print("Ignoring beyond SEED_MAP: " +
"No thing action with name 'wait' defined.")
return
- if not world_db["SLIPPERS"] in world_db["ThingTypes"]:
- print("Ignoring: No valid SLIPPERS set.")
- return
- if not world_db["PLANT_0"] in world_db["ThingTypes"]:
- print("Ignoring: No valid PLANT_0 set.")
- return
- if not world_db["LUMBER"] in world_db["ThingTypes"]:
- print("Ignoring: No valid LUMBER set.")
- return
- #for name in specials:
- # if world_db[name] not in world_db["ThingTypes"]:
- # print("Ignoring: No valid " + name + " set.")
- # return
+ for name in world_db["specials"]:
+ if world_db[name] not in world_db["ThingTypes"]:
+ print("Ignoring: No valid " + name + " set.")
+ return
world_db["Things"] = {}
make_map()
world_db["WORLD_ACTIVE"] = 1
if (world_db["FAVOR_STAGE"] > 0
and t["T_TYPE"] == world_db["PLANT_0"]):
world_db["GOD_FAVOR"] += 5
- #elif t["T_TYPE"] == world_db["PLANT_1"];
- # world_db["GOD_FAVOR"] += 25
- #elif world_db["FAVOR_STAGE"] >= 4 and \
- # t["T_TYPE"] == world_db["ANIMAL_1"]:
- # log("The Island God SMILES upon a new-born bear baby.")
- # world_db["GOD_FAVOR"] += 750
+ elif t["T_TYPE"] == world_db["PLANT_1"]:
+ world_db["GOD_FAVOR"] += 25
+ elif world_db["FAVOR_STAGE"] >= 4 and \
+ t["T_TYPE"] == world_db["ANIMAL_1"]:
+ log("The Island God SMILES upon a new-born bear baby.")
+ world_db["GOD_FAVOR"] += 750
def make_map():
global rand
if t == world_db["Things"][0]:
log("You PICK UP an object.")
elif t == world_db["Things"][0]:
- log("Can't pick up object: No storage room to carry more.")
+ log("CAN'T pick up object: No storage room to carry more.")
def actor_drop(t):
del world_db["Things"][wood_id]
world_db["MAP"][pos] = ord("|")
log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
- + " you build a wooden barrier from your "
+ + " you build a WOODEN BARRIER from your "
+ world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if world_db["MAP"][pos] == ord("."):
+ log("You create SOIL.")
+ world_db["MAP"][pos] = ord(":")
elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
t["T_CARRIES"].remove(id)
del world_db["Things"][id]
t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
if t == world_db["Things"][0]:
- log("You CONSUME this object.")
+ log("You CONSUME this thing.")
elif t == world_db["Things"][0]:
log("You try to use this object, but FAIL.")
def decrement_lifepoints(t):
t["T_LIFEPOINTS"] -= 1
+ live_type = t["T_TYPE"]
_id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
if 0 == t["T_LIFEPOINTS"]:
- sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
for id in t["T_CARRIES"]:
t["T_CARRIES"].remove(id)
world_db["Things"][id]["T_POSY"] = t["T_POSY"]
t["T_MEMMAP"] = False
t["T_MEMDEPTHMAP"] = False
t["T_MEMTHING"] = []
- return sadness
+ n_species = len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_TYPE"] == live_type])
+ if 0 == n_species:
+ from server.new_thing import new_Thing
+ if world_db["FAVOR_STAGE"] >= 3 and \
+ live_type == world_db["ANIMAL_0"]:
+ world_db["GOD_FAVOR"] += 3000
+ log("CONGRATULATIONS! The "
+ + world_db["ThingTypes"][live_type]["TT_NAME"]
+ + " species has died out. The Island God is pleased.")
+ else:
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(live_type,
+ world_db["altar"])
+ log("The "
+ + world_db["ThingTypes"][live_type]["TT_NAME"]
+ + " species has temporarily died out. "
+ + "One new-born is spawned at the altar.")
+ return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
return 0
def actor_move(t):
+ " make yourself useful there. I will count each further "
+ world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ " that grows to your favor.\"")
- elif world_db["GOD_FAVOR"] > 150:
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
+ log("The Island God will talk again when it favors you to >=100 "
+ +" points.")
