cookable = False
carried = False
consumable = False
+ sittable = False
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def lower_msg_by_volume(msg, volume, largest_audible_distance,
url_limits = []):
- factor = largest_audible_distance / 4
+ factor = largest_audible_distance / 2
lowered_msg = ''
in_url = False
i = 0
+class Thing_SignSpawner(ThingSpawner):
+ child_type = 'Sign'
+
+
+
+class Thing_Sign(ThingInstallable):
+ symbol_hint = '?'
+ design_size = YX(16, 36)
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.design = 'x' * self.design_size.y * self.design_size.x
+
+
+
class Thing_DoorSpawner(ThingSpawner):
child_type = 'Door'
design = ' +--+ ' + ' | | ' + '======'
spinnable = True
cookable = True
+ design_size = YX(3, 6)
def spin(self):
new_design = ''
msg_lines += ['HELP – show this help']
msg_lines += ['ON/OFF – toggle playback on/off']
msg_lines += ['REWIND – return to start of playlist']
- msg_lines += ['LIST – list programmed songs, durations']
- msg_lines += ['SKIP – to skip to next song']
+ msg_lines += ['LIST – list programmed item, durations']
+ msg_lines += ['REMOVE – remove current item']
+ msg_lines += ['SKIP – to skip to next item']
msg_lines += ['REPEAT – toggle playlist repeat on/off']
- msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"']
+ msg_lines += ['ADD LENGTH ITEM – add ITEM to playlist, with LENGTH in format "minutes:seconds" (something like "0:47" or "11:02")']
return msg_lines
elif command == 'LIST':
msg_lines += ['playlist:']
class Thing_BottleDeposit(Thing):
bottle_counter = 0
- symbol_hint = 'O'
+ symbol_hint = 'b'
def proceed(self):
if self.bottle_counter >= 3:
self.bottle_counter = 0
- choice = random.choice(['MusicPlayer', 'Hat'])
+ choice = random.choice(['MusicPlayer', 'Hat', 'Stimulant', 'Psychedelic'])
self.game.add_thing(choice, self.position)
msg = 'here is a gift as a reward for ecological consciousness –'
if choice == 'MusicPlayer':
msg += 'pick it up and then use "command thing" on it!'
elif choice == 'Hat':
msg += 'pick it up and then use "(un-)wear" on it!'
+ elif choice in {'Psychedelic', 'Stimulant'}:
+ msg += 'pick it up and then use "consume" on it!'
self.sound('BOTTLE DEPOSITOR', msg)
def accept(self):
+class Thing_Chair(Thing):
+ symbol_hint = 'h'
+ portable = True
+ sittable = True
+
+
+
+class Thing_ChairSpawner(ThingSpawner):
+ symbol_hint = 'e'
+ child_type = 'Chair'
+
+
+
class Thing_Cookie(Thing):
symbol_hint = 'c'
portable = True
class Thing_CookieSpawner(Thing):
- symbol_hint = 'O'
+ symbol_hint = 'o'
def accept(self, thing):
self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
chars_split = list(chars)
chars_split.sort()
return ''.join(chars_split)
+
+ def try_to_sit(self):
+ terrain = self.game.maps[self.position[0]][self.position[1]]
+ if terrain in self.game.terrains:
+ terrain_type = self.game.terrains[terrain]
+ if 'sittable' in terrain_type.tags:
+ self.standing = False
+ self.send_msg('CHAT "You sink into the %s. '
+ 'Staying here will replenish your energy."'
+ % terrain_type.description)
+ for t in [t for t in self.game.things
+ if t.type_ == 'Chair' and t.position == self.position]:
+ self.standing = False
+ self.send_msg('CHAT "You sink into the Chair. '
+ 'Staying here will replenish your energy."')