i_trees += 1
-def actor_move_attempts_hook(t, move_result, pos):
- from server.utils import rand
- if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
- world_db["MAP"][pos] = ord(".")
- return True
- return False
+def actor_move(t):
+ from server.build_fov_map import build_fov_map
+ from server.utils import mv_yx_in_dir_legal, rand
+ from server.config.world_data import directions_db, symbols_passable
+ passable = False
+ move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+ t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ hitted = [tid for tid in world_db["Things"]
+ if world_db["Things"][tid] != t
+ if world_db["Things"][tid]["T_LIFEPOINTS"]
+ if world_db["Things"][tid]["T_POSY"] == move_result[1]
+ if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+ if len(hitted):
+ hit_id = hitted[0]
+ hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+ if t == world_db["Things"][0]:
+ hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+ log("You BUMP into " + hitted_name + ".")
+ elif 0 == hit_id:
+ hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ log(hitter_name +" BUMPS into you.")
+ return
+ passable = chr(world_db["MAP"][pos]) in symbols_passable
+ direction = [direction for direction in directions_db
+ if directions_db[direction] == chr(t["T_ARGUMENT"])][0]
+ if passable:
+ t["T_POSY"] = move_result[1]
+ t["T_POSX"] = move_result[2]
+ t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
+ build_fov_map(t)
+ else:
+ if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
+ world_db["MAP"][pos] = ord(".")
+ t["STOMACH"] += 1
-def play_move_attempt_hook(t, direction, pos):
- if ord("#") == world_db["MAP"][pos]:
- log("You bite.")
- world_db["Things"][0]["T_ARGUMENT"] = direction
- set_command("move")
- return True
- return False
+def turn_over():
+ from server.ai import ai
+ from server.config.actions import action_db
+ from server.config.misc import calc_effort
+ from server.update_map_memory import update_map_memory
+ from server.io import try_worldstate_update
+ from server.config.io import io_db
+ while world_db["Things"][0]["T_LIFEPOINTS"]:
+ for tid in [tid for tid in world_db["Things"]]:
+ if not tid in world_db["Things"]:
+ continue
+ Thing = world_db["Things"][tid]
+ if Thing["T_LIFEPOINTS"]:
+ if not Thing["T_COMMAND"]:
+ update_map_memory(Thing)
+ if 0 == tid:
+ return
+ ai(Thing)
+ if Thing["T_LIFEPOINTS"]:
+ Thing["T_PROGRESS"] += 1
+ taid = [a for a in world_db["ThingActions"]
+ if a == Thing["T_COMMAND"]][0]
+ ThingAction = world_db["ThingActions"][taid]
+ effort = calc_effort(ThingAction, Thing)
+ if Thing["T_PROGRESS"] == effort:
+ action = action_db["actor_" + ThingAction["TA_NAME"]]
+ action(Thing)
+ Thing["T_COMMAND"] = 0
+ Thing["T_PROGRESS"] = 0
+ world_db["TURN"] += 1
+ io_db["worldstate_updateable"] = True
+ try_worldstate_update()
+world_db["turn_over"] = turn_over
-import server.config.actions
-server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook
-import server.config.commands
-server.config.commands.play_move_attempt_hook = play_move_attempt_hook
+def play_move(str_arg):
+ """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
+ if action_exists("move") and world_db["WORLD_ACTIVE"]:
+ from server.config.world_data import directions_db, symbols_passable
+ t = world_db["Things"][0]
+ if not str_arg in directions_db:
+ print("Illegal move direction string.")
+ return
+ d = ord(directions_db[str_arg])
+ from server.utils import mv_yx_in_dir_legal
+ move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ if ord("#") == world_db["MAP"][pos]:
+ log("You EAT.")
+ world_db["Things"][0]["T_ARGUMENT"] = d
+ world_db["set_command"]("move")
+ return
+ if chr(world_db["MAP"][pos]) in symbols_passable:
+ world_db["Things"][0]["T_ARGUMENT"] = d
+ world_db["set_command"]("move")
+ return
+ log("You CAN'T eat your way through there.")
+
+
+def command_ai():
+ """Call ai() on player Thing, then turn_over()."""
+ from server.ai import ai
+ if world_db["WORLD_ACTIVE"]:
+ ai(world_db["Things"][0])
+ world_db["turn_over"]()
+
+
+def set_command(action):
+ """Set player's T_COMMAND, then call turn_over()."""
+ tid = [x for x in world_db["ThingActions"]
+ if world_db["ThingActions"][x]["TA_NAME"] == action][0]
+ world_db["Things"][0]["T_COMMAND"] = tid
+ world_db["turn_over"]()
+world_db["set_command"] = set_command
+
+
+def play_wait():
+ """Try "wait" as player's T_COMMAND."""
+ if world_db["WORLD_ACTIVE"]:
+ world_db["set_command"]("wait")
+
+
+#import server.config.actions
+#server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook
import server.config.world_data
server.config.world_data.symbols_hide += "#"
+server.config.world_data.thing_defaults["STOMACH"] = 0
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
+from server.config.commands import commands_db
+commands_db["ai"] = (0, False, command_ai)
+commands_db["move"] = (1, False, play_move)
+commands_db["wait"] = (0, False, play_wait)
+commands_db["drop"] = (1, False, lambda x: None)
+commands_db["use"] = (1, False, lambda x: None)
+commands_db["pickup"] = (0, False, lambda: None)
+from server.actions import actor_wait
+import server.config.actions
+server.config.actions.action_db = {
+ "actor_wait": actor_wait,
+ "actor_move": actor_move
+}
strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")