Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
-- make config files format more readable / self-explanatory
+- be more strict and humble when allocating memory from the stack
-SERVER:
+- expand use of hardcoded_strings module(s)
-- implement field of view / line of sight and obstacles for those on the map
+BOTH SERVER/CLIENT:
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- is it actually useful to define map object action ids in the config file?
+SERVER:
-- make shape of map (and diagonal movement penalty) configurable in config file
+- optimize too-slow AI / FOV algorithms
+
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- re-organize code: empty misc.h into proper modules, split up windows.h