IN GENERAL:
-- check for return values of *printf()
+- expand use of hardcoded_strings module(s)
-- be more strict and humble when allocating memory from the stack
+SERVER:
-- expand use of hardcoded_strings module(s)
+- check whether saving every player turn slows down gameplay
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-SERVER:
-
-- optimize too-slow AI / FOV algorithms; maybe use
- <http://forums.roguetemple.com/index.php?topic=3675.0>?
-
-- save confserver/world data in record and save file, too; handle them like god
- commands
-
-- ensure atomic re-writing of savefile
-
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
-- make log scrollable
+- fix memory leakin draw_wins module