-# TODO: instead of sending tasks and thing types on request, send them on connection
+# TODO: instead of sending tasks, thing types etc. on request, send them on connection
def cmd_TASKS(game, connection_id):
tasks = []
def cmd_THING_TYPES(game, connection_id):
for t_t in game.thing_types.values():
- game.io.send('THING_TYPE %s %s' % (t_t.get_type(), t_t.symbol_hint),
+ game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
connection_id)
cmd_THING_TYPES.argtypes = ''
+def cmd_TERRAINS(game, connection_id):
+ for t in game.terrains.keys():
+ game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
+ connection_id)
+cmd_TERRAINS.argtypes = ''
+
def cmd_ALL(game, msg, connection_id):
def lower_msg_by_volume(msg, volume):
lowered_msg += c
return lowered_msg
+ def dijkstra(speaker):
+ n_max = 255
+
+ map_size = game.map.size_i
+ dijkstra_map = [n_max for i in range(game.map.size_i)]
+ dijkstra_map[game.map.get_position_index(speaker.position)] = 0
+
+ shrunk = True
+ while shrunk:
+ shrunk = False
+ for i in range(map_size):
+ if game.map.terrain[i] == 'X':
+ continue
+ neighbors = game.map_geometry.get_neighbors_i(i)
+ for direction in [d for d in neighbors if neighbors[d]]:
+ j = neighbors[direction]
+ if dijkstra_map[j] < dijkstra_map[i] - 1:
+ dijkstra_map[i] = dijkstra_map[j] + 1
+ shrunk = True
+ #print('DEBUG')
+ #line_to_print = []
+ #x = 0
+ #for n in dijkstra_map:
+ # line_to_print += ['%3s' % n]
+ # x += 1
+ # if x >= game.map.size.x:
+ # x = 0
+ # print(' '.join(line_to_print))
+ # line_to_print = []
+ return dijkstra_map
+
import random
if not connection_id in game.sessions:
raise GameError('need to be logged in for this')
speaker = game.get_thing(game.sessions[connection_id])
- n_max = 255
- map_size = game.map.size_i
- dijkstra_map = [n_max for i in range(game.map.size_i)]
- dijkstra_map[game.map.get_position_index(speaker.position)] = 0
- shrunk = True
- while shrunk:
- shrunk = False
- for i in range(map_size):
- if game.map.terrain[i] == 'X':
- continue
- neighbors = game.map_geometry.get_neighbors_i(i)
- for direction in [d for d in neighbors if neighbors[d]]:
- j = neighbors[direction]
- if dijkstra_map[j] < dijkstra_map[i] - 1:
- dijkstra_map[i] = dijkstra_map[j] + 1
- shrunk = True
- #print('DEBUG')
- #line_to_print = []
- #x = 0
- #for n in dijkstra_map:
- # line_to_print += ['%3s' % n]
- # x += 1
- # if x >= game.map.size.x:
- # x = 0
- # print(' '.join(line_to_print))
+ dijkstra_map = dijkstra(speaker)
for c_id in game.sessions:
listener = game.get_thing(game.sessions[c_id])
listener_vol = dijkstra_map[game.map.get_position_index(listener.position)]
def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
player = game.get_thing(game.sessions[connection_id])
- if player.fov_stencil[yx] != '.':
+ corrected_yx = yx + player.fov_stencil.offset
+ if not player.fov_test(corrected_yx):
raise GameError('cannot annotate tile outside field of view')
- if not game.can_do_tile_with_pw(yx, pw):
+ if not game.can_do_tile_with_pw(corrected_yx, pw):
raise GameError('wrong password for tile')
if msg == ' ':
- if yx in game.annotations:
- del game.annotations[yx]
+ if corrected_yx in game.annotations:
+ del game.annotations[corrected_yx]
else:
- game.annotations[yx] = msg
+ game.annotations[corrected_yx] = msg
game.changed = True
cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
def cmd_PORTAL(game, yx, msg, pw, connection_id):
player = game.get_thing(game.sessions[connection_id])
- if player.fov_stencil[yx] != '.':
+ corrected_yx = yx + player.fov_stencil.offset
+ if not player.fov_test(corrected_yx):
raise GameError('cannot edit portal on tile outside field of view')
- if not game.can_do_tile_with_pw(yx, pw):
+ if not game.can_do_tile_with_pw(corrected_yx, pw):
raise GameError('wrong password for tile')
if msg == ' ':
- if yx in game.portals:
- del game.portals[yx]
+ if corrected_yx in game.portals:
+ del game.portals[corrected_yx]
else:
- game.portals[yx] = msg
+ game.portals[corrected_yx] = msg
game.changed = True
cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
def cmd_GET_ANNOTATION(game, yx, connection_id):
player = game.get_thing(game.sessions[connection_id])
+ corrected_yx = yx + player.fov_stencil.offset
annotation = '(unknown)';
- if player.fov_stencil[yx] == '.':
+ if player.fov_test(corrected_yx):
annotation = '(none)';
- if yx in game.annotations:
- annotation = game.annotations[yx]
+ if corrected_yx in game.annotations:
+ annotation = game.annotations[corrected_yx]
game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'