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
+ world_db["FAVOR_STAGE"] = 2
+ log("The Island God speaks to you: \"You could have done worse so "
+ + "far. Maybe you are not the worst to happen to this island "
+ + "since the metal birds threw the great lightning ball. Maybe"
+ + " you can help me spread another plant. It multiplies faster"
+ + ",and it is highly nutritious: "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
+ + "\"). It is new. I give you the only example. Be very carefu"
+ + "l with it! I also give you another tool that may be helpful"
+ + ".\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
+ world_db["altar"])
+ elif world_db["FAVOR_STAGE"] == 2 and \
+ 0 == len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_TYPE"]
+ == world_db["PLANT_1"]]):
+ log("The Island God speaks to you: \"I am greatly disappointed tha"
+ + "t you lost all "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " this island had. Here is another one. It cost me great wor"
+ + "k. Be more careful this time when planting it.\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ world_db["GOD_FAVOR"] -= 250
+ elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
+ log("The Island God will talk again when it favors you to >=500 "
+ +" points.")
+ elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
+ world_db["FAVOR_STAGE"] = 3
+ log("The Island God speaks to you: \"The "
+ + world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"]
+ + " has lately become a pest. These creatures do not please me"
+ + " as much as they used to do. Exterminate them all. I will c"
+ + "ount each kill to your favor. To help you with the hunting,"
+ + " I grant you the empathy and knowledge to read animals.\"")
+ log("You will now see animals' health bars, and activities (\"m\": "
+ + "moving (maybe for an attack), \"u\": eating, \"p\": picking"
+ + " something up; no letter: waiting).")
+ world_db["EMPATHY"] = 1
+ elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
+ log("The Island God will talk again when it favors you to >=5000 "
+ +" points.")
+ elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
+ world_db["FAVOR_STAGE"] = 4
+ log("The Island God speaks to you: \"You know what animal I find "
+ + "the cutest? The "
+ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
+ + "! I think what this islands clearly needs more of is "
+ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
+ + "s. Why don't you help? Support them. Make sure they are "
+ + "well, and they will multiply faster. From now on, I will "
+ + "count each new-born "
+ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"]
+ + " (not spawned by me due to undo an extinction event) "
+ + "greatly to your favor. To help you with the feeding, here "
+ + "is something to make the ground bear more consumables.")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
+ world_db["altar"])
+ elif world_db["GOD_FAVOR"] < 20000:
+ log("The Island God will talk again when it favors you to >=20000 "
+ +" points.")
+ elif world_db["GOD_FAVOR"] > 20000:
world_db["FAVOR_STAGE"] = 9001
log("The Island God speaks to you: \"You have proven yourself wort"
+ "hy of my respect. You were a good citizen to the island, a"
if world_db["Things"][id]["T_POSX"] == move_result[2]]
if len(hitted):
hit_id = hitted[0]
+ hitted_type = world_db["Things"][hit_id]["T_TYPE"]
if t == world_db["Things"][0]:
- hitted_type = world_db["Things"][hit_id]["T_TYPE"]
hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
log("You WOUND " + hitted_name + ".")
world_db["GOD_FAVOR"] -= 1
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
test = decrement_lifepoints_func(world_db["Things"][hit_id])
- if test and t == world_db["Things"][0]:
- world_db["GOD_FAVOR"] -= test
+ if test and world_db["FAVOR_STAGE"] >= 3 and \
+ hitted_type == world_db["ANIMAL_0"]:
+ world_db["GOD_FAVOR"] += 125
+ elif test and t == world_db["Things"][0]:
+ world_db["GOD_FAVOR"] -= 2 * test
return
if (ord("X") == world_db["MAP"][pos]
or ord("|") == world_db["MAP"][pos]):
0 == int(rand.next() / (3 * chop_power))))):
if t == world_db["Things"][0]:
log("You chop it DOWN.")
