X-Git-Url: https://plomlompom.com/repos/processes?a=blobdiff_plain;f=TODO;h=f2f15377a9abdec6c6992351b671829ff5c6820a;hb=b20fdea0cf870adf40d310749838ac5e1e072347;hp=640bbf9bf41c62d240ea6988dd9bb50a01cbe445;hpb=9591db5a35ff15c0950eb692625d297faefd0646;p=plomrogue diff --git a/TODO b/TODO index 640bbf9..f2f1537 100644 --- a/TODO +++ b/TODO @@ -1,25 +1,21 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? +CLIENT: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- re-work unnecessary complex command / keybinding / server message mapping -CLIENT: +- unify ping_pong_test() and try_growing_queue() -- enable toggling of window borders +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +