BOTH SERVER/CLIENT:
-- implement better server/client architecture, meeting these criteria:
- - keep interaction of server and client in the filesystem (as currently
- happens by use of plain text files and fifos) to allow for easy scripting
- - allow for specific requests of the client for specific server data (such as:
- "what path do you propose for the player character to get from A to B?")
- - reduce hard disk i/o for server/client interaction (use fifos only?)
- - further avoid exits that keep the server running and the lock file existing
- when it shouldn't
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
- check for return values of *printf()
- enable toggling of window borders
-- enable toggling of showing "\n" in the window content either as newline breaks
- (as currently) or as " / " (without newline break) for more efficent screen
- estate use
+- make log scrollable
+
+- re-organize code: empty misc.h into proper modules, split up windows.h
+
+- simplify get_keyname_to_keycode()