X-Git-Url: https://plomlompom.com/repos/processes?a=blobdiff_plain;f=plugins%2Fserver%2FTheCrawlingEater.py;h=04d36d5f8a553c5ef52a13f5bf8ac9ab96e56468;hb=5cb6d71f5a8d7fecfde60351f6b767754ce3f092;hp=a06f07cc64da2f9ba63ba30b24675f6b955aaeb8;hpb=e9ec414cdee3f9bbab129259b3546f0a32b50607;p=plomrogue diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index a06f07c..04d36d5 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -6,6 +6,20 @@ from server.config.world_data import world_db +def play_drink(): + if action_exists("drink") and world_db["WORLD_ACTIVE"]: + if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]: + log("Nothing to drink here.") + return + world_db["set_command"]("drink") + + +def actor_drink(t): + if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]]: + log("You DRINK.") + t["T_BLADDER"] += 1 + + def play_drop(): if action_exists("drop") and world_db["WORLD_ACTIVE"]: if world_db["Things"][0]["T_STOMACH"] < 1: @@ -53,7 +67,6 @@ def play_move(str_arg): pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] if ord("%") == world_db["MAP"][pos] or \ ord("#") == world_db["MAP"][pos]: - log("You EAT.") world_db["Things"][0]["T_ARGUMENT"] = d world_db["set_command"]("move") return @@ -97,12 +110,19 @@ def actor_move(t): t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2] build_fov_map(t) else: - if ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2): + if t["T_STOMACH"] >= 32: + if t == world_db["Things"][0]: + log("You're too FULL to eat.") + elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2): + log("You EAT.") world_db["MAP"][pos] = ord("_") - t["T_STOMACH"] += 1 - if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): + t["T_STOMACH"] += 3 + elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): + log("You EAT.") world_db["MAP"][pos] = ord("_") - t["T_STOMACH"] += 2 + t["T_STOMACH"] += 4 + if t["T_STOMACH"] > 32: + t["T_STOMACH"] = 32 def make_map(): @@ -118,24 +138,49 @@ def make_map(): if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): break world_db["MAP"][pos] = ord("#") - n_trees = int((length ** 2) / 16) - i_trees = 0 - while (i_trees <= n_trees): + n_ground = int((length ** 2) / 16) + i_ground = 0 + while (i_ground <= n_ground): single_allowed = rand.next() % 32 y, x, pos = new_pos() if "#" == chr(world_db["MAP"][pos]) \ and ((not single_allowed) or is_neighbor((y, x), "_")): world_db["MAP"][pos] = ord("_") - i_trees += 1 + i_ground += 1 + n_water = int((length ** 2) / 64) + i_water = 0 + while (i_water <= n_water): + single_allowed = rand.next() % 32 + y, x, pos = new_pos() + if "_" == chr(world_db["MAP"][pos]) \ + and ((not single_allowed) or is_neighbor((y, x), "~")): + world_db["MAP"][pos] = ord("~") + i_water += 1 + + +def calc_effort(ta, t): + from server.utils import mv_yx_in_dir_legal + if ta["TA_NAME"] == "move": + move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), + t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + terrain = chr(world_db["MAP"][pos]) + if terrain == ".": + return 2 + elif terrain == ":": + return 4 + return 1 +world_db["calc_effort"] = calc_effort def turn_over(): from server.ai import ai from server.config.actions import action_db - from server.config.misc import calc_effort from server.update_map_memory import update_map_memory from server.io import try_worldstate_update from server.config.io import io_db + from server.utils import rand while world_db["Things"][0]["T_LIFEPOINTS"]: for tid in [tid for tid in world_db["Things"]]: if not tid in world_db["Things"]: @@ -152,12 +197,15 @@ def turn_over(): taid = [a for a in world_db["ThingActions"] if a == Thing["T_COMMAND"]][0] ThingAction = world_db["ThingActions"][taid] - effort = calc_effort(ThingAction, Thing) - if Thing["T_PROGRESS"] == effort: + effort = world_db["calc_effort"](ThingAction, Thing) + if Thing["T_PROGRESS"] >= effort: action = action_db["actor_" + ThingAction["TA_NAME"]] action(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 + if Thing["T_STOMACH"] > 16: + if 0 == (rand.next() % (33 - Thing["T_STOMACH"])): + action_db["actor_drop"](Thing) world_db["TURN"] += 1 io_db["worldstate_updateable"] = True try_worldstate_update() @@ -189,10 +237,12 @@ def play_wait(): from server.config.io import io_db io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]] +io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]] import server.config.world_data server.config.world_data.symbols_hide = "%#X" -server.config.world_data.symbols_passable = "_.:" +server.config.world_data.symbols_passable = "_.:~" server.config.world_data.thing_defaults["T_STOMACH"] = 0 +server.config.world_data.thing_defaults["T_BLADDER"] = 0 import server.config.make_world_helpers server.config.make_world_helpers.make_map = make_map from server.config.commands import commands_db @@ -201,15 +251,18 @@ commands_db["ai"] = (0, False, command_ai) commands_db["move"] = (1, False, play_move) commands_db["wait"] = (0, False, play_wait) commands_db["drop"] = (0, False, play_drop) +commands_db["drink"] = (0, False, play_drink) commands_db["use"] = (1, False, lambda x: None) commands_db["pickup"] = (0, False, lambda: None) commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255)) +commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255)) from server.actions import actor_wait import server.config.actions server.config.actions.action_db = { "actor_wait": actor_wait, "actor_move": actor_move, - "actor_drop": actor_drop + "actor_drop": actor_drop, + "actor_drink": actor_drink, } strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")