extern void setup_server_io()
{
- int test = mkdir("server", 0700);
+ int test = mkdir("server", 0777);
exit_trouble(test && EEXIST != errno, __func__, "mkdir");
world.file_out = try_fopen(s[S_PATH_OUT], "w", __func__);
world.server_test = try_malloc(10 + 1 + 10 + 1 + 1, __func__);
break;
}
}
- update_map_memory(get_player());
+ update_map_memory(get_player(), 1);
for (tt = world.thing_types; tt; tt = tt->next)
{
if (world.player_type != tt->id)