"""Run game world and its inhabitants until new player input expected."""
from server.ai import ai
from server.config.actions import action_db
- from server.config.misc import calc_effort_func
+ from server.config.misc import calc_effort
from server.update_map_memory import update_map_memory
from server.thingproliferation import thingproliferation
id = 0
while world_db["Things"][0]["T_LIFEPOINTS"]:
proliferable_map = world_db["MAP"][:]
- for id in [id for id in world_db["Things"]
- if not world_db["Things"][id]["carried"]]:
- y = world_db["Things"][id]["T_POSY"]
- x = world_db["Things"][id]["T_POSX"]
+ for tid in [tid for tid in world_db["Things"]
+ if not world_db["Things"][tid]["carried"]]:
+ y = world_db["Things"][tid]["T_POSY"]
+ x = world_db["Things"][tid]["T_POSX"]
proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
for id in [id for id in world_db["Things"]]: # Only what's from start!
if not id in world_db["Things"] or \
taid = [a for a in world_db["ThingActions"]
if a == Thing["T_COMMAND"]][0]
ThingAction = world_db["ThingActions"][taid]
- effort = calc_effort_func(ThingAction, Thing)
+ effort = calc_effort(ThingAction, Thing)
if Thing["T_PROGRESS"] == effort:
action = action_db["actor_" + ThingAction["TA_NAME"]]
action(Thing)