dijkstra_map(score_map, UINT16_MAX-1);
dir_to_nearest_target = get_dir_from_neighbors(filter,t_eye,score_map);
free(score_map);
- if (dir_to_nearest_target)
+ if (dir_to_nearest_target && 1 != dir_to_nearest_target)
{
t_eye->command = get_thing_action_id_by_name(s[S_CMD_MOVE]);
t_eye->arg = dir_to_nearest_target;