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Ensure that multiple inanimate objects on a map cell are always treated as a
[plomrogue]
/
src
/
server
/
map_object_actions.h
diff --git
a/src/server/map_object_actions.h
b/src/server/map_object_actions.h
index d3b88a36386dc64d5562f9242fd328e3089c91b1..1eca5917995b4c0076ee11abb814710c2d563921 100644
(file)
--- a/
src/server/map_object_actions.h
+++ b/
src/server/map_object_actions.h
@@
-46,7
+46,7
@@
extern void actor_move(struct MapObj * mo);
/* Actor "mo" tries to drop from inventory object indexed by number mo->args. */
extern void actor_drop(struct MapObj * mo);
/* Actor "mo" tries to drop from inventory object indexed by number mo->args. */
extern void actor_drop(struct MapObj * mo);
-/* Actor "mo" tries to pick up object from ground into its inventory. */
+/* Actor "mo" tries to pick up
topmost
object from ground into its inventory. */
extern void actor_pick(struct MapObj * mo);
/* Actor "mo" tries to use inventory object indexed by number mo->args.
extern void actor_pick(struct MapObj * mo);
/* Actor "mo" tries to use inventory object indexed by number mo->args.