create it with default name "(none)", corpse ID equal to the new thing type's
ID, symbol "?", and remaining thing type attributes to 0.
-TT_CONSUMABLE [0-65535]
-Set selected thing type's consumability value to argument – the number of
-.satiation score points earned by consuming/using things of that type.
+TT_TOOL [|food]
+(May be left empty.) Defines the way things of the selected type can be used.
+The only options so far that is interpreted is "food" (may be consumed).
+
+TT_TOOLPOWER [0 to 65535]
+Set selected thing type's tool power value to argument. If its tool type is
+"food", this sets the number of .satiation score points earned by consuming
+things of that type.
TT_START_NUMBER [0-255]
Set selected thing type's number of things of type to spawn on successful
FAVOR_STAGE [0 to 65535]
PLANT_0 [0 to infinity]
+
+LUMBER [0 to infinity]
+
+TOOL_0 [0 to infinity]
+
+TT_TOOLS gains the arguments "axe", "carpentry", "wood".