Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
-
-- check for return values of *printf()
+IN GENERAL:
-- make config files format more readable / self-explanatory
-
-- in startup script, pipe server output to log file instead of stdout
+- expand use of hardcoded_strings module(s)
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+- check whether saving every player turn slows down gameplay
-- is it actually useful to define map object action ids in the config file?
+BOTH SERVER/CLIENT:
-- make shape of map (and diagonal movement penalty) configurable in config file
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
-- make log scrollable
+- fix memory leakin draw_wins module