raise GameError('thing of ID %s not found' % thing_id)
if not t.type_ == 'Door':
raise GameError('thing of ID %s not door' % thing_id)
raise GameError('thing of ID %s not found' % thing_id)
if not t.type_ == 'Door':
raise GameError('thing of ID %s not door' % thing_id)
cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):