command_plant0), # #
1873 "LUMBER": (1, False, command_lumber), # #
1874 "TA_ID": (1, False, command_taid),
1875 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1876 "TA_NAME": (1, False, command_taname),
1877 "TT_ID": (1, False, command_ttid),
1878 "TT_NAME": (1, False, command_ttname),
1879 "TT_TOOL": (1, False, command_tttool),
1880 "TT_SYMBOL": (1, False, command_ttsymbol),
1881 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1882 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1883 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1885 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1887 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1888 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1889 "T_ID": (1, False, command_tid),
1890 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1891 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1892 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1893 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1894 "T_COMMAND": (1, False, command_tcommand),
1895 "T_TYPE": (1, False, command_ttype),
1896 "T_CARRIES": (1, False, command_tcarries),
1897 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1898 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1899 "T_MEMTHING": (3, False, command_tmemthing),
1900 "T_POSY": (1, False, setter_tpos("Y")),
1901 "T_POSX": (1, False, setter_tpos("X")),
1902 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1903 "wait": (0, False, play_commander("wait")),
1904 "move": (1, False, play_commander("move")),
1905 "pick_up": (0, False, play_commander("pick_up")),
1906 "drop": (1, False, play_commander("drop", True)),
1907 "use": (1, False, play_commander("use", True)),
1908 "ai": (0, False, command_ai)
1910 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1913 """World state database. With sane default values. (Randomness is in rand.)"""
1922 "FAVOR_STAGE": 0, # #
1931 """Mapping of direction names to internal direction chars."""
1932 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1933 "west": "s", "north-west": "w", "north-east": "e"}
1935 """File IO database."""
1937 "path_save": "save",
1938 "path_record": "record_save",
1939 "path_worldconf": "confserver/world",
1940 "path_server": "server/",
1941 "path_in": "server/in",
1942 "path_out": "server/out",
1943 "path_worldstate": "server/worldstate",
1944 "tmp_suffix": "_tmp",
1945 "kicked_by_rival": False,
1946 "worldstate_updateable": False
1951 libpr = prep_library()
1952 rand = RandomnessIO()
1953 opts = parse_command_line_arguments()
1955 io_db["path_save"] = opts.savefile
1956 io_db["path_record"] = "record_" + opts.savefile
1959 io_db["verbose"] = True
1960 if None != opts.replay:
1964 except SystemExit as exit:
1965 print("ABORTING: " + exit.args[0])
1967 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")