Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
-SERVER:
+- expand use of hardcoded_strings module(s)
-- optimize too-slow AI / FOV algorithms
+BOTH SERVER/CLIENT:
+
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- is it actually useful to define map object action ids in the config file?
+SERVER:
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- optimize too-slow AI / FOV algorithms
-- rename MapObject to Thing, MapObjectDef to ThingType etc.
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT: