BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
+- quote escaping in token_from_line()
-- may err_line store the processed line internally as it does the line count
+- do something about common crashes caused by server/client miscommunication
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
+- fix hardcoded MAGIC MEAT eating message in thing_actions.c
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-- why does an MapObjAct id of 0 fail?
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
-- make log scrollable
+BUILD PROCESS:
-- implement server-config-file-like parsing for client-config-files, too
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>