- #self.new_map((0,1), yx)
- #self.new_map((1,1), yx)
- #self.new_map((1,0), yx)
- #self.new_map((1,-1), yx)
- #self.new_map((0,-1), yx)
- #self.new_map((-1,-1), yx)
- #self.new_map((-1,0), yx)
- #self.new_map((-1,1), yx)
- for pos in self.maps[(0,0)]:
- if 0 in pos or (yx[0] - 1) == pos[0] or (yx[1] - 1) == pos[1]:
- self.maps[(0,0)][pos] = '#'
- continue
- self.maps[(0,0)][pos] = random.choice(('.', '.', '.', '.', 'x'))
-
+ self.new_map((0,1), yx)
+ self.new_map((1,1), yx)
+ self.new_map((1,0), yx)
+ self.new_map((1,-1), yx)
+ self.new_map((0,-1), yx)
+ self.new_map((-1,-1), yx)
+ self.new_map((-1,0), yx)
+ self.new_map((-1,1), yx)
+ for map_pos in self.maps:
+ map_ = self.maps[map_pos]
+ if (0,0) == map_pos:
+ for pos in map_:
+ map_[pos] = random.choice(('.', '.', '.', '.', 'x'))
+ else:
+ for pos in map_:
+ map_[pos] = '~'