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Make thing dropping directional.
[plomrogue2]
/
plomrogue
/
tasks.py
diff --git
a/plomrogue/tasks.py
b/plomrogue/tasks.py
index 9fccbc33450f2c50fe5caf6269d0ba171bc7e644..d8d118a78108eb9fce1cad108816ac8509c8dd94 100644
(file)
--- a/
plomrogue/tasks.py
+++ b/
plomrogue/tasks.py
@@
-10,6
+10,12
@@
class Task:
self.thing = thing
self.args = args
self.thing = thing
self.args = args
+ def _get_move_target(self):
+ if self.args[0] == 'HERE':
+ return self.thing.position
+ return self.thing.game.map_geometry.move_yxyx(self.thing.position,
+ self.args[0])
+
def check(self):
pass
def check(self):
pass
@@
-25,12
+31,8
@@
class Task_WAIT(Task):
class Task_MOVE(Task):
argtypes = 'string:direction'
class Task_MOVE(Task):
argtypes = 'string:direction'
- def get_move_target(self):
- return self.thing.game.map_geometry.move_yxyx(self.thing.position,
- self.args[0])
-
def check(self):
def check(self):
- test_yxyx = self.get_move_target()
+ test_yxyx = self.
_
get_move_target()
if test_yxyx in [t.position for t in self.thing.game.things
if t.blocking]:
raise PlayError('blocked by other thing')
if test_yxyx in [t.position for t in self.thing.game.things
if t.blocking]:
raise PlayError('blocked by other thing')
@@
-38,7
+40,9
@@
class Task_MOVE(Task):
raise PlayError('blocked by impassable tile')
def do(self):
raise PlayError('blocked by impassable tile')
def do(self):
- self.thing.position = self.get_move_target()
+ self.thing.game.record_fov_change(self.thing.position)
+ self.thing.position = self._get_move_target()
+ self.thing.game.record_fov_change(self.thing.position)
if self.thing.carrying:
self.thing.carrying.position = self.thing.position
if self.thing.carrying:
self.thing.carrying.position = self.thing.position
@@
-56,6
+60,7
@@
class Task_WRITE(Task):
big_yx = self.thing.position[0]
little_yx = self.thing.position[1]
self.thing.game.maps[big_yx][little_yx] = self.args[0]
big_yx = self.thing.position[0]
little_yx = self.thing.position[1]
self.thing.game.maps[big_yx][little_yx] = self.args[0]
+ self.thing.game.record_fov_change((big_yx, little_yx))
@@
-72,6
+77,7
@@
class Task_FLATTEN_SURROUNDINGS(Task):
if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
continue
self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
continue
self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
+ self.thing.game.record_fov_change(yxyx)
@@
-91,6
+97,8
@@
class Task_PICK_UP(Task):
raise PlayError('cannot pick up oneself')
elif to_pick_up.type_ == 'Player':
raise PlayError('cannot pick up player')
raise PlayError('cannot pick up oneself')
elif to_pick_up.type_ == 'Player':
raise PlayError('cannot pick up player')
+ elif to_pick_up.carried:
+ raise PlayError('thing already carried by a player')
elif to_pick_up.position not in reach:
raise PlayError('thing not in reach')
elif not to_pick_up.portable:
elif to_pick_up.position not in reach:
raise PlayError('thing not in reach')
elif not to_pick_up.portable:
@@
-100,36
+108,46
@@
class Task_PICK_UP(Task):
to_pick_up = self.thing.game.get_thing(self.args[0])
to_pick_up.position = self.thing.position[:]
self.thing.carrying = to_pick_up
to_pick_up = self.thing.game.get_thing(self.args[0])
to_pick_up.position = self.thing.position[:]
self.thing.carrying = to_pick_up
+ to_pick_up.carried = True
class Task_DROP(Task):
class Task_DROP(Task):
+ argtypes = 'string:direction+here'
def check(self):
if not self.thing.carrying:
raise PlayError('nothing to drop')
def check(self):
if not self.thing.carrying:
raise PlayError('nothing to drop')
+ target_position = self._get_move_target()
if self.thing.carrying.type_ == 'Bottle' and self.thing.carrying.full:
for t in [t for t in self.thing.game.things
if t.type_ == 'BottleDeposit'
if self.thing.carrying.type_ == 'Bottle' and self.thing.carrying.full:
for t in [t for t in self.thing.game.things
if t.type_ == 'BottleDeposit'
- and t.position ==
self.thing.
