#include "god_commands.h" /* parse_god_command_(1|2|3)arg() */
#include "hardcoded_strings.h" /* s */
#include "io.h" /* io_round(), save_world() */
-#include "thing_actions.h" /* hunger() */
+#include "thing_actions.h" /* hunger(), try_healing() */
#include "things.h" /* Thing, ThingType, ThingInMemory, get_player(),
* get_thing_action_id_by_name(), try_thing_proliferation()
*/
}
ai(thing);
}
+ try_healing(thing);
thing->progress++;
struct ThingAction * ta = get_thing_action(thing->command);
if (thing->progress == ta->effort)