Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
-- may err_line store the processed line internally as it does the line count
-
-SERVER:
+- expand use of hardcoded_strings module(s)
-- implement field of view / line of sight and obstacles for those on the map
+BOTH SERVER/CLIENT:
-- is it actually useful to define map object action ids in the config file?
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- make shape of map (and diagonal movement penalty) configurable in config file
+SERVER:
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- optimize too-slow AI / FOV algorithms
-- why does an MapObjAct id of 0 fail?
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- implement server-config-file-like parsing for client-config-files, too