position]:
+ and t.position ==
target_
position]:
raise PlayError('cannot drop full bottle into bottle deposit')
def do(self):
raise PlayError('cannot drop full bottle into bottle deposit')
def do(self):
- if self.thing.carrying.type_ == 'Bottle' and not self.thing.carrying.full:
+ target_position = self._get_move_target()
+ dropped = self.thing.uncarry()
+ dropped.position = target_position
+ if dropped.type_ == 'Bottle' and not dropped.full:
for t in [t for t in self.thing.game.things
if t.type_ == 'BottleDeposit'
for t in [t for t in self.thing.game.things
if t.type_ == 'BottleDeposit'
- and t.position ==
self.thing
.position]:
+ and t.position ==
dropped
.position]:
t.accept()
t.accept()
- self.thing.game.things.remove(self.thing.carrying)
+ self.thing.game.remove_thing(dropped)
+ break
+ elif dropped.type_ == 'Hat':
+ for t in [t for t in self.thing.game.things
+ if t.type_ == 'HatRemixer'
+ and t.position == dropped.position]:
+ t.accept(dropped)
break
break
- self.thing.carrying = None
class Task_DOOR(Task):
def do(self):
class Task_DOOR(Task):
def do(self):
- self.thing.carrying = None
action_radius = list(self.thing.game.map_geometry.
get_neighbors_yxyx(self.thing.position).values())
for t in [t for t in self.thing.game.things if
action_radius = list(self.thing.game.map_geometry.
get_neighbors_yxyx(self.thing.position).values())
for t in [t for t in self.thing.game.things if
@@
-138,6
+156,7
@@
class Task_DOOR(Task):
t.open()
else:
t.close()
t.open()
else:
t.close()
+ self.thing.game.record_fov_change(t.position)
@@
-157,6
+176,7
@@
class Task_INTOXICATE(Task):
self.thing.send_msg('RANDOM_COLORS')
self.thing.send_msg('CHAT "You are drunk now."')
self.thing.drunk = 10000
self.thing.send_msg('RANDOM_COLORS')
self.thing.send_msg('CHAT "You are drunk now."')
self.thing.drunk = 10000
+ self.thing.invalidate_map_view()
@@
-196,8
+216,8
@@
class Task_INSTALL(Task):
def do(self):
if self.thing.carrying:
def do(self):
if self.thing.carrying:
-
self.thing.carrying.install
()
- self.thing.carrying = None
+
t = self.thing.uncarry
()
+ t.install()
self.thing.send_msg('CHAT "You install the thing you carry."')
else:
self._get_uninstallables()[0].uninstall()
self.thing.send_msg('CHAT "You install the thing you carry."')
else:
self._get_uninstallables()[0].uninstall()
@@
-219,12
+239,18
@@
class Task_WEAR(Task):
def do(self):
if self.thing.name in self.thing.game.hats:
def do(self):
if self.thing.name in self.thing.game.hats:
- t = self.thing.game.thing_types['Hat'](self.thing.game,
- position=self.thing.position)
- self.thing.game.things += [t]
+ t = self.thing.game.add_thing('Hat', self.thing.position)
t.design = self.thing.game.hats[self.thing.name]
del self.thing.game.hats[self.thing.name]
t.design = self.thing.game.hats[self.thing.name]
del self.thing.game.hats[self.thing.name]
+ self.thing.send_msg('CHAT "You drop your hat."')
+ for remixer in [t for t in self.thing.game.things
+ if t.type_ == 'HatRemixer'
+ and t.position == self.thing.position]:
+ remixer.accept(t)
+ break
else:
else:
+ from plomrogue.misc import quote
self.thing.game.hats[self.thing.name] = self.thing.carrying.design
self.thing.game.hats[self.thing.name] = self.thing.carrying.design
- self.thing.game.
things.remove
(self.thing.carrying)
+ self.thing.game.
remove_thing
(self.thing.carrying)
self.thing.carrying = None
self.thing.carrying = None
+ self.thing.send_msg('CHAT "You put on a hat."')