from server.config.world_data import world_db
+def play_drink():
+ if action_exists("drink") and world_db["WORLD_ACTIVE"]:
+ if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) == "~":
+ log("NOTHING to drink here.")
+ return
+ elif world_db["Things"][0]["T_BLADDER"] >= 32:
+ log("You're too FULL to drink more.")
+ return
+ world_db["set_command"]("drink")
+
+
+def actor_drink(t):
+ pos = world_db["Things"][0]["pos"]
+ if chr(world_db["MAP"][pos]) == "~" and t["T_BLADDER"] < 32:
+ log("You DRINK.")
+ t["T_BLADDER"] += 1
+ world_db["wetmap"][pos] -= 1
+ if world_db["wetmap"][pos] == 48:
+ world_db["MAP"][pos] = ord("_")
+
+
+def play_pee():
+ if action_exists("pee") and world_db["WORLD_ACTIVE"]:
+ if world_db["Things"][0]["T_BLADDER"] < 1:
+ log("Nothing to drop from empty bladder.")
+ return
+ world_db["set_command"]("pee")
+
+
+def actor_pee(t):
+ if t["T_BLADDER"] < 1:
+ return
+ if t == world_db["Things"][0]:
+ log("You LOSE fluid.")
+ t["T_BLADDER"] -= 1
+ terrain = world_db["MAP"][t["pos"]]
+ world_db["wetmap"][t["pos"]] += 1
+ if terrain == ord("_"):
+ world_db["MAP"][t["pos"]] = ord("~")
+ elif world_db["wetmap"][t["pos"]] > 51:
+ t["T_LIFEPOINTS"] = 0
+ if t == world_db["Things"][0]:
+ t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ log("You DROWN.")
+
+
def play_drop():
if action_exists("drop") and world_db["WORLD_ACTIVE"]:
- if world_db["Things"][0]["T_STOMACH"] < 1:
- log("Nothing to drop from empty stomach.")
+ if world_db["Things"][0]["T_BOWEL"] < 1:
+ log("Nothing to drop from empty bowel.")
return
world_db["set_command"]("drop")
def actor_drop(t):
- if t["T_STOMACH"] < 1:
+ if t["T_BOWEL"] < 1:
return
if t == world_db["Things"][0]:
- log("You DEFECATE.")
+ log("You DROP waste.")
terrain = world_db["MAP"][t["pos"]]
- t["T_STOMACH"] -= 1
- if chr(terrain) == "_":
+ t["T_BOWEL"] -= 1
+ if chr(terrain) in "_~":
world_db["MAP"][t["pos"]] = ord(".")
- elif chr(terrain) == ".":
+ elif terrain == ord("."):
world_db["MAP"][t["pos"]] = ord(":")
- elif chr(terrain) == ":":
+ elif terrain == ord(":"):
world_db["MAP"][t["pos"]] = ord("%")
- elif chr(terrain) == "%":
+ elif terrain == ord("%"):
world_db["MAP"][t["pos"]] = ord("#")
- elif chr(terrain) == "#":
+ elif terrain == ord("#"):
world_db["MAP"][t["pos"]] = ord("X")
- elif chr(terrain) == "X":
+ elif terrain == ord("X"):
t["T_LIFEPOINTS"] = 0
if t == world_db["Things"][0]:
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- if ord("%") == world_db["MAP"][pos] or \
- ord("#") == world_db["MAP"][pos]:
+ if chr(world_db["MAP"][pos]) in "%#":
+ if t["T_BOWEL"] >= 32:
+ if t == world_db["Things"][0]:
+ log("You're too FULL to eat.")
+ return
world_db["Things"][0]["T_ARGUMENT"] = d
world_db["set_command"]("move")
return
t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
build_fov_map(t)
else:
- if t["T_STOMACH"] >= 32:
- if t == world_db["Things"][0]:
- log("You're too FULL to eat.")
- elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
- log("You EAT.")
- world_db["MAP"][pos] = ord("_")
- t["T_STOMACH"] += 3
- elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
- log("You EAT.")
- world_db["MAP"][pos] = ord("_")
- t["T_STOMACH"] += 4
- if t["T_STOMACH"] > 32:
- t["T_STOMACH"] = 32
+ if t["T_BOWEL"] >= 32 or chr(world_db["MAP"][pos]) == "X":
+ return
+ eaten = False
+ if chr(world_db["MAP"][pos]) == "%" and 0 == int(rand.next() % 2):
+ t["T_BOWEL"] += 3
+ eaten = True
+ elif chr(world_db["MAP"][pos]) in "#BEH" and 0 == int(rand.next() % 5):
+ t["T_BOWEL"] += 4
+ eaten = True
+ log("You EAT.")