- world_db["GOD_FAVOR"] -= 10
+ if ord("X") == world_db["MAP"][pos]:
+ world_db["GOD_FAVOR"] -= 10
world_db["MAP"][pos] = ord(".")
i = 3 if case_X else 1
for i in range(i):
x = pos % world_db["MAP_LENGTH"]
world_db["altar"] = (y, x)
altar_found = True
- valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]
- valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"]
- valid_lumber = world_db["LUMBER"] in world_db["ThingTypes"]
+ specials_set = True
+ for name in world_db["specials"]:
+ if world_db[name] not in world_db["ThingTypes"]:
+ specials_set = False
if altar_found and wait_exists and player_exists and \
- world_db["MAP"] and valid_slippers and valid_plant0 and \
- valid_lumber:
+ world_db["MAP"] and specials_set:
for id in world_db["Things"]:
if world_db["Things"][id]["T_LIFEPOINTS"]:
build_fov_map(world_db["Things"][id])
else:
print("Ignoring: Not all conditions for world activation met.")
-def command_slippers(str_int):
- val = integer_test(str_int, 0)
- if None != val:
- world_db["SLIPPERS"] = val
- if world_db["WORLD_ACTIVE"] and \
- world_db["SLIPPERS"] not in world_db["ThingTypes"]:
- world_db["WORLD_ACTIVE"] = 0
- print("SLIPPERS matches no known ThingTypes, deactivating world.")
-
-def command_plant0(str_int):
- val = integer_test(str_int, 0)
- if None != val:
- world_db["PLANT_0"] = val
- if world_db["WORLD_ACTIVE"] and \
- world_db["PLANT_0"] not in world_db["ThingTypes"]:
- world_db["WORLD_ACTIVE"] = 0
- print("PLANT_0 matches no known ThingTypes, deactivating world.")
-
def play_move(str_arg):
if action_exists("move"):
from server.config.world_data import directions_db, symbols_passable
pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
if (world_db["MAP"][pos] == ord("X")
or world_db["MAP"][pos] == ord("|")):
- log("Can't build when standing on barrier.")
+ log("CAN'T build when standing on barrier.")
return
for id in [id for id in world_db["Things"]
if not world_db["Things"][id] == t
if not world_db["Things"][id]["carried"]
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
- log("Can't build when standing objects.")
+ log("CAN'T build when standing objects.")
return
wood_id = None
for id in t["T_CARRIES"]:
wood_id = id
break
if wood_id == None:
- log("You can't use a "
+ log("You CAN'T use a "
+ world_db["ThingTypes"][type]["TT_NAME"]
+ " without some wood in your inventory.")
return
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if not world_db["MAP"][pos] == ord("."):
+ log("Can only make soil out of NON-SOIL earth.")
+ return
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
+ log("To use wood, you NEED a carpentry tool.")
+ return
elif type != world_db["SLIPPERS"] and not \
world_db["ThingTypes"][type]["TT_TOOL"] == "food":
log("You CAN'T consume this thing.")
else:
print("Illegal inventory index.")
-def command_lumber(str_int): # #
- val = integer_test(str_int, 0)
- if None != val:
- world_db["LUMBER"] = val
- if world_db["WORLD_ACTIVE"] and \
- world_db["LUMBER"] not in world_db["ThingTypes"]:
- world_db["WORLD_ACTIVE"] = 0
- print("LUMBER matches no known ThingTypes, deactivating world.")
+def specialtypesetter(name):
+ def helper(str_int):
+ val = integer_test(str_int, 0)
+ if None != val:
+ world_db[name] = val
+ if world_db["WORLD_ACTIVE"] \
+ and world_db[name] not in world_db["ThingTypes"]:
+ world_db["WORLD_ACTIVE"] = 0
+ print(name + " fits no known ThingType, deactivating world.")
