return (y, x)
rand.seed = seed
+ if world_db["MAP_LENGTH"] < 1:
+ print("Ignoring: No map length >= 1 defined.")
+ return
+ libpr.set_maplength(world_db["MAP_LENGTH"])
player_will_be_generated = False
playertype = world_db["PLAYER_TYPE"]
for ThingType in world_db["ThingTypes"]: