- be more strict and humble when allocating memory from the stack
-- handle crashes on OS X: <https://github.com/plomlompom/plomrogue/issues/1>
+- maps are always as wide as high, so only use one of the two values
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- optimize too-slow AI / FOV algorithms
- is it actually useful to define map object action ids in the config file?
- enable toggling of window borders
- make log scrollable
-
-- fix buggy scrollling of large maps