+ #if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
+ effort = ThingAction["TA_EFFORT"] # #
+ if ThingAction["TA_NAME"] == "move": # #
+ type = Thing["T_TYPE"] # #
+ max_hp = (world_db["ThingTypes"][type] # #
+ ["TT_LIFEPOINTS"]) # #
+ effort = int(effort / math.sqrt(max_hp)) # #
+ if Thing["T_PROGRESS"] == effort: # #