game.player = game.get_thing(game.player_id)
game.players_hat_chars = game.players_hat_chars_new
game.bladder_pressure = game.bladder_pressure_new
+ game.weariness = game.weariness_new
game.turn_complete = True
if game.tui.mode.name == 'post_login_wait':
game.tui.switch_mode('play')
game.tui.set_random_colors()
cmd_RANDOM_COLORS.argtypes = ''
-def cmd_BLADDER_PRESSURE(game, bladder_pressure):
+def cmd_STATS(game, bladder_pressure, weariness):
game.bladder_pressure_new = bladder_pressure
-cmd_BLADDER_PRESSURE.argtypes = 'int:nonneg'
+ game.weariness_new = weariness
+cmd_STATS.argtypes = 'int:nonneg int:nonneg'
class Game(GameBase):
turn_complete = False
self.register_command(cmd_FOV)
self.register_command(cmd_DEFAULT_COLORS)
self.register_command(cmd_RANDOM_COLORS)
- self.register_command(cmd_BLADDER_PRESSURE)
+ self.register_command(cmd_STATS)
self.map_content = ''
self.players_hat_chars = ''
self.player_id = -1
self.portals_new = {}
self.terrains = {}
self.player = None
- self.bladder_pressure_new = 0
- self.bladder_pressure = 0
def get_string_options(self, string_option_type):
if string_option_type == 'map_geometry':
y += 1
def draw_stats():
- safe_addstr(0, self.window_width, 'BLADDER: ' + str(self.game.bladder_pressure))
+ stats = 'WEARY: %s BLADDER: %s' % (self.game.weariness,
+ self.game.bladder_pressure)
+ safe_addstr(0, self.window_width, stats)
def draw_mode():
help = "hit [%s] for help" % self.keys['help']