struct Map map; /* game map geometry and content of player's map view */
time_t last_update; /* used for comparison with worldstate file's mtime */
char * log; /* log of player's activities */
+ char * things_here; /* list of things below the player */
char * path_interface; /* path of interface configuration file */
char * path_commands; /* path of commands config file */
char * player_inventory; /* one-item-per-line string list of owned items */
char * mem_map; /* map cells of player's map memory */
+ char * queue; /* stores un-processed messages read from the input file */
struct yx_uint8 player_pos; /* coordinates of player on map */
+ struct yx_uint8 look_pos; /* coordinates of look cursor */
uint16_t turn; /* world/game turn */
uint8_t halfdelay; /* how long to wait for getch() input in io_loop() */
uint8_t player_inventory_select; /* index of selected item in inventory */
uint8_t player_lifepoints; /* how alive the player is */
uint8_t winch; /* if set, SIGWINCH was registered; trigger reset_windows()*/
- uint8_t focus_each_turn; /* if !0, re-focus map on player each new turn */
+ uint8_t look; /* if set, move look cursor over map intead of player */
};