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Unify Map struct common to server and client in src/common/map.h.
[plomrogue]
/
src
/
server
/
map.h
diff --git
a/src/server/map.h
b/src/server/map.h
index 9e3c54858033011cc193c4a5b81007d5f5e39a5c..74bb71ea5dfeb2660bfa126f1c428ad91df564de 100644
(file)
--- a/
src/server/map.h
+++ b/
src/server/map.h
@@
-1,22
+1,13
@@
/* src/server/map.h
*
/* src/server/map.h
*
- *
Struct for the game map and routines to create and navigate on it
.
+ *
Routines to create and navigate game map
.
*/
*/
-#ifndef MAP_H
-#define MAP_H
+#ifndef MAP_H
_SERVER
+#define MAP_H
_SERVER
#include <stdint.h> /* uint8_t, uint16_t */
#include "../common/yx_uint8.h" /* yx_uint8 struct */
#include <stdint.h> /* uint8_t, uint16_t */
#include "../common/yx_uint8.h" /* yx_uint8 struct */
-#include "../common/yx_uint16.h" /* yx_uint16 struct */
-
-
-
-struct Map
-{
- struct yx_uint16 size; /* Map's height/width (use max. 256x256)! */
- char * cells; /* Sequence of bytes encoding map cells. */
-};