+ if eaten:
+ if world_db["wetmap"][pos] == 48:
+ world_db["MAP"][pos] = ord("_")
+ else:
+ world_db["MAP"][pos] = ord("~")
+ if t["T_BOWEL"] > 32:
+ t["T_BOWEL"] = 32
def make_map():
if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
break
world_db["MAP"][pos] = ord("#")
- n_trees = int((length ** 2) / 16)
- i_trees = 0
- while (i_trees <= n_trees):
+ n_ground = int((length ** 2) / 16)
+ i_ground = 0
+ while (i_ground <= n_ground):
single_allowed = rand.next() % 32
y, x, pos = new_pos()
if "#" == chr(world_db["MAP"][pos]) \
and ((not single_allowed) or is_neighbor((y, x), "_")):
world_db["MAP"][pos] = ord("_")
- i_trees += 1
+ i_ground += 1
+ n_water = int((length ** 2) / 64)
+ i_water = 0
+ while (i_water <= n_water):
+ single_allowed = rand.next() % 32
+ y, x, pos = new_pos()
+ if "_" == chr(world_db["MAP"][pos]) \
+ and ((not single_allowed) or is_neighbor((y, x), "~")):
+ world_db["MAP"][pos] = ord("~")
+ world_db["wetmap"][pos] = 51
+ i_water += 1
def calc_effort(ta, t):
action(Thing)
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
- if Thing["T_STOMACH"] > 16:
- if 0 == (rand.next() % (33 - Thing["T_STOMACH"])):
+ if Thing["T_BOWEL"] > 16:
+ if 0 == (rand.next() % (33 - Thing["T_BOWEL"])):
action_db["actor_drop"](Thing)
+ if Thing["T_BLADDER"] > 16:
+ if 0 == (rand.next() % (33 - Thing["T_BLADDER"])):
+ action_db["actor_pee"](Thing)
world_db["TURN"] += 1
io_db["worldstate_updateable"] = True
try_worldstate_update()
world_db["set_command"]("wait")
+def save_wetmap():
+ length = world_db["MAP_LENGTH"]
+ string = ""
+ for i in range(length):
+ line = world_db["wetmap"][i * length:(i * length) + length].decode()
+ string = string + "WETMAP" + " " + str(i) + " " + line + "\n"
+ return string
+
+
+def wetmapset(str_int, mapline):
+ def valid_map_line(str_int, mapline):
+ from server.utils import integer_test
+ val = integer_test(str_int, 0, 255)
+ if None != val:
+ if val >= world_db["MAP_LENGTH"]:
+ print("Illegal value for map line number.")
+ elif len(mapline) != world_db["MAP_LENGTH"]:
+ print("Map line length is unequal map width.")
+ else:
+ return val
+ return None
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not world_db["wetmap"]:
+ m = bytearray(b' ' * (length ** 2))
+ else:
+ m = world_db["wetmap"]
+ m[val * length:(val * length) + length] = mapline.encode()
+ if not world_db["wetmap"]:
+ world_db["wetmap"] = m
+
+
+def write_wetmap():
+ from server.worldstate_write_helpers import write_map
+ length = world_db["MAP_LENGTH"]
+ visible_wetmap = bytearray(b' ' * (length ** 2))
+ for i in range(length ** 2):
+ if world_db["Things"][0]["fovmap"][i] == ord('v'):
+ visible_wetmap[i] = world_db["wetmap"][i]
+ return write_map(visible_wetmap, world_db["MAP_LENGTH"])
+
+
from server.config.io import io_db
-io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
+io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
import server.config.world_data
-server.config.world_data.symbols_hide = "%#X"
-server.config.world_data.symbols_passable = "_.:"
-server.config.world_data.thing_defaults["T_STOMACH"] = 0
+server.config.world_data.symbols_hide = "%#X" + "ABC" + "DEF" + "GHI"
+server.config.world_data.symbols_passable = "_.:" + "~JK" + "LMN" + "OPQ"
+server.config.world_data.thing_defaults["T_BOWEL"] = 0
+server.config.world_data.thing_defaults["T_BLADDER"] = 0
+world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+io_db["hook_save"] = save_wetmap
import server.config.make_world_helpers
server.config.make_world_helpers.make_map = make_map
from server.config.commands import commands_db
commands_db["move"] = (1, False, play_move)
commands_db["wait"] = (0, False, play_wait)
commands_db["drop"] = (0, False, play_drop)
+commands_db["drink"] = (0, False, play_drink)
+commands_db["pee"] = (0, False, play_pee)
commands_db["use"] = (1, False, lambda x: None)
commands_db["pickup"] = (0, False, lambda: None)
-commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
+commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
+commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
+commands_db["WETMAP"] = (2, False, wetmapset)
from server.actions import actor_wait
import server.config.actions
server.config.actions.action_db = {
"actor_wait": actor_wait,
"actor_move": actor_move,
- "actor_drop": actor_drop
+ "actor_drop": actor_drop,
+ "actor_drink": actor_drink,
+ "actor_pee": actor_pee,
}
strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")