/* src/server/io.c */
-#define _BSD_SOURCE /* usleep() */
+#define _POSIX_C_SOURCE 199309L
#include "io.h"
#include <errno.h> /* global errno */
#include <limits.h> /* PIPE_BUF */
#include <stdlib.h> /* free() */
#include <string.h> /* strlen(), memcpy() */
#include <sys/types.h> /* time_t */
-#include <time.h> /* time() */
-#include <unistd.h> /* usleep() */
-#include "../common/err_try_fgets.h" /* err_line() */
+#include <time.h> /* time(), nanosleep() */
#include "../common/readwrite.h" /* try_fopen(), try_fclose_unlink_rename(),
* try_fwrite(), try_fputc(), try_fgetc()
*/
#include "../common/try_malloc.h" /* try_malloc() */
#include "cleanup.h" /* set_cleanup_flag() */
+#include "field_of_view.h" /* build_visible_map() */
#include "map_objects.h" /* structs MapObj, MapObjDef, get_map_obj_def() */
#include "world.h" /* global world */
/* Write to "file" player's inventory, one item name per line. End in "%\n". */
static void write_inventory(struct MapObj * player, FILE * file);
-/* Write to "file" game map, with map objects super-imposed. Write one row per
- * \n-delimited line. Super-impose animated objects over inanimate objects.
+/* Write to "file" game map as visible to the player, build_visible_map()-drawn.
+ * Write one row per \n-delimited line.
*/
static void write_map(FILE * file);
char * f_name = "read_file_into_queue()";
uint8_t wait_seconds = 5;
time_t now = time(0);
+ struct timespec dur;
+ dur.tv_sec = 0;
+ dur.tv_nsec = 33333333;
int test;
while (EOF == (test = try_fgetc(world.file_in, f_name)))
{
- usleep(33);
+ nanosleep(&dur, NULL);
if (time(0) > now + wait_seconds)
{
return;
static void write_map(FILE * file)
{
char * f_name = "write_map()";
- uint32_t map_size = world.map.size.y * world.map.size.x;
- char visible_map[map_size];
- memcpy(visible_map, world.map.cells, map_size);
- struct MapObj * o;
- struct MapObjDef * d;
- char c;
- uint8_t i;
- for (i = 0; i < 2; i++)
- {
- for (o = world.map_objs; o != 0; o = o->next)
- {
- if (( (0 == i && 0 == o->lifepoints)
- || (1 == i && 0 < o->lifepoints)))
- {
- d = get_map_object_def(o->type);
- c = d->char_on_map;
- visible_map[(o->pos.y * world.map.size.x) + o->pos.x] = c;
- }
- }
- }
+ char * visible_map = build_visible_map();
uint16_t x, y;
for (y = 0; y < world.map.size.y; y++)
{
}
try_fputc('\n', file, f_name);
}
+ free(visible_map);
}