from server.config.world_data import world_db, symbols_passable
-from server.config.make_world_helpers import make_map_func, \
- world_makable_func, pos_test_func
+from server.config.make_world_helpers import make_map, world_makable, pos_test
from server.config.io import io_db
from server.utils import rand, libpr, id_setter
from server.new_thing import new_Thing
y = rand.next() % world_db["MAP_LENGTH"]
x = rand.next() % world_db["MAP_LENGTH"]
if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) in \
- symbols_passable and pos_test_func(type, y, x):
+ symbols_passable and pos_test(type, y, x):
break
i += 1
if i == 65535:
break
return (y, x)
- playertype = world_makable_func()
+ playertype = world_makable()
if playertype < 0:
return
rand.seed = seed
libpr.set_maplength(world_db["MAP_LENGTH"])
world_db["Things"] = {}
- make_map_func()
+ make_map()
world_db["WORLD_ACTIVE"] = 1
world_db["TURN"] = 1
for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):