/* map.h
*
- * Struct for the game map and routines to manipulate it.
+ * Struct for the game map and routines to create and scroll on it.
*/
#ifndef MAP_H
*/
extern struct Map init_map();
+/* Try to change the view center of map into directino described by "d" (north
+ * = "N", east = "E" etc.).
+ */
+extern void map_scroll(char d);
-
-/* Try to change the view center of map "win" of "map_size" into dir "d". */
-extern void map_scroll(struct Win * win, struct yx_uint16 map_size, enum dir d);
+/* Center map on player. */
+extern void map_center();