struct yx_uint16 player_pos;
char * log;
char * path_server_in;
+ char * path_interface_conf;
char * player_inventory;
uint16_t turn;
uint16_t score;
uint8_t halfdelay;
uint8_t player_inventory_select;
uint8_t player_lifepoints;
+ uint8_t winch; /* if set, SIGWINCH was registered; trigger reset_windows()*/
};