+ return helper
+
+def write_metamap_A():
+ from server.worldstate_write_helpers import write_map
+ ord_v = ord("v")
+ length = world_db["MAP_LENGTH"]
+ metamapA = bytearray(b'0' * (length ** 2))
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_LIFEPOINTS"]
+ if world_db["Things"][0]["fovmap"][
+ world_db["Things"][id]["T_POSY"] * length
+ + world_db["Things"][id]["T_POSX"]] == ord_v]:
+ pos = (world_db["Things"][id]["T_POSY"] * length
+ + world_db["Things"][id]["T_POSX"])
+ if id == 0 or world_db["EMPATHY"]:
+ type = world_db["Things"][id]["T_TYPE"]
+ max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
+ third_of_hp = max_hp / 3
+ hp = world_db["Things"][id]["T_LIFEPOINTS"]
+ add = 0
+ if hp > 2 * third_of_hp:
+ add = 2
+ elif hp > third_of_hp:
+ add = 1
+ metamapA[pos] = ord('a') + add
+ else:
+ metamapA[pos] = ord('X')
+ for mt in world_db["Things"][0]["T_MEMTHING"]:
+ pos = mt[1] * length + mt[2]
+ if metamapA[pos] < ord('2'):
+ metamapA[pos] += 1
+ return write_map(metamapA, length)
+
+def write_metamap_B():
+ from server.worldstate_write_helpers import write_map
+ ord_v = ord("v")
+ length = world_db["MAP_LENGTH"]
+ metamapB = bytearray(b' ' * (length ** 2))
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_LIFEPOINTS"]
+ if world_db["Things"][0]["fovmap"][
+ world_db["Things"][id]["T_POSY"] * length
+ + world_db["Things"][id]["T_POSX"]] == ord_v]:
+ pos = (world_db["Things"][id]["T_POSY"] * length
+ + world_db["Things"][id]["T_POSX"])
+ if id == 0 or world_db["EMPATHY"]:
+ action = world_db["Things"][id]["T_COMMAND"]
+ if 0 != action:
+ name = world_db["ThingActions"][action]["TA_NAME"]
+ else:
+ name = " "
+ metamapB[pos] = ord(name[0])
+ return write_map(metamapB, length)
+
+def calc_effort(thing_action, thing):
+ from math import sqrt
+ effort = thing_action["TA_EFFORT"]
+ if thing_action["TA_NAME"] == "move":
+ typ = thing["T_TYPE"]
+ max_hp = (world_db["ThingTypes"][typ]["TT_LIFEPOINTS"])
+ effort = int(effort / sqrt(max_hp))
+ effort = 1 if effort == 0 else effort
+ return effort
+
+def play_pickup():
+ """Try "pickup" as player's T_COMMAND"."""
+ if action_exists("pickup"):
+ t = world_db["Things"][0]
+ ids = [id for id in world_db["Things"] if id
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+ if not len(ids):
+ log("NOTHING to pick up.")
+ elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
+ ["TT_STORAGE"]:
+ log("CAN'T pick up: No storage room to carry anything more.")
+ else:
+ set_command("pickup")
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
world_db["SLIPPERS"] = 0
if not "PLANT_0" in world_db:
world_db["PLANT_0"] = 0
+if not "PLANT_1" in world_db:
+ world_db["PLANT_1"] = 0
+if not "ANIMAL_0" in world_db:
+ world_db["ANIMAL_0"] = 0
+if not "ANIMAL_1" in world_db:
+ world_db["ANIMAL_1"] = 0
+if not "TOOL_0" in world_db:
+ world_db["TOOL_0"] = 0
+if not "TOOL_1" in world_db:
+ world_db["TOOL_1"] = 0
if not "LUMBER" in world_db:
world_db["LUMBER"] = 0
+if not "EMPATHY" in world_db:
+ world_db["EMPATHY"] = 0
+world_db["terrain_names"][":"] = "SOIL"
+world_db["terrain_names"]["|"] = "WALL"
+world_db["terrain_names"]["_"] = "ALTAR"
+world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
+ "LUMBER", "ANIMAL_0, ANIMAL_1"]
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
+io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
+io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
import server.config.world_data
server.config.world_data.symbols_passable += ":_"
commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
-commands_db["SLIPPERS"] = (1, False, command_slippers)
-commands_db["PLANT_0"] = (1, False, command_plant0)
-commands_db["LUMBER"] = (1, False, command_lumber)
+commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
+commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
+commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
+commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0"))
+commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1"))
+commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
+commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
+commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
+commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
commands_db["use"] = (1, False, play_use)
commands_db["move"] = (1, False, play_move)
+commands_db["pickup"] = (0, False, play_pickup)
import server.config.misc
server.config.misc.make_map_func = make_map
server.config.misc.thingproliferation_func = thingproliferation
server.config.misc.make_world = make_world
-server.config.decrement_lifepoints_func = decrement_lifepoints
+server.config.misc.decrement_lifepoints_func = decrement_lifepoints
+server.config.misc.calc_effort_func = calc_effort