4 #include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE */
5 #include <stdio.h> /* for FILE typedef, F_OK */
6 #include <ncurses.h> /* for initscr(), noecho(), curs_set(), keypad(), raw() */
7 #include <time.h> /* for time() */
8 #include <unistd.h> /* for getopt(), optarg */
9 #include <stdint.h> /* for uint32_t */
10 #include "windows.h" /* for structs WinMeta, Win, init_win_meta(), draw_all_wins()
12 #include "readwrite.h" /* for read_uint32_bigendian](), write_uint32_bigendian(),
13 * try_fopen(), try_fclose(), try_fclose_unlink_rename()
15 #include "map_objects.h" /* for structs MapObj Player, init_map_object_defs(),
18 #include "map.h" /* for struct Map, init_map() */
19 #include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
20 * try_calloc(), check_tempfile(), check_xor_files(),
21 * load_interface_conf(), load_game()
23 #include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
24 #include "rrand.h" /* for rrand(), rrand_seed() */
25 #include "rexit.h" /* for exit_game(), exit_err() */
26 #include "command_db.h" /* for init_command_db() */
27 #include "control.h" /* for *_control(), get_available_keycode_to_action() */
31 int main(int argc, char *argv[])
33 char * f_name = "main()";
35 world.turn = 0; /* Turns to 1 when map and objects are initalized. */
37 init_command_db(&world);
38 set_cleanup_flag(CLEANUP_COMMAND_DB);
40 /* Check for corrupted savefile / recordfile savings. */
41 char * recordfile = "record";
42 char * savefile = "savefile";
43 char * recordfile_tmp = "record_tmp";
44 char * savefile_tmp = "savefile_tmp";
45 check_files_xor(savefile, recordfile, &world);
46 check_tempfile(recordfile_tmp, &world);
47 check_tempfile(savefile_tmp, &world);
48 check_tempfile("config/windows/Win_tmp_k", &world);
49 check_tempfile("config/windows/Win_tmp_m", &world);
50 check_tempfile("config/windows/Win_tmp_i", &world);
51 check_tempfile("config/windows/Win_tmp_l", &world);
52 check_tempfile("config/windows/toggle_order_tmp", &world);
54 /* Read in startup options (i.e. replay option and replay start turn). */
57 world.interactive = 1;
58 while ((opt = getopt(argc, argv, "s::")) != -1)
64 world.interactive = 0;
68 start_turn = atoi(optarg);
79 /* Initialize log, player, monster/item definitions and monsters/items. */
81 world.log = try_calloc(1, sizeof(char), &world, f_name);
82 set_cleanup_flag(CLEANUP_LOG);
83 update_log(&world, " ");
86 world.player = &player;
87 init_map_object_defs(&world, "config/defs2");
88 set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
89 world.map_obj_count = 1;
91 /* For interactive mode, try to load world state from savefile. */
92 char * err_r = "Trouble loading game (in main()) / "
93 "reading from opened 'savefile'.";
95 if (1 == world.interactive && 0 == access(savefile, F_OK))
98 set_cleanup_flag(CLEANUP_MAP_OBJECTS);
101 /* For non-interactive mode, try to load world state from record file. */
104 err_r = "Trouble reading from 'record' file (read_uint32_bigendian() "
106 if (0 == world.interactive)
108 file = try_fopen(recordfile, "r", &world, f_name);
109 exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r);
112 /* For interactive-mode in newly started world, generate a start seed
113 * from the current time.
117 world.seed = time(NULL);
119 char * err_w = "Trouble recording new seed "
120 "(write_uint32_bigendian() in main()) / writing to "
121 "file 'record_tmp'.";
122 file = try_fopen(recordfile_tmp, "w", &world, f_name);
123 exit_err(write_uint32_bigendian(world.seed, file), &world, err_w);
124 try_fclose_unlink_rename(file, recordfile_tmp, recordfile,
129 /* Generate map from seed and, if newly generated world, start positions of
132 rrand_seed(world.seed);
133 struct Map map = init_map();
135 set_cleanup_flag(CLEANUP_MAP);
138 player.pos = find_passable_pos(world.map);
139 struct MapObj ** ptr;
140 ptr = build_map_objects(&world, &world.map_objs, 1, 1 + rrand() % 27);
141 ptr = build_map_objects(&world, ptr, 2, 1 + rrand() % 9);
142 ptr = build_map_objects(&world, ptr, 3, 1 + rrand() % 3);
143 ptr = build_map_objects(&world, ptr, 4, 1 + rrand() % 3);
144 ptr = build_map_objects(&world, ptr, 5, 1 + rrand() % 3);
145 set_cleanup_flag(CLEANUP_MAP_OBJECTS);
149 /* Initialize window system and windows. */
150 WINDOW * screen = initscr();
151 set_cleanup_flag(CLEANUP_NCURSES);
154 keypad(screen, TRUE);
156 char * err_winmem = "Trouble with init_win_meta() in main ().";
157 exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem);
158 set_cleanup_flag(CLEANUP_WIN_META);
159 load_interface_conf(&world);
160 set_cleanup_flag(CLEANUP_INTERFACE_CONF);
161 err_winmem = "Trouble with draw_all_wins() in main().";
163 /* Focus map on player. */
164 struct Win * win_map = get_win_by_id(&world, 'm');
165 map_center_player(&map, &player, win_map->frame.size);
170 if (0 == world.interactive)
175 while (world.turn != start_turn)
182 record_control(action, &world);
187 draw_all_wins(world.wmeta);
189 wc = get_winconf_by_win(&world, world.wmeta->active);
190 if ( (1 == wc->view && wingeom_control(key, &world))
191 || (2 == wc->view && winkeyb_control(key, &world)))
196 && key == get_available_keycode_to_action(&world, "wait"))
201 record_control(action, &world);
204 else if (meta_control(key, &world))
206 try_fclose(file, &world, f_name);
212 /* Interactive mode. */
218 draw_all_wins(world.wmeta);
220 wc = get_winconf_by_win(&world, world.wmeta->active);
221 if (1 == wc->view && wingeom_control(key, &world))
225 else if (2 == wc->view && winkeyb_control(key, &world))
230 if ( (1 == wc->view && wingeom_control(key, &world))
231 || (2 == wc->view && winkeyb_control(key, &world))
232 || (0 != player.hitpoints && player_control(key, &world)))
237 if (meta_control(key, &world))