self.send('NEW_TURN ' + str(self.world.turn))
self.send('MAP_SIZE ' + stringify_yx(self.world.map_.size))
visible_map = self.world.get_player().get_visible_map()
for y in range(self.world.map_.size[0]):
self.send('NEW_TURN ' + str(self.world.turn))
self.send('MAP_SIZE ' + stringify_yx(self.world.map_.size))
visible_map = self.world.get_player().get_visible_map()
for y in range(self.world.map_.size[0]):